Text being pushable is kind of a hard rule (except when it's explicitly contradicted). I suppose it has to be. But yeah, it does feel a bit inconsistent with stuff like float.Nina wrote:The only thing that felt inconsistent was the Spoiler about the second world, or maybe the start of the third, I forgot already. Am 6/8 small flowers into the third world, so it's before that.I'm really tired though so might be that I just missed something. Still loving it and the best solution isSpoiler:Feels the best.Spoiler:
Tempy wrote:Wilmot's Warehouse is out and if I didn't have like, 100 games to play i'd be on it right away because it looks delightful and is a really interesting concept, a puzzle game by he guys who did Hohokum. It's essentially a puzzle game where the inputs and outputs are very simple but your chosen method of storage creates the puzzle.
https://www.eurogamer.net/articles/2019-09-11-wilmots-warehouse-is-a-puzzler-with-an-intriguing-roominess-at-its-centre
https://www.rockpapershotgun.com/2019/09/11/wilmots-warehouse-review/
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