acemuzzy wrote:Spoiler:
Blocks100 wrote:It took me about 6+ goes last night to get past the first boss. Which turned out not to be a 'boss' at all, but just the first introduced encounter with a Heavy Hiss guard. You see this is why I don't, as a rule, play real games.
Would this work as a cover shooter? Because during play, I yearned for some proper cover mechanics. Suppose that would negate the urge to dash around like a loon collecting health drops and unleashing telekinetic mayhem though?
What's that counter at the top of the screen that seems to increase when I waste bad guys and decrease when I die? And how do I upgrade my kit? I've been gathering resources, but all I see is a padlock in the UI. Are upgrades unlocked as I progress the story? I have 2 health upgrades, but only have space to select one
Bollockoff wrote:The intant-death holes when fighting The Former are absolutely infuriating.
Syph79 wrote:I think almost every Remedy game suffers from the same issues. They have a core combat loop and they expand on that with new skills and/or new enemy types, but it's ultimately the same loop. They also tend to have slightly flat endings.
I really liked the game though, but completely agree with the above.
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