AJ wrote:Probably, but being a minority view doesn't make it invalid.
AJ wrote:Djornson wrote:AJ wrote:I, for instance, have zero interest in almost all games that are just a challenge with nothing more.AJ wrote:Geometry Wars is extremely good, mechanically. As there's no content progression, I fire it up for a quick blast every couple of months and that's it.
Not quite zero interest then?
As Tempy says, hard thing to discuss because there is no definition of what is experience and what is game.
I, for instance, would argue DOOM is game only, there is no experience, no emotion, nothing to learn, just entertainment.
Note the almost. Unless it's going to do something new, I wouldn't even look at another twin stick shooter.
Doom is providing cool things to look at and, with its story, a semblance of intrigue.
Tempy is spot on, though; there's really nowhere for this conversion to go beyond defining terms and some people arguing something is pointless because they aren't interested in it. But then, that's the case with a lot of discussions and people still enjoy them.
Liveinadive wrote:There is a growing trend of games becoming experiences. For the most this isn't a black and white but more a developer using one to carry the other. However there are ever more releases that are looking to create an emotional response over a skilled based challenge that has been the standard for games from the early inception. Thoughts? Examples? Argue?
JonB wrote:who would ask for Resogun to be turned into an experience?
retroking1981 wrote:Well said davy.
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