tempy wrote:The unspoken truth being, of course, that talking about such design is easy — but very few developers can pull it off. Most games that try to copy Metroid end up as little more than empty, glorified mazes with obvious ability gates. As for the burgeoning 'Soulslike' genre, the less said the better. But Hollow Knight is brilliant, if you'll excuse the pun, at cherrypicking. It uses the example of Dark Souls' oblique lore and history to imbue its own world with a more meaningful sense of place, adapting the game's narrative ideas rather than simply copying them. So too does that little twist with the death mechanic — making your 'corpse' an enemy — result in the mechanic feeling a little more like Hollow Knight's own thing.
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