mistercrayon wrote:System Shock, deus ex? The idle thumbs basicalled this the looking glass aesthetic game for 2017. Thief maybe or doom 3?
three1ne wrote:
Unfortunately I did run into a massive performance issue (PS4).
(Spoiler is very early on in game)the frame rate dipped to a game breaking 10ish fpsSpoiler:
Prey is brilliant, and it’s still great right up until moments before its end. Although it’s gently less brilliant as it goes on. It’s really hard to write this sentiment without it sounding more negative than it should be, but it’s essential for capturing the nature of the game. Visual demonstration: I’m holding my hand high above my head – the game starts here. Now my hand’s just above my head – and finishes here. The further you go, the less special its nature starts to feel, the more normal (where “normal” is classic games with which we’re familiar) it becomes. At the start it’s this sprawling, messy, Metroidy exploration, scrappily surviving against increasingly large and powerful enemies. By the later stages, when you’ve opened up most of the station, it’s much more about slogging from one place to the next in order to have some more targeted fun. Combat remains tricky, and my technique of daftly lugging two turrets (only able to hold one at a time) with me into big fights stood me until the end, even when I was replete with super-abilities – but it’s still easier to survive. At a certain point you’re checking off quests from the list before it ends, and things start to feel like a great but familiar game, rather than a really great and surprising game.
I’m so delighted to have had those first dozen hours. It’s so, so long since a big budget game has felt so fresh, so inspired, so imaginative with the building blocks of Looking Glass’s legacy. And I’m very pleased to have had the rest (but for the final five minutes), possibly about 30 hours or so in total.
Prey is a game that’s smart about almost every aspect of itself, and yet with that, so crucially modest. It doesn’t yank the camera from you, doesn’t force you to sit through cutscenes, doesn’t demand you sit still and listen to its backstory. It’s content to be itself and let you find it, which is a damned rare treat in this hobby. Even more amazingly, for all its array of abilities and powers, you can finish the game without touching them, perhaps even find a narrative rationale for doing so. It lets you improvise, explore, make big decisions without needing to tell you they’re big. And yes, it absolutely does let you turn into a cup.
Dinostar77 wrote:Should we be spoilering...?
Dinostar77 wrote:Cinty I only realised that the gloo gun canSpoiler:
three1ne wrote:Was wondering around for a litrle while wondering how to approach a situation and guess what... No reminders or tutorials on how I should be doing it. No path finders. Nothing.
Verecocha wrote:I just wanna go home and immerse myself in it again.
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