THE TEKKEN TAG TOURNAMENT 2 THREAD OF MANLINESS AND TOUGH HOMBRES
That's right, the latest installment of the worlds most macho, no homo, yes homo, fightingest, mashingest, scrub killerest, Seth Killian jealous rage inducingest, popular, best selling and all around AIDS curingest fighting game franchise is finally coming to consoles everywhere.
This is the OP. It's like a normal OP except I injected it full of raw eggs, growth hormones and had it snorting whey bulking powder for six months solid. So get ready to stick this in your pipe and hadoken it!
LATEST TEKKEN NEWS: MLG Dallas Tekken Archive
13/11/12 - All remaining character, costume and stage dlc is now unlocked - should be automatically available without needing to download anything.
ESCAPE'S KOBRA KAI ADVICE FOR GETTING UP OFF THE FLOOR
Tap forward as you hit the deck to spring back up, feet first (do this to reduce the damage on King's Giant Swing)
Or tap away to instantly backroll
Tap 1 or 2 as you land to tech-roll into the background, or 3 or 4 to TR into the foreground (or wait until you're grounded and do the below)
Hold down and press 1 to side-roll into the foreground, else 1 to side-roll into the background (you can only side-roll once - unless you're hit again, and you can stay grounded after the roll by holding down)
Press 3 for a stand-up low kick (parry punishable - d/f - if predicted)
Press 4 for a stand-up mid kick (slow enough to be counter-hit interrupted if predicted)
Hold down and press 3 or 4 for a lying-down toe-poke (quite safe; crappy range)
Hold up to stand and block without doing anything
Hold forward to roll forward, or back to backroll
Hold forward or back and press 3+4 to launch a foot dive (massively punishable on block)
Hold forward or back and press 1+2 to roll into a swallow dive (less punishable than the above due to stun, but very risky)
Each character has moves to catch and punish all of the above, but they're open after a wrong guess. It's often an idea to do nothing in the hope they'll whiff a tech-catch (when they think you're mashing 1/2/3/4 to quickly tech[side]-roll, or they think you'll tech-backroll).
After a whiff, you probably have time to punish with 4; you can neutral stand, for sure. But be careful: smart players tend to be patient enough to pressure you into mistakes (unless you're trapped by a wall, where it usually pays for the upright player to be aggressive). So long as they're not far enough away to punish you with a f~f move, try safely timing a side-roll into a 3 or 4.
If there's a wall behind you then you'd obviously like to roll away from it, but be mindful of telegraphing this in a panic. If you keep getting up with 3, you'll be parried and punished by a good player. You can always mash 4 and hope to get lucky, but once again - you'll be hit first if the other player predicts it. Stay down too long, of course, and you will eat a low.
That's all assuming you're grounded with your face up and feet forward.
Avoiding the Puddle - Guides and Articles from Aris and pals in addition to latest Tekken news. Level Up Your Game - Character guides, gameplay tutorials and general Tekken news. ALSO HOME OF RIPS THROW BREAK TRAINER FLASH APPLICATION WHICH IS PURE AMAZE. SDTekken - Tekken news and forum Tekken Zaibatsu - The longest running (2000-now) Tekken forum evar. Probably the best place for character specific advice anywhere on the net. World Tekken Federation - Official Website of TTT2. All player match data, teams, leaderboards and it's own forum.Â
ARTICLES OF INTEREST THAT WILL PROBABLY PUT HAIR ON YOUR CHEST (Come on big boy hair!)
VIDEOS OF GUIDANCE AND KNOWLEDGE THAT WILL ULTIMATELY LEAD TO YOU BEING SURROUNDED BY HOT NAKED CHICKS (AND DUDES IF THAT IS YOUR PREFERENCE OR YOU ARE JUST CURIOUS OR YOU SWING BOTH WAYS PLAYA)
Ooh will take a gander at that. T6 managed a whole 6/10 iirc!
EDIT: Well it's managed the classic Edge 7. One of the most poorly constructed reviews I've ever read though. Reviewer seemingly has no grasp of the vs. fighter genre and even spent a paragraph proclaiming that T6 died due to Bob and the Evo 2011 top 8. Although he needed that extra paragraph to bulk out the review.
"Let me tell you, when yung Rouj had his Senna and Mansell Scalextric, Frank was the goddamn Professor X of F1."
I remember unknown having a floaty wolf thing, but I don't remember a giant 1HKO hand coming out of the floor. It has been 12 years since I played Tag 1 though.
The bosses in recent installments of Tekken have been fairly WTF. Azazel from T6 being the worst.
I only played the Tekken hybrid demo for about 15 minutes as I don't own a PS3, but what I played felt exactly like Tekken. I think it's a bit of a shame though because it didn't really do anything. It wasnt a true tech demo for TTT2 because it used character models that aren't present in Tag 2 and I don't think it included any balcony break stages. It was fairly odd.
On the subject of the additional character data being found on discs, Namco were just on a stream and showed Miharu, Sebastian, Slim Bob and Dr. B in action. While they are clones of their coutnerpart characters they do appear to have some differences, which is nice to see.Â
EDIT: Dr. B looks as amazing as ever, I may have to drop Dragunov and go for a Jack/Bosco team.
"Let me tell you, when yung Rouj had his Senna and Mansell Scalextric, Frank was the goddamn Professor X of F1."
it were on playstation access i saw the 'huge purple hand 1 hit kill' and the anouncer lady says the same thing.
summed up as great game terrible boss.
i remember the wolf thing too, dosn't appear in this though.
psn/steam:daviedigi
raziel once wrote..."davie's to nice for this forum"!
I would use that character, pair him up with Hwoarang. edge review is a cautionary tale though, any illusions of his being a more accessible tekken have been shattered.
Honestly on the accessibility front someone please tell me what Tekken is lacking. The fight lab teaches you all the basics. The mechanics of this game aren't hard.
Combos don't require strict input timing like 2d fighters (for the most part), the only thing you need to learn is how to move, and i don't even mean the twitchy backdash cancelling you see from top players, i just mean moving around the stages and learning your options when getting up from the floor. It's already more accessible than SF4, KoFXIII, MvC3 and VF5.
"Let me tell you, when yung Rouj had his Senna and Mansell Scalextric, Frank was the goddamn Professor X of F1."
Sorry, on the Slim Bob front I don't know, people are throwing around four to six weeks wait though.
You can learn regular Bob in the meantime, as he plays almost the same as Slim Bob.Â
Sorry Nick, I stopped typing my last post before I went on a Dark Souls rant. If you want to get 'good' more quickly in Tekken, simply go to Tekken Zaibatsu, go to the character thread you want to main, look for the top 10 move list thread or equivalent, and then build from there. There's really nothing in Tekken that can hamper your progress apart from a lack of experience of what to do in certain situations, such as getting up when you are next to a wall without getting your face smashed in, or a lack of matchup experience against certain characters (hi Eddy!).
EDIT: In other news, Aris just posted up a really good video to help people with throw break trainig and it also shows off how god damn amazing the practice mode is in this game:
"Let me tell you, when yung Rouj had his Senna and Mansell Scalextric, Frank was the goddamn Professor X of F1."
I think there's a bit of an immediate barrier with Tekken (and I presume most other 3D em ups) in that unlike Street Fighter everyone immediately feels fairly different. Before messing about with a new character in a versus situation I need to go into practice and run through all their combos and see what will link what and what will launch/bound etc. Where as with SF, KoF and Marvel (To some extent) it's just a matter of knowing if they have a Dp like move, a fireball etc. etc and then the light, medium, hard spacing is going to already be familiar. Where as with Tekken it's a long list of normals that chain and takes a bit more time to figure out.
Having said that, once you have 4 or 5 situational moves memorized the rest is picked up really naturally. Just have to avoid the desire to mash stuff out and hit buttons. Cos then Dragunov grabs yer leg and pulls your head out of alignment.
So yeah, takes a bit more at the front end maybe but once you have a feel for the system mechanics in general it's a breeze. Been playing some T6 this week and I picked up Alisa with no prior playtime, but just mapping what I'd learnt with Marduk and Lili made the transition much easier. Â
Nick you also have to compare the total playtime you've put in to SF from childhood and compare that with how much time you've ever spent with Tekken, I'm guessing it's going to be fairly lopsided, so the 3D side of things might just take a bit more time and effort is all.
"In the long run, if you play solid, you'll be a more solid player." Aris Bakhthanians
I loved 1,2,3 but back then on the PSX, I had no proper SF versions, since the ones on SNES were shelved for the new tech. They were hugely impressive at the time, and I learned everyones's 10 hit combos and everything (that still in?).
3, especially - once I'd got to grips with Hwo's launcher (rocket something) and learned a few juggles I used to take great pleasure in persuading people to play against me: when you're a kid it doesn't matter if the opponent has never played the game before, you just abuse the shit out of them till you win. Good times.
So anyway, I do have a soft spot for the series, and the prospects of mashing x with Eddy Gordo to beat Roujin day one might be too much to pass up. I jest, but a lot of MMers playing is certainly a draw. And Slim Bob.
There's a video in the OP Davie showing him in action, there are 6 extra characters coming out at some point, Slim Bob (Bob after he lost all his weight at the end of T6), Sebastian (Lili's butler), Miharu (Xioyu's friend), Dr. Boskonovitch, Unknown and one other who I forget.Â
10 strings are still in, Nick, but are unsafe to the max as they all feature highs that can be ducked or lows that you can parry, not including the fact that you can just be hit out of some of them in between the hits. They are mainly used rarely to catch someone off guard, normally at the end of a match when both players are scrabbling for the final hit. They can also be used to great effect in week 1 against people who don't know the game because they will eat most of them.
"Let me tell you, when yung Rouj had his Senna and Mansell Scalextric, Frank was the goddamn Professor X of F1."
I've been away from this franchise for too long. I missed Tekken 6 simply because I heard it had long loading times (I'm fussy with a beat-em-up, if it takes longer to load than have a fight I am not interested)... if this one doesn't suffer the same thing I think I will have to buy.
Correct Nick, none of the 10 strings are natural combos. They can all be blocked, ducked or parried or interrupted at some point during the string.Â
Same goes for some of the 'regular' strings as well. Kings stagger kicks spring to mind. One thing to check is to go into training and set the dummy to guard after the first hit, then you can see which of strings are natural combos and which arent.Â
This isn't key to getting good at the game, but it can become useful matchup knowledge if you play somoene and you see them constantly doing strings that aren't true combos, you can block and punish the end of the string accordingly.Â
Air, are you talking about the wait times when connecting to other players online? It was fairly lengthy on occasion in T6, however in TTT2 it does look much brisker and you seem to be able to get put into a little training room a la SFxT while you are waiting for matches.
"Let me tell you, when yung Rouj had his Senna and Mansell Scalextric, Frank was the goddamn Professor X of F1."
I had a feeling they might have fixed it with this Tekken online thing... If that is the case and they have sorted it then I will be sold. Haven't bought a fighter since MK9... and I am bored of the SF franchise (don't like the 3d look).