Armour Lock was an Armour Ability added in Reach which allowed people to become invincible for what could feel like forever, about a million times a game (depending on a timer refilling) that became like a get out of jail free card for people who were losing fights. It was very frustrating to play against and ruined the flow of the game.Bollockoff wrote:I've only played Halo 1 and 3. What are Armour Locks and Ordinance Drops and why do folks despise them?
Bollockoff wrote:I've only played Halo 1 and 3. What are Armour Locks and Ordinance Drops and why do folks despise them?
JRPC wrote:Well this certainly looks familiar.
Are those ranks I see...?
Dinostar77 wrote:So destiny is halo reskinned then on a grander scale? Dont give two hoots about "always on" bollocks. All i care about is the sp campaign.
Paul the sparky wrote:What is this persistent online world stuff?
Bulla comes to Bungie via Rockstar, the studio best known for its open-world crime spree series Grand Theft Auto. Bulla's last game with Rockstar was the widely acclaimed, mega-selling Red Dead Redemption. It was a game renowned for its vast open world, innovative gameplay and compelling narrative. It was "game of the year" almost everywhere. Bulla was a senior designer. Now he's at Bungie because he wants to break new ground in video games. He mentions this by way of suggesting contrast.
Yossarian wrote:I'm not sure that any kind of truly SP campaign exists anymore.Dinostar77 wrote:So destiny is halo reskinned then on a grander scale? Dont give two hoots about "always on" bollocks. All i care about is the sp campaign.
Olimite wrote:With always changing enemy types/mission parameters too.
Tempy wrote:It'll be like firefight with infinite permutations, and a hostile Human element.
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