Yossarian wrote:Paul the sparky wrote:What would be a meaningful way to you? Brick your console?
You’d have to actually be dealing with the aftermath of this type of situation. It would mostly be about going to therapy.
nick_md wrote:Who was it that said story in games is like story in porn, it's expected to be there but it doesn't really matter. Romero? Whoever, I agree.
nick_md wrote:Who was it that said story in games is like story in porn, it's expected to be there but it doesn't really matter. Romero? Whoever, I agree.
Dark Soldier wrote:Aye there hasn't been a single videogame that's even close to almost all most tier tv or film. They're all fucking shit.nick_md wrote:Who was it that said story in games is like story in porn, it's expected to be there but it doesn't really matter. Romero? Whoever, I agree.
Yossarian wrote:As I say, I’m not actually too bothered about it, I just think that these attempts to justify it are pretty weak. A fairly common device in gaming is to disable the trigger when you might kill someone you shouldn’t, which is a pretty uncontroversial way of dealing with things. The devs here have decided to do something else, I don’t think it’s unreasonable to have a reaction to that.
Paul the sparky wrote:Yossarian wrote:As I say, I’m not actually too bothered about it, I just think that these attempts to justify it are pretty weak. A fairly common device in gaming is to disable the trigger when you might kill someone you shouldn’t, which is a pretty uncontroversial way of dealing with things. The devs here have decided to do something else, I don’t think it’s unreasonable to have a reaction to that.
No one said it's unreasonable to have a reaction, and the reaction is giving us a talking point, something to consider.
The magic safety is a way of doing it, but it makes out that soldiers are incapable of making these kind of tragic mistakes in the heat of battle, instead it's all about head shotting demonstrably evil bastards and doing the world a favour. I mean, I'm pretty sure the other 99% of the game is exactly that, glorifying war and giving it the hoo rah fuck yeahs. But if this gives players pause for thought, and going against the "you can't fail in this way" trend will lean into that, then fair enough I suppose.
I'm sure most people who play this will react in the right way if they fuck this scene up. With horror and guilt. It's a good way to deal with it in a way books and films can't, because it's your mistake, you pulled the trigger and are responsible. Think on that for a bit.
Kara_Jane_Adams wrote:It’s a game, not a military simulator.
Kara_Jane_Adams wrote:It’s a game, not a military simulator.
regmcfly wrote:Kara_Jane_Adams wrote:It’s a game, not a military simulator.
But it is also a tool to entice young people into the military and I'm sure that's where there is Dollars.
Paul the sparky wrote:Kara_Jane_Adams wrote:It’s a game, not a military simulator.
Nowt gets past you.
Paul the sparky wrote:Yossarian wrote:As I say, I’m not actually too bothered about it, I just think that these attempts to justify it are pretty weak. A fairly common device in gaming is to disable the trigger when you might kill someone you shouldn’t, which is a pretty uncontroversial way of dealing with things. The devs here have decided to do something else, I don’t think it’s unreasonable to have a reaction to that.
No one said it's unreasonable to have a reaction, and the reaction is giving us a talking point, something to consider.
The magic safety is a way of doing it, but it makes out that soldiers are incapable of making these kind of tragic mistakes in the heat of battle, instead it's all about head shotting demonstrably evil bastards and doing the world a favour. I mean, I'm pretty sure the other 99% of the game is exactly that, glorifying war and giving it the hoo rah fuck yeahs. But if this gives players pause for thought, and going against the "you can't fail in this way" trend will lean into that, then fair enough I suppose.
I'm sure most people who play this will react in the right way if they fuck this scene up. With horror and guilt. It's a good way to deal with it in a way books and films can't, because it's your mistake, you pulled the trigger and are responsible. Think on that for a bit.
nick_md wrote:I still remember noxys 9/11 car
nick_md wrote:I still remember noxys 9/11 car
SpaceGazelle wrote:nick_md wrote:I still remember noxys 9/11 car
The what now?
Yossarian wrote:Which kind of comes back to my earlier point: I’m not really sure that putting this in the game and hoping most people feel the right way about it is really the best way of dealing with these sorts of issues, so maybe in this type of game they’re better avoided?
Yossarian wrote:Not really sure what you’re after here? Different genres are better suited for dealing with different types of themes. It would be as jarring to have an Arnie-style action flick in which the hero killed an innocent halfway through and had to process their emotions around that as it would be to have a drama where someone pulled out an M16 and start rampaging through the rest of the cast.
Yes, video games can deal with issues like collateral damage, but an FPS is about as suitable a genre for doing so in as a Hollywood action movie would be.
Paul the sparky wrote:and if it makes the shooter kids playing CoD etc. stop and reflect a little on this type of thing then it's doing the job.
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