Curtis wrote:stonechalice wrote:Jesus wept this obsession with particle effects and noisy graphics is getting out of hand. I couldn't discern a single thing going on there.
Its a 3rd person 'bullet hell' shooter, so there's bound to be shit flying all over the screen.
I don't think there can be too much of that really, not unless they sacrifice some of the scale and open exploration. The first was a huge map, so it needed content scattered all around it. Condense that down into a handful of big dungeons and you've got a lot of empty space elsewhere.hylian_elf wrote:This was my thought too. I dreamt up that they could have had some of the shrines, say 3 or 4 in close proximity, a different colour or something and once done, a mega shrine of something pops out.monkey wrote:Oh and mega shrines that are dungeon-sized scattered around and mixed in with the rest.
regmcfly wrote:MOHAN DEMO NOW
JonB wrote:I don't think there can be too much of that really, not unless they sacrifice some of the scale and open exploration. The first was a huge map, so it needed content scattered all around it. Condense that down into a handful of big dungeons and you've got a lot of empty space elsewhere.This was my thought too. I dreamt up that they could have had some of the shrines, say 3 or 4 in close proximity, a different colour or something and once done, a mega shrine of something pops out.Oh and mega shrines that are dungeon-sized scattered around and mixed in with the rest.
GurtTractor wrote:If it turns out to be a really well done port do you reckon you'll get some flight hardware for it?
Wookienopants wrote:Just pre-ordered Hitman 3. It's less than 2 weeks away!!!
Anyone else on the murdertrain?
stonechalice wrote:It's way too much for me.Curtis wrote:Its a 3rd person 'bullet hell' shooter, so there's bound to be shit flying all over the screen.stonechalice wrote:Jesus wept this obsession with particle effects and noisy graphics is getting out of hand. I couldn't discern a single thing going on there.
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