Paul the sparky wrote:We get it reg, you didn't like RDR2, let it go.
Although now you've mentioned it and the effort put in, I am starting to wonder about how many unpaid all night shifts the staff working on Smash had to put in, and wonder where this reg went:
regmcfly wrote:That the rockstar guys can make a game and that it's somehow statue to goat status. I'd rather their staff got a break and it's a great game rather than an all timer. The fuck I had to spell this out tells me a lot.
Roujin wrote:Paul the sparky wrote:We get it reg, you didn't like RDR2, let it go.
Although now you've mentioned it and the effort put in, I am starting to wonder about how many unpaid all night shifts the staff working on Smash had to put in, and wonder where this reg went:
regmcfly wrote:That the rockstar guys can make a game and that it's somehow statue to goat status. I'd rather their staff got a break and it's a great game rather than an all timer. The fuck I had to spell this out tells me a lot.
Sakurai wasn't out boasting to the world his team were pulling 100 hour weeks though. There's a big difference between the things that everyone knows happen in the industry that are shit and people trying to spin the shit things as something that should be proud of.
Also Smash Ultimate is a joyous love letter of a game to its fans while RDR2 is a technical tour de force which may or may not be the cool, approachable face of its money siphoning online component.
Paul the sparky wrote:Roujin wrote:Paul the sparky wrote:We get it reg, you didn't like RDR2, let it go.
Although now you've mentioned it and the effort put in, I am starting to wonder about how many unpaid all night shifts the staff working on Smash had to put in, and wonder where this reg went:
regmcfly wrote:That the rockstar guys can make a game and that it's somehow statue to goat status. I'd rather their staff got a break and it's a great game rather than an all timer. The fuck I had to spell this out tells me a lot.
Sakurai wasn't out boasting to the world his team were pulling 100 hour weeks though. There's a big difference between the things that everyone knows happen in the industry that are shit and people trying to spin the shit things as something that should be proud of.
Also Smash Ultimate is a joyous love letter of a game to its fans while RDR2 is a technical tour de force which may or may not be the cool, approachable face of its money siphoning online component.
So as long as crunch is not mentioned and we can pretend it's not happening, we can celebrate the results?
But if it is mentioned then that's poor form and boycott worthy?
Seems like some hypocritical fanboy bullshit to me, although ignorance can be bliss. I dunno, I'd rather it was a transparent thing so it has a chance to be changed for the better.
regmcfly wrote:The difference here is you are hypothesising it happened versus a studio head literally saying it happened.
And fwiw I get it, rdr2 is your goat. You'll protect it. I'll do the same for mass effect 2.
Back during Super Smash Bros. Melee's production, Mr. Sakurai worked for 13 months straight without a day off. He would also work for 40 hours straight and take only four hours off for sleep, which ultimately led to his collapse and hospital admittance.
When Super Smash Bros. 4 was being developed, Sakurai suffered from calcific tendonitis in his right arm due to his hectic work schedule. This injury impacted the game's development at the time, and Sakurai noted that he would often use his days off to continue working on the project.
Paul the sparky wrote:You fucking monster.
Spoiler:
mistercrayon wrote:i know reg poked the needle of this topic but there’s surely a better thread for this than this one? At best there’s some speculation about the labour conditions of the smash team but other than that?!
regmcfly wrote:Paul the sparky wrote:You fucking monster.
Spoiler:
This. I hundo agree with you.
If you look at it, I wasn't criticising rdr2 Vs smash for the hours put in, you did that. I was saying one was more fun than the other. But if you're asking if I want staff to be supported of fucking course. My own union is probably going on strike in January.
Roujin wrote:Reg hasn't glorified the crunch though has he? He's commended the effort that has gone into the game, which is reflected in the quality and quantity of content which has been squeezed into what appears to be Smash's magnum opus. Also Reg is not an executive at Nintendo doing the publicity circuit (at least not yet, iirc he doesn't have enough amiibos to get a seat on the board) trying to get people to buy their game.
Just as I think anyone would commend the effort made by the Rockstar team which shows though in RDR2. Shrinking horse testicles and all.
There is a clear difference though when the management at Rockstar are trying to big up the amount of hours their team are doing during crunch and making out like we should all applaud that as a good sign for the quality of the forthcoming title, which if you wouldn't mind pre-ordering after reading this interview would be just swell, kthx.
LivDiv wrote:I'm hooked on the Spirit mode but I'm not sure it will be for everyone.
Its a bit of a head fuck at first and certainly the Kotaku reviewer didn't seem to understand it.
Classic mode is like the old games but more tailored to each character, a real upgrade there.
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