Hollow Knight - the first one, Tempy is forgiven
  • That will be put in the Switch thread, whereas people who actually have the game on PC might want to talk about it here.
  • I'll only be posting once I've beaten what I think are some pre major boss pricks.

    Could be Christmas.
    I'm still great and you still love it.
  • Who is giving you trouble?
  • Dudes up at the top of city of tears.
    Spoiler:
    I'm still great and you still love it.
  • The way I beat them was stick by the walls, and when they closed the gap, jump up and use the crystal dash to swap sides.
  • Oooh, I like it. I've tried juggling, but now I'm just playing them straight up. Have found some good combos of charms to help.

    I'm still great and you still love it.
  • Lol, tried it. Was struggling. Then realised you were doing it from the wall.

    I keep forgetting moves I've unlocked.

    (do you use any of the charge up attacks in boss fights? I haven't found a use yet.)
    I'm still great and you still love it.
  • And I got 'em. One of those when I got 'em, it was easy. Smashed the shite out of them.

    And now the home stretch. This has done some clever things recently.
    Spoiler:
    I'm still great and you still love it.
  • Final boss time.

    Sitting at 66% completion. Just under 60 hours. Wow.

    Later sections and enemies don't let up in quality at all. Genuine variety and new concepts. And scary fuckers too.

    I'm still great and you still love it.
  • I'm in the forest (Greenpath) with that leafy giant caterpillar boss jumping out at me. Will beat the fucker eventually.

    Stellar, beautiful game.
    Attention to detail is astonishing and the music is superb. Best metroidvania done by a team outside of Japan? Quite possibly.
    Contender for Goty of 2017? Most definitely!
    Steam: Ruffnekk
    Windows Live: mr of unlocking
    Fightcade2: mrofunlocking
  • He's not even a boss!
  • I knew it! Leafy fucker!
    I'll still get him though...
    Steam: Ruffnekk
    Windows Live: mr of unlocking
    Fightcade2: mrofunlocking
  • And that's yer final boss done.

    Amazing. GOTY unless something INCREDIBLE beats it. More later.
    I'm still great and you still love it.



  • Lololol
    Spoiler:
    I'm still great and you still love it.
  • Tempy wrote:
    He's not even a boss!

    I've reached
    Spoiler:
    Steam: Ruffnekk
    Windows Live: mr of unlocking
    Fightcade2: mrofunlocking
  • So, Hollow Knight then. 

    Prohibitive GOTY fav for me. 

    http://www.kotaku.co.uk/2017/09/01/hollow-knight-revitalises-metroidvania-thanks-to-a-little-souls
    tempy wrote:
    The unspoken truth being, of course, that talking about such design is easy — but very few developers can pull it off. Most games that try to copy Metroid end up as little more than empty, glorified mazes with obvious ability gates. As for the burgeoning 'Soulslike' genre, the less said the better. But Hollow Knight is brilliant, if you'll excuse the pun, at cherrypicking. It uses the example of Dark Souls' oblique lore and history to imbue its own world with a more meaningful sense of place, adapting the game's narrative ideas rather than simply copying them. So too does that little twist with the death mechanic — making your 'corpse' an enemy — result in the mechanic feeling a little more like Hollow Knight's own thing.

    Read tempy’s article. It’s right, this game is brilliant. I’ve left 44% of the game unfinished, but am more than satisfied. If you want to be a masochist, you can be. There’s buckets of optional tough bosses. 

    The reserved way everything unlocks is lovely. Where Ori throws stuff at you in a traditional RPG-lite way, this takes hours to drip feed new abilities, and the charm system, which is basically a clever rethink of the ring modifiers in Dark Souls, allows for some clever tactical changes and gives you the ability to deal with different sections in different ways.

    The combat and bosses are very fair. Although some do go on too long. 

    The game is huge, and more importantly, the design and tactics for enemies and areas remains strong all the way to the end.

    It’s a similar structure to DS’s final section, but it’s just done better. It doesn’t drag anywhere near as much and feels like a natural conclusion.

    There’ll be a few times early on that may frustrate, see article re map, see the same with regards to knock backs when you hit enemies. Give the game time.

    So many brilliant touches, so coherent all the way through.
    I'm still great and you still love it.
  • As you've completed it Face, you would probably appreciate this...
    Come with g if you want to live...
  • I just can't sit through another hour of his stuff after his weak-ass Uncharted run down

    Which is a shame because coverage of it is lacking
  • I like a lot of his stuff. Yes, it's an hour long, but it entertained/informed me enough about a game I'm never likely to play.
    Come with g if you want to live...
  • I think he can be great too but his Uncharted stuff was really limp, IMO.
  • Haven't watched that tbf.
    Come with g if you want to live...
  • I've stuck The Hollow Knight one on the watch list for when I get tried of DS9 anyway.

    I kinda fatigued myself on games crit youribe as it's a big old insulated self-congratulatory place like a lot of Games Journalism.
  • Yeah, I really don't have time for 99% of it myself, but this guy tends to do pieces I find interesting on games that while they really interest me, I'm never likely to play.
    Come with g if you want to live...
  • *I should add, that I really enjoyed that piece you wrote for Kotaku about this game.
    Come with g if you want to live...
  • I think Mark Brown is the best in the biz but he's also very specifically talking about mechanics and how games do things as opposed to more nebulous stuff like their intent and so on (though that can come
    up for sure), hence his channel being called 'Game Makers Toolkit'

    And thanks :)
  • Wait... this is out on Mac.... any one know how power hungry the game is or point me in right direction please?!

    My MBpro is also getting on a bit though.
    I am a FREE. I am not MAN. A NUMBER.
  • Found recommended spec on steam site. Looks like I might be good to go!

    Fuck Destiny, I'm buying this tonight.
    I am a FREE. I am not MAN. A NUMBER.
  • Dooooo iiiiit, Elf!!!!
    Steam: Ruffnekk
    Windows Live: mr of unlocking
    Fightcade2: mrofunlocking
  • I'd say it'll be fine. It's never skipped a beat on my pc, and even though my pc is pretty tough, the stuff agt least makes it work.  This has never made the fan even kick in.
    I'm still great and you still love it.
  • More for @Gmoney - I watched that JPH Anderson video. It was good but it really highlights some of the issues I have with him, which are how anodyne his criticism can be, and how massively he needs an editor. 

    I wish he'd just dropped the whole disclaimer/product part from the start, and had built his review around the fact he went the such a majorly wrong way when he first played it. That kernel of info is so much more interesting than the 20 minutes either side of it, IMO, and it shows why Editors are still so valuable.

    Heck, there are things he rams into the credits section that are more interesting than lots of the granular combat stuff he starts talking about, but I get that's his thing.

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