Gamermike wrote:Skyward Sword is the only Zelda I have never finished. I'm yet to decide where Breath of the Wild sits, the world and the technical aspects make it the best Zelda but theres just something missing which prevents it from kicking Oot off its perch.
retroking1981 wrote:Dungeons!!!
hylian_elf wrote:OoT is so overrated. It did nothing new or different apart from taking the series into 3D graphics.
Moot_Geeza wrote:Gamermike wrote:Skyward Sword is the only Zelda I have never finished. I'm yet to decide where Breath of the Wild sits, the world and the technical aspects make it the best Zelda but theres just something missing which prevents it from kicking Oot off its perch.retroking1981 wrote:Dungeons!!!
Dungeons and magic. It's not as po-faced as Twilight Princess, but it's not quite as leave-a-sherry-out-for-Father-Christmas magical as I'd like. It ticks the willowisp boxes, but the 'Lost Woods feeling' could do with being slightly more front and centre imo.
mistercrayon wrote:It didn’t play anything like link to the past! Ask escape All it carried from past was the “two world” structure and the way it gated the two phases. Everything else was different.
hylian_elf wrote:Setting standard and having impact don’t necessarily make it the best game.
JonB wrote:It definitely makes a difference the order they came in, in that you're doing similar things in all of them and the first time you do those things is always going to be more fresh and interesting then the 3rd or 4th time. The basic equipment set in Zelda is perhaps the most obvious case in point. When I played LttP the different uses of bombs, boomerangs, hookshot etc. felt completely original, so that even some of the more basic puzzles required thought. In OoT they were getting familiar but it made a real difference that the world was 3D (the key point is that it didn't just shift the formula into 3D, it reimagined it in 3D). In WW and then TP and then SS it was a case of diminishing returns, whether they refined the design or not (debatable). Also why the new items introduced in SS are its best feature. But the other thing for me besides all that is just that everything in OoT is more memorable than the later games, especially the dungeons and the bosses. I played OoT 19 years ago and it's clearer in my mind than SS from 6 years ago.
It's a good point and I hadn't thought about it like that. I'd even say that LttP, OoT and (especially) MM all have a kind of weird 'atmosphere' that isn't there in the later games. It's in the sounds and visuals as well as the characters and stories. A bit freaky and magical is probably a good way to describe it.Dan wrote:OoT is the most magical for me. It was the first Zelda game I played, which really helps. However it also actually has more magic in it - Dinns Fire etc. And the most magical setting - properly exploring the lost woods - Kokiri forest - being a proper forest child. The story, characters, locations, everything is more magical - while that could be largely subjective, I think objectively it does contain a lot more of that. E.g. the start of WW or Twilight Princess vs the start of OoT. OoT is a proper fairy tale.
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