GurtTractor wrote:I'm not sure I've played any game that has what I would describe as 'actually clever AI', meaning some kind of intelligence that continually adapts to player tactics, so you can't just take advantage of patterns and cheese your way to victory with enough time and experience in the game.
Like I can't think of a shooter where enemies won't just walk through a door, get shot, and fall onto the pile of their previously killed colleagues. There's a lot of opportunity now for devs to make use of machine learning techniques to have eerily competent AI in their games, in particular I'd love to see such a thing in a Total War game. GTA would be a great game to get some proper AI into too.
Yossarian wrote:Tricky thing to balance, mind. How do you ensure that the AI doesn’t become unbeatable over time?
GurtTractor wrote:Yossarian wrote:Tricky thing to balance, mind. How do you ensure that the AI doesn’t become unbeatable over time?
Well you can program the AI to forget too, or just have a limited capacity for holding potential player tactics in their mind. So it would be a bit like a cyclical arms race between you and the AI, certainly a lot more engaging in the long run than how it's being done right now. And of course if you kill that particular instance of AI there'll be others that won't necessarily have all the info.
Good AI that learns would make stealth/hitman type games that much more interesting I think. The ineptness does add to the comedy though, the way everyone just returns back to their patrols after you've gone on a killing spree is pretty silly.
Funkstain wrote:And that's the real point isn't it? None of what we see in games is actually AI, is it? It's just programmed routines, of varying complexity - flanking, call outs, retreating, swapping weapons, using environment - all programmed in by a non-artificial person.
Are there any examples of NPCs accessing machine learning algorithms and being able to adapt behaviour based on player behaviour? It's still not AI - the "adaptive behaviour" will still be pre-programmed routines - but it could allow for more personalised, more immersive routines
RamSteelwood wrote:In games you really need artifical stupidity, not artificial intelligence.
Diluted Dante wrote:RamSteelwood wrote:In games you really need artifical stupidity, not artificial intelligence.
That's been in abundance whenever I've played online with people here.
mistercrayon wrote:
Drivatars?!
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