TheDJR wrote:I'm thinking of replaying VIII on Vita.
Childintime wrote:TheDJR wrote:I'm thinking of replaying VIII on Vita.
VIII actually works best on Vita, imo. The ability to pick up, play for a bit, then leave it on standby means you can really take your time and spread prolonged battles drawing magic without having to worry about when you need to turn off (and thus save). It takes the feeling of grind out of the draw system and really lets the game shine.
Plot pacing is still awkward, though.
MattyJ wrote:Childintime wrote:TheDJR wrote:I'm thinking of replaying VIII on Vita.
VIII actually works best on Vita, imo. The ability to pick up, play for a bit, then leave it on standby means you can really take your time and spread prolonged battles drawing magic without having to worry about when you need to turn off (and thus save). It takes the feeling of grind out of the draw system and really lets the game shine.
Plot pacing is still awkward, though.
The draw system is so jarring after materia system. Like you said you spend whole battles drawing the magic out to ensure you have 100%, and then I found I'd never actually cast anything because it's junctioned to my stats.
Escape wrote:@krs — how did Planescape go in the end?
Bollockoff wrote:Enjoying Torment. Especially the visuals which I didn't expect. Though i'm toying with the idea of restarting without the mind reader ability. It seems the same as picking the Malkavian Clan in Vampire Bloodlines in that it cryptically spoils and alludes to future surprises while undermining the primary dialogue and generally should be appreciated on a second play.
Childintime wrote:TheDJR wrote:I'm thinking of replaying VIII on Vita.
VIII actually works best on Vita, imo. The ability to pick up, play for a bit, then leave it on standby means you can really take your time and spread prolonged battles drawing magic without having to worry about when you need to turn off (and thus save). It takes the feeling of grind out of the draw system and really lets the game shine.
Plot pacing is still awkward, though.
Silke wrote:I felt much the same at the beginning, but it seems less intrusional the more I've played, and its appearance somewhat lessened. It can also be used against you. So there is that as well. I would say that, all in all, the effect is rather slight, in comparison to the good old Malkavian's abilities.
LarryDavid wrote:War Thunder. God, it's great. For someone who grew up obsessing about WWII planes (a love that's come back to me in adulthood) it's fantastic. I'm not sure if it's actually a good game, objectively, but I'm having so much fun flying Messerchmitt's, Spitfires and Zeroes. I got a PS4 after not owning a home console for years and it's just become a glorified War Thunder machine.
Bollockoff wrote:Dandy Dungeon. That is some excellent title music.
Andy wrote:LarryDavid wrote:War Thunder. God, it's great. For someone who grew up obsessing about WWII planes (a love that's come back to me in adulthood) it's fantastic. I'm not sure if it's actually a good game, objectively, but I'm having so much fun flying Messerchmitt's, Spitfires and Zeroes. I got a PS4 after not owning a home console for years and it's just become a glorified War Thunder machine.
I'd love a straight-laced WWII air combat simulator, but I couldn't get on with War Thunder.
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