We’ll tell you about Earth and the City and the Tower and the Guardians sworn to protect it. We’ll tell you about our new frontier and the enemies scouring the bones of our long-forgotten worlds. We’ll show you how incredible it feels to see a Fallen Captain’s ethereal soul rip from its body after you’ve dusted his crew with your Gravesend Mk. 28 Heavy Machinegun, shattered his absorption shield with a perfectly-placed pulse grenade, and delivered a final, thundering shot with your beloved hand cannon. We’ll show you how satisfying it is to tactically carve through the suppressing fire of a fortified Cabal war base with your fireteam, gouts of oil, geysers of steam, and shimmering loot punctuating your victory as you go.
Mod74 wrote:Interesting move. Leaving aside the 'holy trinity' claptrap, I think in general that's not as appealing to a wider audience compared to your straight up see/shoot/kill model.
Mod74 wrote:Interesting move. Leaving aside the 'holy trinity' claptrap, I think in general that's not as appealing to a wider audience compared to your straight up see/shoot/kill model.
Yossarian wrote:The 'holy trinity' refers to guns, grenades and melees being always available. Certainly a popular enough mechanic for virtually every FPS to have come after to steal it.Interesting move. Leaving aside the 'holy trinity' claptrap, I think in general that's not as appealing to a wider audience compared to your straight up see/shoot/kill model.
Mod74 wrote:And why would I talk to Knight? I've never know anyone so schizophrenic. He hates the game one sentence then bursts a blood vessel attacking anyone that criticises it the next.
Mod74 wrote:Interesting move. Leaving aside the 'holy trinity' claptrap, I think in general that's not as appealing to a wider audience compared to your straight up see/shoot/kill model.
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