Moot_Geeza wrote:NiGHTS really is one of a kind, it's worth going deeper if you can. As Mark says it's a score attack game - the real aim is to git gud rather than git it dun. It's the type of game where most of the fans say merely finishing it is less than half the experience, like Vanquish or Bayonetta maybe (says the guy who never revisited either of those after the credits).
Grab the blues spheres, and as soon as you've got 20 take the shortest route to the cage. The rest will turn gold (iirc), and the scores increase. Rather than finishing the course immediately, trying to ramp up your score and timing your finish to the last couple of seconds is key. You have to go round in a 2.5D loop, so if you've not halfway it'll probably be quicker to head back the way you came if you're low on time, so you have to be mindful of not pushing it too far. It has combo chains for collecting items, known as links, where you'll have maybe another second to collect an item to keep the counter going. Some courses have complete links, so with practice you can keep a link going from the moment you pick up your first gold orb to the moment you finish the course. The boss multiplier is speed based too.
In hindsight some stages are far better designed than others, and imo there really should be a complete link available on all of the first courses. It's a very good game though, I thought they did a great job of offering something entirely original rather than a full 3D platformer that would've been a disappointing Mario 64 counter attack.
optimark_prime wrote:That’s a much better explanation than I managed. I always mentally compose nice long posts on this place but they always seem to lose something by the time I’ve typed it out.
retroking1981 wrote:Picked this up in the week:
Should come in handy for 2D games on the Wii/U, Switch and PS3/4.
Nice bonus of working on an actual SNES too!
edit: Maybe even the Pi as well.
It looks like you're new here. If you want to get involved, click one of these buttons!