Dishonoured 2: Besmirched
  • I didn't LOVE what I played of the first, but suspect I only gave it half a chance. 

    I've only paid £20 for it so figured I could always trade it if it don't gel.
  • Got round to giving this some time. Think I'll alternate between games, give FFXV some love tomorrow. 

    Can't believe the clock says 9 hours and I've only done mission 3! Dies it continue ticking on pause? I know I've spent a lot of time item hunting and trying to ghost, but 9 hours! What a slow coach.

    Loving it.
    I am a FREE. I am not MAN. A NUMBER.
  • There is an absolute lot to like in this game. I love how each level has a different feel (
    Spoiler:
    .

    But I'm not a fan of the systems of the game. In particular the interaction between the ai, feedback and collectibles.

    I think the ai is probably a bit tooo sharp at picking up anything at any angle. Which would be okay if "ghosting" wasn't a prized thing in this game. This also leads to a dichotomy where interesting items and story are dotted off the critical ghost path. You essentially have a character who builds little context of their actions in order to meet the stealthiest requirements.

    I'm also not a fan of the whole chaos thing which is only ostensibly not good or bad. You get a giant cross if you kill one person. I do like how the difficulty balances a more murdery style to compensate for it being easier to kill than choke though.

    The dialogue and story were lame as heck too. Emily seems like a barrel of contradictions. Learning everything a new yet being someone who spends time on the street?! The "twist" with a certain character is shoehorned as al hell too.
  • If you want all the collectibles (and of course some of them you need to power up) then  you have to pick the entire level clean which, at least for me, makes the ghosting very hard.

    I'm planning another run with Corvo on an easier difficulty where I just do the story mission with as little deviation as possible.

    It's great value if you have the time to attempt each sand box in multiple ways.
    The Forum Herald™
  • I think as a thing which is supposed to be done lots of times it probably works very well. Could probably have a level timer too to really make a fun challenge mode.

    If the game didn't give a shit about ghosting/no kills in the normal story I think it'd be more pleasant.

    They should probably have put ghost and mercy modes as separate challenges ( a bit like metal Gear v)




  • Ghosting doesn't affect the story though, just lethal vs non-lethal. You can get seen, parry during combat and knock people out and it doesn't affect your chaos. It's easy to conflate because ghosting and non-lethal are conducive, but they're not the same. Perhaps there should be more tools to make non-lethal more viable without being totally unseen.

    A lot of people I know have issues with grading in games, but i didn't mind the slip towards chaos I suffered in Addermire because I accidentally got four people killed, If anything it's better that the game's perception of you is so reductive.
  • I'm not very good at non-lethal either.
    The Forum Herald™
  • I'm still low chaos. Get seen quite a bit but hardly killed anyone. I also killed four guards in Addermire. Couldn't be bothered to reload, just shit them all in the face.
    I am a FREE. I am not MAN. A NUMBER.
  • Er... Dammit, can't be bothered to change it now.
    I am a FREE. I am not MAN. A NUMBER.


  • It's more the game going after every level

    AWOOOGA DID YOU GHOST? BIG FAT RED X FOR YOU AWOOGA.

    essentially after every level you are implicitly told you are a failure (unless you ghosted). Whereas i think there would be more real liberty in a systems game to let you fool around if it just didn't mention it at all. It comes to a point where the overarching feel of the game they present makes a lot of its tools redundant. Why have lots of health around when the game is obnoxiously difficult to you when you get spotted and hit once? I was often dying on purpose after being spotted.

    I also think it's a folly to give a big red X in the first run through when the game also sets its stall as an explore this area for fun gimmicks and use the powers game (which is necessary if you want powers).

  • Plus for me, if you're going to make that game, make the reload instant, or faster. It's punishingly long in this. Which puts me off.

    Come the stat screen, I checked to see I'd got the good stuff, ignored the rest and moved on.
    The Forum Herald™
  • That all depends on how much importance you put on the big red X. It doesn't really bother me, at all - not being able to have the patience, resources, and skill required to Ghost through a level is my failing as a player, just like the times I can't Pure Platinum many parts of Bayonetta. It doesn't particularly bother me, it just makes me know I have room to improve should I wish. The counter argument is of course that people like feedback on their challenges - I wouldn't bother trying to Ghost or Pure Platinum or do no damage runs of stuff if it didn't grade me. There appears to be no real compromise that is possible, unless you could select an 'ungraded' run at the start of the game or something.

    I agree that the feel of the game is counter to the tools, that was a big complaint with Dishonored too, but I don't see the failure to ghost as anywhere near as big an issue as the chaos meter. 

    @Bob Can't comment on the reload, it's fairly fast on PC. Faster than Hyper Light Drifter which is far more punishing of failure.
  • I quite like the chaos meter in fairness. It's perhaps a little contradictory but I think that kind of thing is more in your hands (rather than genius ai) and each path doesn't realistically close off a play style or being able to drink the world in if you so choose.

    I also like it's tuned to give equal diffulty. In a single enocounter choking is harder than shooting (it's a little annoying but understandable that sleep darts are way more limited than normal ones) but if you shoot too much get more blood flies.

  • I've put a couple of hours into this now and although the story is indeed absolute rot they've built a great world again.  It may well just be very clever player manipulation but I genuinely feel like I've picked my own route through a tiny part of a whole cohesive town and that I could have taken any number of other routes.  It's great design but this has a negative impact on my enjoyment.  All open world-ers are the same for me - I don't ever feel like I can just go with whatever happens and move on.  I'm constantly worried that I've missed a better route or taken the shit option or I'll be missing out on that good bit that someone else has mentioned.  It's barmy really and entirely my own fault but what'll happen is I'll get to just about the mid point and just lose interest because I can't take the stress of missing out on that bit over there but I just don't have enough spare time for all this. Ok let's go for a speedy, non sidetracked run through with no map mopping.  But what about the stuff I'm missing out on... so fuck it let's just play something very clearly delineated in its player progression. Phew that's a relief.

    Saying all that though I'm still in the first few hours at the moment so am still happily keeping the thoughts at bay. Just.

     Also, I think the NPc sight cones are probably too harsh which is then doubly frustrating when you have three separate conversations playing over the top of each other with no real idea who the voices belong to - be it friend, foe or just a street tramp.  It's difficult to know when to casually round a corner or go dark and sneak through the bins.  Like my real life actually.
  • Bollockoff
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    More or less done Stilton's Manor
    Spoiler:

    I feel you uncle about the story. A shame because I was quite pumped to see what Cara Ellison had contributed.
  • Just started as Emily, doing a stealth no killing run (1st time round). I was then going to do a Corvo murder everyone run. However has anyone played this with "no powers mode" and what's the experience been like?
  • Clockwork mansion, on low chaos. Pain in the arse. So tempting to screw the stealth and go John Rambo on the world.
  • Yup, I did that on the first mission on the streets lol.
  • Got this last weekend and played the opening level at the moment. Started as Emily and attempting a low chaos run. Absolutely loving it so far, it is just great to be back in that world and the mechanics are as good as ever. However, got to the end of the first level and realised I had just missed massive chunks of the level...a second play through will be a must!
    Gamertag: aaroncupboard (like the room where you keep towels)
  • got this for xmas woo
  • Bollockoff
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    I've fallen off really despite I think only one mission left. Can't deny it's fun mechanically and the setting is masterly but the narrative has disappointed me af.
  • Clockwork Mansion, I decided to jump down at first bit. Can you actually get bck out of there? I think I got myself stuck! Gonna reload anyway.
    I am a FREE. I am not MAN. A NUMBER.
  • Nope, found way out.
    I am a FREE. I am not MAN. A NUMBER.
  • Just started this. Ghosted the first mission after a few reloads (loading times not too bad, actually).

    Looking forward to getting to use some powers now - that's what it's really all about.
  • Who'd you go with? I'm Emily in first playthrough. Not quite ghosting it, but I'm very low chaos anyway.
    I am a FREE. I am not MAN. A NUMBER.
  • Low chaos, is much more fun. High chaos gets boring very quickly.
  • I went with Emily, just for the change. Do they have different powers?

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