Call of Duty: Modern Warfare (Again) (2019 edition) (*except Russia)
  • Paul the sparky
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    Yossarian wrote:
    What would be a meaningful way to you? Brick your console?

    You’d have to actually be dealing with the aftermath of this type of situation. It would mostly be about going to therapy.

    Come on Yoss. It's still a video game. A game over screen is enough for me.

    Let's say 80% of players get through that scene without killing any Innocents, they look back and think "thank fuck I didn't kill the mother and child, I was so close to pulling the trigger!"

    10% accidentally kill the mother and kid. They feel like shit and have to start again with the knowledge that horrible situations like this are common place in war. Food for thought.

    Then the last 10% are the arseholes who find this shit funny. Fuck all you can do with them except pull them up the instant they come the cunt, which the game does.

  • Yossarian
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    As I say, I’m not actually too bothered about it, I just think that these attempts to justify it are pretty weak. A fairly common device in gaming is to disable the trigger when you might kill someone you shouldn’t, which is a pretty uncontroversial way of dealing with things. The devs here have decided to do something else, I don’t think it’s unreasonable to have a reaction to that.
  • nick_md wrote:
    Who was it that said story in games is like story in porn, it's expected to be there but it doesn't really matter. Romero? Whoever, I agree.

    Yeah, in Pacman. Some of the indie writing is lovely so there are games out there, it's just a shame it's not more ubiquitous. I suppose it's more like films in that regard.
    "Plus he wore shorts like a total cunt" - Bob
  • Ah it was Carmack not Romero.
  • Dark Soldier
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    nick_md wrote:
    Who was it that said story in games is like story in porn, it's expected to be there but it doesn't really matter. Romero? Whoever, I agree.

    Aye there hasn't been a single videogame that's even close to almost all most tier tv or film.

    They're all fucking shit.
  • Makes sense. The man is mental.
    "Plus he wore shorts like a total cunt" - Bob
  • As for shooting a baby, there’s a shitload of things they could have done.

    They didn’t because they wanted the controversy, they wanted the outrage and because they’re cunts.
  • nick_md wrote:
    Who was it that said story in games is like story in porn, it's expected to be there but it doesn't really matter. Romero? Whoever, I agree.
    Aye there hasn't been a single videogame that's even close to almost all most tier tv or film. They're all fucking shit.

    Braid had excellent writing.
    "Plus he wore shorts like a total cunt" - Bob
  • Paul the sparky
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    Yossarian wrote:
    As I say, I’m not actually too bothered about it, I just think that these attempts to justify it are pretty weak. A fairly common device in gaming is to disable the trigger when you might kill someone you shouldn’t, which is a pretty uncontroversial way of dealing with things. The devs here have decided to do something else, I don’t think it’s unreasonable to have a reaction to that.

    No one said it's unreasonable to have a reaction, and the reaction is giving us a talking point, something to consider.

    The magic safety is a way of doing it, but it makes out that soldiers are incapable of making these kind of tragic mistakes in the heat of battle, instead it's all about head shotting demonstrably evil bastards and doing the world a favour. I mean, I'm pretty sure the other 99% of the game is exactly that, glorifying war and giving it the hoo rah fuck yeahs. But if this gives players pause for thought, and going against the "you can't fail in this way" trend will lean into that, then fair enough I suppose.

    I'm sure most people who play this will react in the right way if they fuck this scene up. With horror and guilt. It's a good way to deal with it in a way books and films can't, because it's your mistake, you pulled the trigger and are responsible. Think on that for a bit.
  • regmcfly
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    Nier is better than anything ever.
  • regmcfly
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    Yossarian wrote:
    As I say, I’m not actually too bothered about it, I just think that these attempts to justify it are pretty weak. A fairly common device in gaming is to disable the trigger when you might kill someone you shouldn’t, which is a pretty uncontroversial way of dealing with things. The devs here have decided to do something else, I don’t think it’s unreasonable to have a reaction to that.

    No one said it's unreasonable to have a reaction, and the reaction is giving us a talking point, something to consider.

    The magic safety is a way of doing it, but it makes out that soldiers are incapable of making these kind of tragic mistakes in the heat of battle, instead it's all about head shotting demonstrably evil bastards and doing the world a favour. I mean, I'm pretty sure the other 99% of the game is exactly that, glorifying war and giving it the hoo rah fuck yeahs. But if this gives players pause for thought, and going against the "you can't fail in this way" trend will lean into that, then fair enough I suppose.

    I'm sure most people who play this will react in the right way if they fuck this scene up. With horror and guilt. It's a good way to deal with it in a way books and films can't, because it's your mistake, you pulled the trigger and are responsible. Think on that for a bit.

    This is exactly it
  • It’s a game, not a military simulator.
  • regmcfly
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    It’s a game, not a military simulator.

    But it is also a tool to entice young people into the military and I'm sure that's where there is Dollars.
  • Paul the sparky
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    It’s a game, not a military simulator.

    Nowt gets past you.
  • regmcfly wrote:
    It’s a game, not a military simulator.

    But it is also a tool to entice young people into the military and I'm sure that's where there is Dollars.

    I’s like to say people aren’t that gullible.

    But after Top Gun it’s been pretty obvious they are.
  • It’s a game, not a military simulator.

    Nowt gets past you.

    It’s the circle of play theory and why so many research papers into “video games cause violence” use flawed methodology, even young children are aware that the ramifications in games are totally removed from the same actions in real life, so people will choose to do things just because they can and because they want to see what the result will be, happy that they are in a controlled environment.

  • I still remember noxys 9/11 car
  • Yossarian
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    Yossarian wrote:
    As I say, I’m not actually too bothered about it, I just think that these attempts to justify it are pretty weak. A fairly common device in gaming is to disable the trigger when you might kill someone you shouldn’t, which is a pretty uncontroversial way of dealing with things. The devs here have decided to do something else, I don’t think it’s unreasonable to have a reaction to that.

    No one said it's unreasonable to have a reaction, and the reaction is giving us a talking point, something to consider.

    The magic safety is a way of doing it, but it makes out that soldiers are incapable of making these kind of tragic mistakes in the heat of battle, instead it's all about head shotting demonstrably evil bastards and doing the world a favour. I mean, I'm pretty sure the other 99% of the game is exactly that, glorifying war and giving it the hoo rah fuck yeahs. But if this gives players pause for thought, and going against the "you can't fail in this way" trend will lean into that, then fair enough I suppose.

    I'm sure most people who play this will react in the right way if they fuck this scene up. With horror and guilt. It's a good way to deal with it in a way books and films can't, because it's your mistake, you pulled the trigger and are responsible. Think on that for a bit.

    Which kind of comes back to my earlier point: I’m not really sure that putting this in the game and hoping most people feel the right way about it is really the best way of dealing with these sorts of issues, so maybe in this type of game they’re better avoided?
  • nick_md wrote:
    I still remember noxys 9/11 car

    The what now?
    "Plus he wore shorts like a total cunt" - Bob
  • Dark Soldier
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    nick_md wrote:
    I still remember noxys 9/11 car

    team rapefist gone but neva 4gptten
  • Dark Soldier
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    nick_md wrote:
    I still remember noxys 9/11 car

    The what now?

    Noxy had a 9/11 car in Forza
  • And it ain't no Porsche
  • I shouldn't have giggled at that. My bad.
    "Plus he wore shorts like a total cunt" - Bob
  • Paul the sparky
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    Yossarian wrote:
    Which kind of comes back to my earlier point: I’m not really sure that putting this in the game and hoping most people feel the right way about it is really the best way of dealing with these sorts of issues, so maybe in this type of game they’re better avoided?

    Which type of game is more suited?
  • Yossarian
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    I’m imagining more walking simulator than FPS.
  • Paul the sparky
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    Do you do much shooting in walking sims?
  • Yossarian
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    Not really sure what you’re after here? Different genres are better suited for dealing with different types of themes. It would be as jarring to have an Arnie-style action flick in which the hero killed an innocent halfway through and had to process their emotions around that as it would be to have a drama where someone pulled out an M16 and start rampaging through the rest of the cast.

    Yes, video games can deal with issues like collateral damage, but an FPS is about as suitable a genre for doing so in as a Hollywood action movie would be.
  • An i the only one that actually enjoyed the no russian level in cod?
    PSN - minkymu
  • Paul the sparky
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    Yossarian wrote:
    Not really sure what you’re after here? Different genres are better suited for dealing with different types of themes. It would be as jarring to have an Arnie-style action flick in which the hero killed an innocent halfway through and had to process their emotions around that as it would be to have a drama where someone pulled out an M16 and start rampaging through the rest of the cast.

    Yes, video games can deal with issues like collateral damage, but an FPS is about as suitable a genre for doing so in as a Hollywood action movie would be.

    Fair enough. I think it's fine to deal with it in a shooter as that's the kind of environment you're likely to see collateral damage, and if it makes the shooter kids playing CoD etc. stop and reflect a little on this type of thing then it's doing the job. Provided they handle it well of course, but it seems like they have here.

    I'm just having trouble envisioning a walking sim covering it, most probably because I don't play walking sims but also I've not seen any walking sims covering anything like this type of stuff before.
  • and if it makes the shooter kids playing CoD etc. stop and reflect a little on this type of thing then it's doing the job.

    It really doesn’t.

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