Diluted Dante wrote:
Tempy wrote:FUCKING.... MONSTER HUNTER... CUTSCENES
FUUUUUUUUUCK
afgavinstan wrote:Everybody's Golf on the PS3.
Notorious already for how the console handled its many updates, imagine that but worse. The game itself would have its own updates and patches applied by the PS3 OS, then if you went into online mode, it'd have its own patches. Again, each one needing downloaded and installed, PS3 needing double the space cos of the stupid way it handled that stuff.
Excruciating. See also: Metal Gear Online.
RamSteelwood wrote:PES Online. May technically be as much (if not more of) a UI issue as connectivity, i'm not even sure whether or not the game actually performs well online....it's just such a fucking pain to even try to find or join a session that I usually give up before even getting to the game.
Speedhaak wrote:God I'd love to have the time to return a post of equal quality, top stuff cinty - great post. I remember thinking (when it first came out) that The Division had extremely intuitive and innovative online systems. Everything was seamless and the online infrastructure being superimposed over the gameplay was genius. I remember the first time I walked up to a mission and the UI for multiplayer just appeared in a nice tidy design next to my character prompting me to join or search for agents.
I always thought that was executed extremely well.
Facewon wrote:Someone with a better memory needs to write a history of halo online.
Bungie internal would be fascinating.
The early optimism and community angle, which they mostly tried to maintain, combined with the slow realisation that a bunch of bigoted cheating assholes made up a solid subset of player base.
The evolution of mute options alone is funny.
regmcfly wrote:Splatoon 2
I need to have my Splatoon piece. Probably the most fun I've had online in the past few years and this is consistently despite poor implementation across the board for what is primarily an online game. It's not even "oh, it's Nintendo bad", it's actively bad and at times took teeth grindingly long slogs to get online, let alone with people on here.
That I felt we had achieved some kind of wizardry when 3-4 of us were in a room together is a testament to this - but even then, that's not us being on the same party.
And then there was the chat app.
Facewon wrote:Someone with a better memory needs to write a history of halo online. Bungie internal would be fascinating. The early optimism and community angle, which they mostly tried to maintain, combined with the slow realisation that a bunch of bigoted cheating assholes made up a solid subset of player base. The evolution of mute options alone is funny.
RedDave2 wrote:Apparently Capcom have fixed the SFV net code and will be releasing the patch next week. It just took a single hobbyist about a day to show them it could be done.
It looks like you're new here. If you want to get involved, click one of these buttons!