IanHamlett wrote:and how many PCs might exist with that spec.
Paul the sparky wrote:Surely we can communicate and select a destination to meet up? Can't be that hard if we all share the same map.
It's had over 220000 hits. That's a lot more than my GeoCities site ever got, until I switched the counter to a .gifkrs wrote:Ian Bell's website is ever so slightly ou ... Sorry, got cut off. It's ever so slightly out of ... Arse dammit, CompuServe, would you stay connected for two sodding minutes?! It'seversoslightlyoutofdate. Yay, did ...
LazyGunn wrote:Paul the sparky wrote:Surely we can communicate and select a destination to meet up? Can't be that hard if we all share the same map.
You can find a place to meet up, like the guy said you can follow the actual course of other people's journeys, it be EASY to meet up? No chance, you have billions of systems to start in, everyone will be hundreds/thousands of light years from each other. It will take an extremely long time to meet where you arranged
I know there'd be a lot, and it will probably run on a pretty scabby machine at 640x480 if you turn the grass off, but I have no idea how many that is.LazyGunn wrote:IanHamlett wrote:and how many PCs might exist with that spec.
An absolute ton, my pc is 3 years old and soundly outperforms the new gen consoles, so yeah, plenty.
IanHamlett wrote:Each planet only needs to exist as a seed code. Probably 0.1kb or something. It'll render it from the seed when you get close.
ah ok. so if its just a shared map then yeah they should come out and say it. the way they are describing it sounds like there is a chance of meeting people. As in if two players do head toward each other they would eventually meet. If its the case of a shared map with no interaction then its very misleading the way the devs are talking.Blocks100 wrote:Sorry, there ain't going to be no clusterfuck. Despite all the talk of players starting off in different parts of the galactic rim making the possibility of contact infinitesimally small, the odds ain't going to improve by the time you're nearing the centre. The reason? Hello Games aren't doing a multiplayer title. This is a solo-adventure where the only 'contact' you get with other players are seeing the footprints that they might leave on the intergalactic map. In fact, it's a touch disingenuous of the devs to speak of remote chances of players encountering other players - they're instead intent on building parallel universes for would-be space pilots. Cosmonauts might share star charts and flag alien discoveries, but there's no actual mingling to be done in the vastness of space.
LazyGunn wrote:Why would they have to specify wether you can actually rendezvous with another player at this point, the game isn't even finished, the subject isn't relevant, if it turns up as a possibility and revolt is brewing, it could just go in
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