davyK wrote:My daughters can't play retro games on my CRTs - they can both hear a high pitched squeal from both of them. Maybe just the age of the screens. I know elders don't have the same range of hearing but I don't remember any issues when I was young.
davyK wrote:Wonder why the 64 moniker was dropped in PAL.
Eric wrote:I think Adam preordered one of these if I remember correctly.
davyK wrote:Has made tbe usual mistake of not being 4:3.
Blue Swirl wrote:You can choose between a 4:3 image or stretched to fit, depending on title.davyK wrote:Has made tbe usual mistake of not being 4:3.
Blue Swirl wrote:Eric wrote:I think Adam preordered one of these if I remember correctly.
Adkm?
Questor wrote:Yeah but having a native 4:3 screen would mean you're not wasting a good portion of the screen to run in non stretched resolution
davyK wrote:...designed clearly by people who don't really like retro games or know enough about them.
Eric wrote:Yep!
Fair enough but I thought this was a retro game console. Widescreen doesn't really have a place then. But I accept for 4:3 it's just about workable. This is a handheld....screen real estate is valuable.Blue Swirl wrote:It would also mean you can't run anything wider than 4:3 at all. I'd rather have the choice.Yeah but having a native 4:3 screen would mean you're not wasting a good portion of the screen to run in non stretched resolution
Running a 3:4 game on a wide screen? I think that makes any claim I make legitimate. It's a shitty feature of an otherwise nice looking proposition.BlueSwirl wrote:I don't think you can legitimately claim that....designed clearly by people who don't really like retro games or know enough about them.
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