Everyone and their dog is going on about "starting Blender" now. I have the latest update ready to launch, might give its sculpting tools a go as they seem pretty good compared to Mudbox.
Skerret's posting is ok to trip balls to and read just to experience the ambience but don't expect any content. "I'm jealous of sucking major dick!"~ Kernowgaz
So I didn’t get graded for my kitchen... I remember speaking to Eddie (my lecturer) about the kitchen hand in that i’d done via dropbox because I was ill at the time of hand in, and he said he had it.
Then I got an email from him on the 11th that I missed cos I was at work saying he didn’t have anything and he had to have it all on server that day (which i couldn’t have done cos... I ahd an interview/ was at work) and so I have been graded as FAIL - to resubmit.
I beleive this means I just carry on as is, and resubmit before final grading. sort of annoying, but the blame is in both people's court as far as I can tell. You shouldn't tell a student you've received their work if you haven't, and equally I should have sought written confirmation of receipt of the work.
Ah well. Got 73/100 for my Compositing stuff which as I understand it is an OK grade for a Masters?
That is really frustrating about your submission Temps.
Are you able to improve or update it in the mean time if you found time for it? Could be a silver lining.
I am trying to muster up the effort to rig the right foot of a biped I am making. I did the left foot yesterday and it was more than a bit dull. I hate rigging but wanted to build my own so I know the full functionality of it.
Uncertainty with Uni and Work has put a real pin in my progress. I've started and destroyed a few sculpts, and have been practicing with Ev's graphics tablet.
After a few dozen hours of attempts and videos watched, I think I have settled on taking primitives, subdividing them, and then messing with the vertexes to get base shapes. Will be merging everything soon, and then sculpting detail onto it. Grease Pencil was a bit of a revelation last night, with symmetry on it turns even cackhanded artists like myself into people capable of doing good design!
Still unsure on how the Retopo flow will work, as a lot of people seem to exclusively texture in blender, but I specifically need to bake a high poly mesh onto a low poly mesh as part of the coursework, so I may need to export back to Max at some point. I really do enjoy Sculpting though, far more than hard surface modelling. Blender is nice and intuitive too, find myself using shortcuts far more than in Max, but it might just be that i've watched better videos on it.
I think running the bake through 3DS max is fine as a workflow tbh.
Given that Max doesn't have sculpting tools it is a normal process if you were using Z Brush or Mudbox.
Blender has always been build around using shortcuts, so it's not that odd that you're using them a lot! It's also a good thing you jumped in when they redid the whole interface, things are supposed to be a bit more normal now (I haven't tried it yet).
Yeah it is pretty rough. I think it is one of those things where the more you do it the easier it is to see the optimum way.
I've not really done it too much for soft body work.
I'm not sure how strict they will be on marking for this but something I was taught is that sometimes you just can't gedt rid of a triangle, in that scenario try to move it along so the pinch it causes is hidden. So under a hat/hair, deep inside the mouth or inside an overhang.
Very long time to do this, was really expecting it to be a few days, but it took me a week, Down from 459,000 tris to 15,000. Hands were a fucking NIGHTMARE. I really should have gone way simpler for this, oh well!
Dodged a bullet there.
Perhaps with the environment go for something that can be achieved to a presentable state quickly but added to later.
So something like a space ship interior that is mostly flat, non-organic shapes and surfaces. Then add to it with some destruction or piles of aliens guts etc.
That's a shame, making a good rig is a lot of fun ( but really a job on it's own, I think Guerilla had two riggers and they were / are both Italian and called Daniella.)