Game Time
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  • Literally..

    Inspired by two recent posts. One about the guy who played civilisation for about ten years on the same save game, the other about the guy who left his ocarina of time on for a week straight to win a race in game after warping. I also know that if you leave mk64 on for over 24 hours in-race then the counter starts to behave differently although no one has manage to put that to good use yet.

    Has anyone else got any othe examples where leaving games on for long periods or playing a game for more time than the developer anticipated has strange or interesting results?
    Currently playing; Mario Maker and Clash Royale
  • J1m1
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    Not the best example but I do remember playing Gauntlet and if you remained motionless for a certain period of time, all the walls turned to exits.  You probably didn't have to wait long but it felt like ages to a 10 year old.
    Live/Steam - Beelzespud
  • What's the Ocarina of Time one all about?

    Christmas Nights did some stuff on certain non-December days.  Halloween for example.  I think.  Clearly not unanticipated by Sonic Team, given that they coded the pumpkin heads or whatever, but I don't think there will be many other examples if we just stick to unplanned oddities.  The infamous Donkey Kong kill screen perhaps.
    You have minecraft?
  • Yeah Gauntlet. I beat that once and it literally took me and my brother all day.
  • MGS3? The End. Does that count? Although I think that's more to do with non-game time.
    "But enough talk. HAVE AT YOU!"
  • Not a long time period, but the dancing flagman in Outrun: Coast 2 Coast is kind of relevant here.

    I had the experience of the codec constantly buzzing in MGS2 telling me to take a break from playing. I don't know if it was time triggered or part of the game, but it worked and I stopped playing it altogether.
    GT: WEBBIN5 - A life in formats: Sinclair ZX81>Amstrad CPC 6128>Amiga 500>Sega Megadrive>PC>PlayStation 2>Xbox>DS Lite>Xbox 360>Xbox One>Xbox One X
  • It was just a part of the game. Really good stuff. Love Kojima and his weird shit. Can't remember if MGS 4 had anything like that.
    "But enough talk. HAVE AT YOU!"
  • I left my 360 on for a whole day once.

    it died

    g.man
    Come with g if you want to live...
  • Back in the times of 8 bit computers, leaving a game on pause for more than 5 minutes or so was always a gamble. It would sometimes just freeze and you'd have to spend 15 minutes reloading it.
  • Dark Soldier
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    My cousin kept Viewtiful Joe on pause til completion on the GC due to having no memory card.

    Three days in total (not constant play)
  • To get the 1 Week Survivor achievement in Dead Rising I had to leave my 360 on for like 24 hours+, as you needed to rack up something like 14 hours consecutive play time in a game mode that doesn't let you save to get the achievement. You can pause the game, but obviously that stops the timer. I had to leave the machine on overnight when I got tired. I was bricking it the next morning, expecting to wake up and find it had RROD'd during the night.
    There can be no rebirth without a dark night of the soul, a total annihilation of all that you believed in and thought that you were. Inayat Khan
  • Bollockoff
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    hylian_elf wrote:
    It was just a part of the game. Really good stuff. Love Kojima and his weird shit. Can't remember if MGS 4 had anything like that.

    It didn't. Which is one of the many reasons it's total shit.
  • @Roujin: I did something similar with Senko no Ronde. You had to clock up a lot of hours of play to get an achievement. I didn't get it by the time I got bored of the game, so I resorted to keeping it on while I was at work.
    "But enough talk. HAVE AT YOU!"
  • Bollockoff wrote:
    hylian_elf wrote:
    It was just a part of the game. Really good stuff. Love Kojima and his weird shit. Can't remember if MGS 4 had anything like that.
    It didn't. Which is one of the many reasons it's total shit.

    It had the ghosts in Shadow Moses.
    Town name: Downton - Name: Nick - Native Fruit: Apples
  • Bollockoff
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    That's more an easter egg than weird shit like the codec call telling you to have a break. The Sol gun was the only thing remotely insane about the game not counting the triple shark jumping plot.
  • The codec (Campbell??) asked you to actually switch the PS2 off at the back, I think. When I first came across that it actually made me think twice.
    "But enough talk. HAVE AT YOU!"
  • Love that fourth wall breaking stuff. It is one of the few things in games that hasn't been used to cliche point.
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    Bollockoff wrote:
    That's more an easter egg than weird shit like the codec call telling you to have a break. The Sol gun was the only thing remotely insane about the game not counting the triple shark jumping plot.

    theres loads of hidden and funny coecs in mgs4.
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  • 4 is mostly awful though.
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    first level then everything after shadow moses is great.
    but your right.

    love the deja vu codecs of snake dreaming hes being stabbed repeatedly....
    psn/steam:daviedigi

    raziel once wrote..."davie's to nice for this forum"!
  • Dark Soldier
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    I've been playing 4 as a shooter, fuck stealth.
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    I've been playing 4 as a shooter, fuck stealth.

    yeh its no snake eater.
    run and gun is fairly easy on mgs4.
    psn/steam:daviedigi

    raziel once wrote..."davie's to nice for this forum"!
  • Bollockoff
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    daviedigi wrote:
    theres loads of hidden and funny coecs in mgs4.

    It's clear i've forgotten a few of them due to my vitriol of the game and the fact I last played it years ago, but they're all fucking shit nor that fun to listen to. In MGS 3, you had unique radio chit-chat with SIGINT for practically each and every weapon in the game if you had it equipped. I fucking loved that detail.

    The conversations with Paramedic about Japanese cinema then having interjections from Zero about his love of James Bond are some of my favourite aside moments in Snake Eater. Yes you get silly conversations from Rose and Otacon in MGS 4 but it feels exceptionally laboured and shit.

    Like they just thought "HO YEAH this would be a good time for a funny codec call." Fuck off Konami and let Kojima breathe.

    MGS 4 is arbitrary nonsense and Rose is an annoying slag.
  • Bollockoff
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    Don't even get me started on what they did to Johnny.
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    Bollockoff wrote:
    Don't even get me started on what they did to Johnny.

    hahahaha, 
    one of the family line had to come good eventually. :) 

    oh and agree with previous opinion too, mgs4 is the bollox.
    psn/steam:daviedigi

    raziel once wrote..."davie's to nice for this forum"!
  • Bollockoff
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    I guess you meant MGS 3. And yes, it is. I've yet to play the HD collection to my shame.

    How does Peace Walker and Portable Ops play in relation to the others?
  • Bollockoff
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    Just some celebration of MGS 3 radio chit-chat going on.

  • MGS4 is one of the greatest games of this generation.

    that is all

    g.man
    Come with g if you want to live...
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    Bollockoff wrote:
    I guess you meant MGS 3. And yes, it is. I've yet to play the HD collection to my shame. How does Peace Walker and Portable Ops play in relation to the others?

    i did indeed.
    not tried portable ops but peace walker is amazingly good.
    might get portable ops and peace walker psp for vita.

    hd collection is great and everyone should own it.
    psn/steam:daviedigi

    raziel once wrote..."davie's to nice for this forum"!
  • MGS 4 is great!

    Peace walker lumps all the codecs into a menu. BOBBINS!
  • I'm sure I've left my 360 on for an achievement in something but I can't remember what it was.
    I'm falling apart to songs about hips and hearts...
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