52 Games Challenge: 2019 Edition
  • acemuzzy
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    Anyway, I'm underway, having finished KAMI 2

    And before I get slagged off / the MMG chat starts, I refer you to http://thebearandbadger.co.uk/discussion/comment/1550697#Comment_1550697.
  • Was struggling to think of a 5th game

    No higher praise.
  • acemuzzy wrote:
    Anyway, I'm underway, having finished KAMI 2 And before I get slagged off / the MMG chat starts, I refer you to http://thebearandbadger.co.uk/discussion/comment/1550697#Comment_1550697.

    Right?
    "But enough talk. HAVE AT YOU!"
  • Andy
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    acemuzzy wrote:
    Why do people equate short with shit?

    I don’t. It just seems that, in order to do this, one must stick only to very short games, or remarkably unchallenging ones, and there are clearly insufficient good or challenging ones for that to be an enjoyable prospect.

    I’d rather be picking games based on what I’d enjoy and want to play for playing’s sake than what will help me reach an arbitrary goal.
  • Fwiw I've stuck with stuff I'm not keen on for the sake of numbers on rare occasions (*cough* Dead Nation), but I've never started anything I didn't genuinely want to play (one or two Vita games notwithstanding, I did move into a grey area to clear the PS+ backlog). The vast majority of M&Ms I play are things I've waited for in a sale that I've had my eye on for months.
    You have minecraft?
  • I dont think thats true really. If you have VR there are numereous short but fun games. Plus throws up quite a lot of short indies, and lot of AAA games can be knocked off in 8 hours or less.

    If you play retro games, many are short by modern standards. I think I finish Sonic in an hour.
  • acemuzzy
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    Andy wrote:
    I’d rather be picking games based on what I’d enjoy and want to play for playing’s sake than what will help me reach an arbitrary goal.

    Fair enough
    Andy wrote:
    there are clearly insufficient good or challenging ones for that to be an enjoyable prospect

    Nonsense (particularly the "clearly" bit). Just cos you're not looking for them doesn't meant they don't exist. Unless your average gaming week is sub-one-hour I suppose.
  • acemuzzy
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    Aye, Dante gets it
  • Andy
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    acemuzzy wrote:
    Nonsense (particularly the "clearly" bit). Just cos you're not looking for them doesn't meant they don't exist. Unless your average gaming week is sub-one-hour I suppose.

    You’ve not seen Moot’s lists, then.
  • Andy wrote:
    acemuzzy wrote:
    Nonsense (particularly the "clearly" bit). Just cos you're not looking for them doesn't meant they don't exist. Unless your average gaming week is sub-one-hour I suppose.
    You’ve not seen Moot’s lists, then.

    He hasn’t seen his own either.
    "But enough talk. HAVE AT YOU!"
  • acemuzzy
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    I'm not sure either of us is the prime exemplar...
  • Hands up if you've lost track of the points being made here.
    You have minecraft?
  • acemuzzy
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    o/
  • 3. Celeste (Switch)
    Only reached as far the credits and didn't attempt a lot of the strawberries and no B-sides done yet. I'll dip back in at some point. Anyway, very good. I haven't played a game where the story and the challenge of the game feel so meta and intertwined since Braid. I like that it let me play more casually, without the running timer and grading system of super meat boy constantly reminding me how shit I am. Reaching the next screen in Celeste always feels like an accomplishment. In SMB, later stages anyway, it always feels like you've failed and you're wasting your time scraping through this game that's too hard for you (or me anyway).
  • 2. Assassins Creed Odyssey 9/10

    My opinion didn't really change much from my thoughts from 2/3 through the game.  
    I've been playing Odyssey over the last couple of weeks - My first Assassin's Creed!  (well, I've tried a couple before, but immediately bounced off them, so they don't really count) It's one of those games where I could do a grocery list of bits I don't like or don't think work all that well, but then there's just as big a list of things I love!  It's only been the last couple of days that it's really dragged me in, with an abundance of side tasks that I absolutely have to see through to the end (I'm level 35).  Seem to now have a good idea of which tasks I don't interest me too and can curate those out of my game.  Not sure what to make of the story - in that it seems like perfectly good adventure game fare with an excellent and fun main character (and a mostly fun cast), but it's a bit poorly told - like some bits seem to peter out into an anticlimax, there's some of that video game 'kill 100 blokes and I'll give you some information that's vaguely helpful' stuff, and a lot of the Assassins Creed lore goes over my head.  Not sold on the dialogue trees either; they seem a bit stilted. But yeah, it says a lot that I planned on mostly just bashing through the main quest within a week or two, but it's gonna take a month to see everything I want now.  Impressive stuff on the whole and I'll check out more Assassins Creed over the coming months.

    Feel it's a great story away from being a classic.  Another of my narrative whinges about the game, think it's because you need to kill so many people from either side of the conflict while working with them that i found it hard to care about anyone.  Still, fantastic fun in spite of that.
    When you got movies like Tom Cruise in them, you can't lose
  • 2. Bayonetta 2 (Switch) - 17/01/2019 - c10 hours

    It’s a [10] for sure. The fighting and mechanics are just as good as the original. Feels a bit faster but also a lot easier. I didn’t think there was as much variety in levels and I preferred the original’s battles and pacing etc. Despite the QTEs and instadeath, I prefer the first game. Better final battle too. And...

    Fly Me To The Moon > Moon River

    Doing Witch Trials. How many are there again? Don’t remember doing them on WiiU. Will go back to Bayo 1 Hard mode then come back to do Hard on 2 and grind out halos on mech level to buy the Platinum Ticket.
    "But enough talk. HAVE AT YOU!"
  • And I'm off!

    1. Light Fall - Switch.

    Checkpoint platformer with an emphasis on speed.  Manages to stand out thanks to the manual platforms twist - you have four to place in mid air, but your feet must touch terra firma to reset the counter.  On paper it sounds like it might slow the game down, but it's quite well handled and means that you can really race through stages with a bit of practice - place a platform while careering forward in mid air and you can jump again without breaking stride, which means you can dip down or jump up, adjusting for oncoming obstacles at a fair clip.  Some sections are weaker than others, one of the block mechanics should've gone in the bin really (manual manoeuvring) and it's not up there with the greats, but as a speed runner it's got chops.  It's also pretty enough, in a sort of budget amalgamation of Ori/Limbo way.  I enjoyed this, but it would've been overpriced without the 50% off.  A definite Moot recommends at half price though, off to a good start [7].

    2. Astro Bot - Playstation VR

    Easily one of the greatest gaming experiences I've ever had, and to think I was secretly mocking VR up to a few weeks ago.  Phenomenally inventive, beautifully presented corridor platformer (think Sly Racoon or Super Magnetic Neo for better examples than Crash Bandicoot) with a massive twist.  'Be the camera' isn't going to shift units, but don't knock it until you've tried it.  Great visuals, quality sound design and music, terrific stage layouts, inventive item mechanics, old-school screen-filling pattern bosses, well spaced checkpoints, replayability, post credits longevity (challenge mode), perfect movement controls (which sounds simple, but think how many games have got this wrong over the years), buckets of charm and bundles of character - it doesn't put a foot wrong for my money.  The best exclusive on PS4, it's mere inches away from a ten.  Exquisite craftsmanship, sequel please.  [9]

    3. Until Dawn: A Rush of Blood to the Head

    The VR train rattles onwards.  I miss lightgun games, to the point where OMG LIGHTGUN GAMES was close to my first thought when I strapped on the headset for the first time.  I played with a pad, which worked well for the most part (with plenty of on the fly recalibration) but I'd imagine the Move controllers improve things substantially.  With the screen strapped to your face and headphones in the horror aspect is well done; the jump scares shit me up pretty much every time and it has no problem switching from creepy/eerie (child ghosties singing, natch) to massively OTT (screaming screen sized pig heads swinging from ceiling hooks dripping blood).  Plus you've got stomach churning corkscrews to deal with as your minecart rumbles on, occasionally leaning and ducking to avoid obstacles - great fun.  Final boss aside, one section of which was just the wrong side of irritating with a pad, this was superb.  Branching paths, collectibles, stage secrets and tons of hanging targets to improve your score mean it's replayable too.  As good as some of the better lightgun games on Wii, better than any since and another truly excellent example of The VR Experience. [8]

    4. Mr. Shifty - Switch

    A very pleasant surprise.  Picture a close quarters combat Hotline Miami where you control Nightcrawler.  Enemies have range weapons, but they can't 'shift', which is forward motion short teleport from a depleting/recharging bank of 5.  Any variety is mostly provided by a gradually increasing roster of speciality fodder, so you'll be learning how to deal with new types every couple of stages (shotgun guy, rocket launcher guy etc).  It's all very simplistic, which is why it works so well.  Quick shifts get you in and out of trouble and you'll be pinging around the screen in - depending on skill - total control of the chaos.  Or in my case not quite total control of the chaos, which might be the sweet spot for maximising the enjoyment.  I'm surprised this didn't receive more critical acclaim, a few bugs and hiccups aside it runs well undocked and makes for terrific handheld gaming imo.  I did have to reboot it once though, as it started to lose maybe 10fps per stage before gradually grinding to a halt.  

    The whole experience is extremely focused and even the screens with shift blockers in them don't manage to ruin the fun.  Building a game around an ability then taking it away doesn't usually goes well, but there's no real harm done anyway.  Unlike Hotline Miami it's not hugely difficult - unless this one really clicked with me (I struggled with certain stages of both HM games on occasion) - more 'tricky but doable'.  Most stages can be seen off in a matter of minutes once you're in The Zone.  Genuinely good stuff, critics and naysayers be damned.  [8]

    5. Splatoon 2: Octo Epansion - Switch

    A brilliant, full game sized add-on to Splat2, and almost certainly better than the already excellent single player mode to that.  Combined, they're genuinely one of the best 3D single player experiences in the Nintendo hall of fame.  The layout is refreshingly old school and the requirements for progression are harsh.  Most stages are tricky but some are fiendish.  I had to cheat on one to progress, for shame.  I'll go back to it.  My only complaint would be that the bosses are rehashes of the original guardians.  No big deal, but everything else is so polished it still came as a slight surprise that they weren't all new.  Highlights?  Hard to narrow it down, but the rolling ball stages were particularly great and the final stretch was a joy. 

    There's plenty more to do (only hit 42 mem cakes to get four thangs), but I'm done for now as it's a pretty intense experience.  The multiplayer is supposedly pretty nifty too, and even though I still don't fancy that it's fair to say this is easily one of the games of the generation.  [9]

    6. Moss - Playstation VR

    A lovely 3D puzzle platformer that benefits from VR, but unlike Astro Bot could feasibly exist without.  It adds to the experience but it doesn't define it.  Quill is exceptionally well animated, to the point where it's a surprise this controls as well as it does (it almost seems over animated, but the interactions remain smooth).  The rest of the visuals are similarly excellent throughout; it's a gorgeous game.  Nice soundtrack too.  When the credits roll the quest is referred to as 'book 1', and I really hope Polyarc get to continue the story as there's a lot of potential to be tapped.  In fact, the game is so short - lovely as it is - that it feels like it ends just as it's warming up.  The in-game clock said 5hrs for me, but that's nonsense.  It jumped from 3.03 to 4.28 a session that lasted just under an hour (I timed it as I had a hunch the clock was acting weird), so I'm not quite sure what's up with it.  Perhaps the devs thought they could pull a fast one?  I'd peg it at maybe 3hrs long, which is why I'm only giving it a [7].  I would've been more generous if I'd played this before Astro Bot, it really is cracking game with some great puzzles but there's just not enough of it, it feels like a game that could've had a hell of a lot more to give with a bit more time in development

    7. New Super Mario Bros Switch U Wii Deluxe - Switch

    Pretty good Mario game.  I don't go deep with them, so purists would say I'm doing it wrong, but this was enjoyable to plod through in co-op.  Nabbit and Toadette are good additions for younger children (Nabbit - very easy - doesn't take damage and Toadette - easy - can become a floaty superboost Peach).  Bosses are still laughable but the level design is on point.  The coin hunt is an excellent addition to Mario games, really adds to it in two player.  Good but I didn't see enough to call it great  (which it supposedly is for proper fans).  [7]

    8. VR Worlds - PS4

    Right, so I'm starting to notice a pattern developing with a few of these VR titles - they're overpriced.  I paid £10 for this, which is more than fine, but I believe the original RRP was £25, and for a glorified demo disc that's a wee bit rich.  The games, from bottom to top:

    Ocean Descent

    Fairly enjoyable one-and-done VR experience.  It's the sort of thing you'd use to showcase Playstation VR to mates who've never played it, but only in a world where Star Wars Rogue One VR, The London Heist (spoilers, that one's good) and Rush of Blood to the Head didn't exist.   

    VR Luge

    Didn't really do it for me.  It's passable, but there's no reason why this couldn't have been a lot better.  It works, it's fun for a while, but the devs hardly reached for the stars here.  

    Scavengers Odyssey 

    Now we're in pretty good territory, this was a decent FPSVR experience.  Controls are solid and it looks nifty, but be warned - it chucked me around so much I needed to suck boiled sweets to avoid a visit from Uncle Dick.  Definitely the poster child for 'queasy' from the VR experiences I've had so far.  Good though, and of a passable length for a multi-game package.

    Danger Ball

    Genuinely good VR pong game, all controlled with head flicks/leans/swipes but criminally lacking in a multiplayer online mode.  I'd probably buy a fleshed out full game based on the basics here.  Good stuff.

    The London Heist

    Wow.  Even both barrels of mock stock didn't take the shine off; a top tier cockney caper that's surprisingly well acted throughout.  Ya fackin' two-Bob mugglewump.  It's all over bar the shouting within half an hour and there are only really two (traditionally) playable sections, but while it lasts this is probably the best thing not starring Astro Bot on PSVR.  Even the shooting galleries are good, I just want more.

    [7] overall for the package, less at full price.

    9. Into the Breach - Switch

    Not done with it but ready to review after 8hrs or so, credits have rolled.  Yet another case of me really liking something I assumed I wouldn't but hoped I would.  This one's probably even better than Dead Cells (haven't had a successful DC run yet).  Enough has been said about this elsewhere by people who went far deeper than I have or will, but this is an exceptionally good videogame that can be accurately described as 'genius' at times.  Will be in my final top 5 for the year when I finally stop fretting over the order*. [9]

    *AKAGOTY2015
    You have minecraft?
  • Placeholder, just in case I go insane again.
    You have minecraft?
  • 2: Onimusha Warlords Xbox One - 8/10
    Awesome game, so simple and linear but just good early naughties fun! Simple story with some hilarious characters! Was aces going back in time to enjoy a game I first went through 18 years ago. Really enjoyed that.

    3: Resi 6 Xbox One - 5/10
    Finally finished this. Have tried so many times and just fallen away. God awful. Gets a 5 merely because it’s Resi. Finished every other Resi multiple times but this?! Unlocked the ADA campaign, tried that and literally could not put any more time in. Cannot wait for Resi 2 to erase this.
  • 3. Donkey Kong Country: Tropical Freeze

    Finished this in co-op with the Boy. He absolutely loved it although it was hard for him (he is 5). I found it ok. Not much to it. Bog standard left-to-right platformer, rather dull in places, but occasional decent levels. Bosses were annoying and the kind that you fight and think “they should do away with bosses”. Worst of all were the tedious cart and barrel levels. I thought we left that kind of thing behind decades ago or now relegated to cheap smartphone games.

    Still, it was all rather polished and well put together. And I appreciate it’s probably meant for people looking for a retro gaming fix, but it didn’t quite play great. 

    [7]
    "But enough talk. HAVE AT YOU!"
  • The best cart bits are some of the best Nintybits ever imo.
    You have minecraft?
  • I know you love the game and those cart bits, dude. Just not my cuppatay.
    "But enough talk. HAVE AT YOU!"
  • Next up with the Boy: Captain Toad. Another enjoyable game.
    "But enough talk. HAVE AT YOU!"
  • Feed me minecarts and bosses.
    You have minecraft?
  • 2. Astro Bot - Playstation VR

    Easily one of the greatest gaming experiences I've ever had, and to think I was secretly mocking VR up to a few weeks ago.  Phenomenally inventive, beautifully presented corridor platformer (think Sly Racoon or Super Magnetic Neo for better examples than Crash Bandicoot) with a massive twist.  'Be the camera' isn't going to shift units, but don't knock it until you've tried it.  Great visuals, quality sound design and music, terrific stage layouts, inventive item mechanics, old-school screen-filling pattern bosses, well spaced checkpoints, replayability, post credits longevity (challenge mode), perfect movement controls (which sounds simple, but think how many games have got this wrong over the years), buckets of charm and bundles of character - it doesn't put a foot wrong for my money.  The best exclusive on PS4, it's mere inches away from a ten.  Exquisite craftsmanship, sequel please.  [9]
    You have minecraft?
  • Moot_Geeza wrote:
    Feed me minecarts and bosses.
    オレノナハ エラー ダ
  • That last barrel level was pretty decent. The bosses were shit though. Too slow and a lot of the times just standing there waiting to jump over something and for the boss to get to it’s vulnerable state etc. Too long.
    "But enough talk. HAVE AT YOU!"
  • Agree that the bosses could've been better.  Wouldn't go as far as shit, but certainly nothing special.  The horned owl(?) and the polar bear were the highlights.  I still enjoyed them, always do really, but I wouldn't want to play a Tropical Freeze boss rush.  They didn't have enough vulnerable states that favoured boldness - the risk/reward thing, so there was a lot of waiting for a window at the end of patterns.
    You have minecraft?
  • Agree with all of that. Shit was too harsh. Just nothing special.
    "But enough talk. HAVE AT YOU!"
  • Shit would be Mario games, excluding the last battle with Bowser. They vary from ok to great.
    オレノナハ エラー ダ

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