I think that's an important part of it. A lot of 2D games can be seen as 'proper' games again, not just a quick throwaway alternative between major releases. More and more often, the polish and care they receive is right up there.Diluted Dante wrote:We got past the point where EVERYTHING MUST BE 3D, so if a game would work in 2D, people will make it. Plus, people have gotten over downloadable games having to be dirt cheap. Because people are buying them again, startup devs are willing to dip their toe in with 2D games which are cheaper and easier to make. I think we'll continue to get a mix.
WorKid wrote:What does it put you off?
I know there’s a large contingent of people who profess themselves “fed up with” pixel graphics. I’d like to address this notion with some alternative phrases people could say:
“I’m fed up of watercolour paintings. Why can’t people just take high res photographs?”
“I’m fed up of orchestral music. Why can’t people just listen to theramins?
“I’m fed up of cuddles. Why can’t people just click ‘like’?”
Pixel graphics are neither an attempt to look “retro”, nor indeed are they a way to cut budgets. They’re an aesthetic choice, just as much as it is to choose bland shiny walls in Unity. And when the results are as stunning as Children Of Morta’s, the choice makes so much sense.
I’m not going to pretend that it doesn’t have a nostalgic quality for me too, but crucially it’s not a nostalgia for a period of gaming in the ’80s or early ’90s, but rather particular moments of gaming in that era when astounding beauty was portrayed in the pixel animations. Most pixel art games then and now look bland. Some pixel art games then and now look incredible. Anyway, now everyone’s learned not to be wrong about this, let’s move on.
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