He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
No, I get it. There's skill in clearing the garden fences, and knowing that her at number 47 never locks her doors, so you can cut clean through her house. It wouldn't be a waste of everyone's time to watch me doing that.
It's an age old tedious argument but if you like the mechanics of techniques discovered within the game engine, such as sequence breaks, glitches, out of bounds, impossibly tough techniques and such, then speedruns are great. Ocarina of time any% is a perfect example, that speedrun as it stands now, was believed to be TAS only about 18 months ago.
If you like a game played close to how you would do, with minor skips and glitches, then there's hours long 100% speedruns.
But you'll sit and watch someone repeat the same pointless exercise to shave milliseconds off a glitch? That's just the same time wasted in a different but more pointless way.
Whatever. Have fun, but let's not pretend it's worth applauding.
the point of tas is mainly to see how close humans are to the theoretical limits of the game.
People have tas'd mk64 tracks and the aim in the time trials is to get as close to perfection as possible which is in theory the tas. It's a good indicator of the quality of the run.
Tassing can also help discover new techniques so there is value in it.
Cheese just got back the 120 star mario run. 24hrs after losing it. It's incredible really.
He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
Getting out of the maps, finding the easter eggs, sword flying, and generally finding glitches and messing around in that game is one of my very fondest memories in gaming. Halo 3 was a massive disappointment in that regard, much more closed off and invisible walls everywhere.
I never really got TAS runs, but I watched this video last week and I kind of love the lengths people will go to do ridiculous things like 0.5x A press runs of a level. I actually did a little yelp of joy when I correctly figured out how you get past the syncing speed issue, which is more down to how well the guy explained it than anything else.