dynamiteReady wrote:Ok... So it's not the most imaginative title, but I'm open to suggestions. Last Gen (360/PS )
1.) was the generation of XBL.
We were all very much encouraged to put our systems online. Multiplayer games, cheap comms, cheap
(2.)occasionally free) games, and of course, more vitally, firmware, meant that playing anything without a broadband connection was extremely difficult. Now it's very close to impossible to play a videogame without being connected to the internet. I haven't been playing many games recently, but when I do (usually SF5), I first have to log into Steam (online), and the the SF5 server itself. If either of those systems are down, then I don't bother playing the game... My achievements aren't persisted, and I can't play against anyone... This never used to bother me, and until recently, I thought I was in someway unaffected by the whole achievement/multiplayer paradigm... I tried to convince myself that XBL was for kids... Not me. But I was wrong, and the change in my mindset was almost imperceptible. That's not the only issue though. Firmware updates now mean that games systems just won't work without an online connection. So with that being the case, do we think that the games industry as it stands right now
3.) (with it's CoDs and Fifas at one end, and The Last Guardian at the other) is taking full advantage of digital revolution?
4.) At one time, one would argue that Nintendo and Sega et al were at the forefront of applied HCI, in the consumer market at least... But right now, even some of the very latest games (VR stuff included) almost seem like an anachronism when compared to what the likes of Google, Facebook and Apple are doing now, because of their willingness to embrace the internet.
Verecocha wrote:Yeah Live really hasn't gotten worse, the demands of it I'd imagine are more than ever and I think it's only been down for an extended period when that group made attacks over the festive period.
The current gen of consoles is very probably my favourite for a number of reasons, some being because of the ease of access and use to my catalogue of games, variety of marketplaces I can get via funny means, the always online nature and recognition of profiles abs access, it's all seamless and it makes the entire gaming experience easier.
Never has it been easier or quicker to get to exactly what I want when I want from a console. And I doubt I've ever put as much time into gaming as I have this gen.
dynamiteReady wrote:The point of this thread?
Remember how EA made a huge effort to explain the benefit of a centralised server before launching Tittyfall? Or Crackdown 3's proposed cloud rendering system? The popularity of Advance Wars By Web and other browser based games? Day one patches?
All a far cry from £60 cartridges, regional releases, and guarantees of x hours of gameplay...
Thought it was all worth a discussion, because this year's E3 offered nothing new. VR aside.
TheDJR wrote:I originally registered for the EDGE forum because I thought ubermod's comments in online/offline were funny, I never thought I'd get to meet the man himself.
djchump wrote:AFAIK, Crackdown's clodtech was never to do with rendering, but to do with physics processing and destruction.
dynamiteReady wrote:Like, how advanced is that Forza drivitar feature? A race driving AI that can compete with the best Forza players would be an interesting thing. You'd need the interwebs to pull that off (for now, at least).
Examples please thank you.dynamiteReady wrote:But right now, even some of the very latest games (VR stuff included) almost seem like an anachronism when compared to what the likes of Google, Facebook and Apple are doing now, because of their willingness to embrace the internet.
AJ wrote:I think he's suggesting a learning algorithm that collects data from people playing against it, which would.
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