FranticPea wrote:Look shi....
LtPidgeon wrote:Surely there is no reason for screen tearing in this gen? I couldn't believe it when I saw it in the One version of Sniper3. None on the PS4 version though
LtPidgeon wrote:Surely there is no reason for screen tearing in this gen? I couldn't believe it when I saw it in the One version of Sniper3. None on the PS4 version though
legaldinho wrote:Sounds like a set meal in a dodgy marbella resort.
LazyGunn wrote:Is input lag noticable when the game loop rate is higher than than the refresh rate (As
in a 0.0165 or so second lag window?)
LazyGunn wrote:In this case I mean the gameplay logic loop which would read the input, at 60frames per second it's reading input every 0.0165 seconds which should be quite responsive but these days the input could be read several times per frame, and the period measured in milliseconds rather than frames. The image/graphics frame can be independent of that, and the physics independent of those too. I can imagine in the past, when things were locked to each other, v-sync could introduce lag but I don't imagine it would be a problem anymore. V-sync protects against variable screen update rates over time as well as just the frame overwriting at the wrong time, which can be where screen tearing can become most uncomfortable That said if your machine is consistently hitting a high fps and you're comfortable with it then there's nothing wrong with that. I hardly ever use v-sync and find it's the more hardcore gamers who notice the tearing so much
Birdorf wrote:I fuckin' love this BTW.
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