n0face wrote:It's a mix. The headset is lite and balanced and feels good on my head, but the lens holder sticks into my brow. I think I need to dial it back a touch but I'm not sure how.
Kernowgaz wrote:I need to complete Half Life 2 and the episodes, does it hold up well?
n0face wrote:I'm just at chapter 6 how long is there left? I'm rushing because I have to give the index back soon.
Bollockoff wrote:Kernowgaz wrote:I need to complete Half Life 2 and the episodes, does it hold up well?
I'm almost to the end of a re-bingeing (now started Ep2) and they're still silky smooth to play and a real example of level design craft funneling players down a chute they can't see.
SpaceGazelle wrote:Some mumblings. It's such a linear and long journey that without Russel in your ear it would be a lonely one in VR. Like all Half Lifes it seems over too quickly, but again like all HLs thinking back it seems really long,probably because like HL2 every chapter has a unique feel and theme. It's a long journey with different sights and scares but this time with constant background narration. It weirdly reminds me of Apocalypse Now except this is also funny, sometimes very funny. VR makes things funnier, probably because you tend to laugh harder when you're genuinely tense.
The weapons are terrific and upgrading is a pleasure. They're few, personal and memorable and feel like major characters in themselves. It's not unlike Destiny in that respect, without the range or choice.
The plot is as basic as all the rest. You are here and you need to get there. I thought the first 2/3 was better than the final 1/3 but that may be personal preference. It tried way too hard to ramp it up and it really didn't have to, like they'd inexplicably handed the reigns to Micheal Bay. Set action pieces seem much more like set pieces in VR and not in a good way.
I liked the ending, I think. The final chapter starts brave by toning it down a ton, which I loved, before ramping it up again but this time in a better way.
Overall it's probably the most startling entertainment experience I've ever had. Sometimes in VR it doesn't matter - Skyrim VR isn't any different to flatscreen except it's VR, and I think I prefer the flatscreen version. Elite Dangerous can look slightly worse in VR but is a far better experience overall. Alyx would be just awful in flatscreen. The gloves are the main dynamic and are there to solve practical issues like cable management and tiredness, and that wouldn't translate well. In VR it's all kinds of cool though. Alyx is about the little things. Trying to kill a headcrab with a chair or rummaging about and picking up a floppy disk. The level of rummaging alone would make this shit in flatscreen.
The sequel should be interesting and the ending makes it Hollywood clear there will be a sequel. As a series that typically pushes new tech that's probs not going to happen with the next one. They might go for more of a full finger tracking experience I guess and push Knuckles functionality, but it's not going to be the revolution this is.
ShabbyMcCrabby wrote:I miss having this to play for the first time. Hopefully the next one isn't 10 years away again
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