We've never made a game before that's about systems, that has a bunch of systems that are supposed to inter-work and complement each other. And that's a big challenge. We're usually a very aesthetic-driven, gameplay-driven, feel-driven studio... and this game is a whole bunch of systems. But sometimes the interaction of those systems that we don't necessarily control is some of my favourite stuff.
What Vella showed me of Below seemed mostly familiar from previous demos. The game's curse is that its look and concept were so well defined by that 2013 reveal trailer that it has been hard to understand why realising them was taking so long. In fact, almost everything about the game has changed since then: its structure, its scope (it has become "a long game, a big game"), its graphics tech (it moved from predominantly 2D to predominantly 3D as the developers came to realise how important light and shadow were to its gameplay and themes), the way its maps are procedurally generated (which went through four iterations), the depth of its crafting system and the number and complexity of secrets in the game.
It's gonna be on game pass innit? Amazon still have 12 months for £47...hop on that, join in some FH4 action too plus all the other games?Paul the sparky wrote:Like I say I want to go in blind so I'm just after a few scores to take away the leap of faith really. 6 and over and I'll bite, anything lower than that gets a pass even though I do like the idea of it. But if it's cheap enough it might be within the "fuck it, it's worth a shot" range.
Yossarian wrote:Not just the gameplay.
What Vella showed me of Below seemed mostly familiar from previous demos. The game's curse is that its look and concept were so well defined by that 2013 reveal trailer that it has been hard to understand why realising them was taking so long. In fact, almost everything about the game has changed since then: its structure, its scope (it has become "a long game, a big game"), its graphics tech (it moved from predominantly 2D to predominantly 3D as the developers came to realise how important light and shadow were to its gameplay and themes), the way its maps are procedurally generated (which went through four iterations), the depth of its crafting system and the number and complexity of secrets in the game.
RamSteelwood wrote:It's gonna be on game pass innit? Amazon still have 12 months for £47...hop on that, join in some FH4 action too plus all the other games?Paul the sparky wrote:Like I say I want to go in blind so I'm just after a few scores to take away the leap of faith really. 6 and over and I'll bite, anything lower than that gets a pass even though I do like the idea of it. But if it's cheap enough it might be within the "fuck it, it's worth a shot" range.
yeah, I don't use it much. But i find it a much more economical way to have a choice of games not to play rather than buying individual ones that i still don't play!Paul the sparky wrote:I've got an inexplicable aversion to Game Pass. I had it for a couple of months and didn't play much of anything.RamSteelwood wrote:It's gonna be on game pass innit? Amazon still have 12 months for £47...hop on that, join in some FH4 action too plus all the other games?Paul the sparky wrote:Like I say I want to go in blind so I'm just after a few scores to take away the leap of faith really. 6 and over and I'll bite, anything lower than that gets a pass even though I do like the idea of it. But if it's cheap enough it might be within the "fuck it, it's worth a shot" range.
hylian_elf wrote:Ok I hadn’t kept up with development and what game was really about, but this line (I got from synopsis in Metacritic page while checking if any reviews are in) has me a bit worried:
“Below is a classic rogue tale where you'll scour the open world in search of rare and special loot...”
Rogue? Loot? Uh-oh.
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