Do Boardgames Dream of Miniature Porn?
  • yeah, my thing has always been to go silver, SG has been more focused on some of the good 3 cost cards we had. Although he was just saying last night that he shouldn't.

    With the supplies we had, 5/2 ment you had to go one of the five cards. Treasury is an awesome card from seaside. Rolling 1 card, 1 action, 1 coin as long as you're not buying victory cards. Only time I don't buy silver in first 2 goes otherwise is when ironworks is in play and I get 4 coin first up. Then it's ironworks first, and a 3 cost card depending. With ironworks, you can almost certainly get 2 silver a turn every time it comes up.

    Also, we were playing with Great hall in play (Victory (worth 1) card with +1 card and +1 action. made ironworks even more mental. meant gaining a card costing up to 4, +1 card, +1 action. Amaze.
    I'm still great and you still love it.
  • Sly play. Gonna try Libertalia tomorrow, looks Dominion-y, we shall see.
  • I was playing some prosperity yesterday and in that version I try to have no silvers at the end because they are woefully underpowered. (prosperity you get platinum which is cost 9 but worth 5 and colony victory cards which cost 11 but give you 10vp).

    Also I've become a huge fan of trashing the entire start deck having just a few cards (maybe 12 comprising 6 actions and high level money).

    When you have a tiny amount of cards in your deck you can really minimise the luck aspect. For example if you have workers village (+buy, +card, +2 action) you want a bunch in your hand and you want to know the cards you draw would be useful which is only possible with a tiny deck.

  • Deck trashing is amazing, it's a progression of the idea seeded in Mine in the original set (dissolve coppers for silver etc) and shows you how well he thought of the expansions as various ideas turn up in the vanilla version but in a much simpler way.
  • Platinum you say? If that's one of the cheaper expansions, I'm so on it next week.
    I'm still great and you still love it.
  • It comes in a big box (like seaside and comes with some nice tokens).

    i agree expansion system is very clever. Each one is undoubtably dominion from the mechanics but i think each box requires a different style of play.

    Id like to try seaside next and would like them to release an intrigue mini expansion (i.e sans useless base gubbins)
  • Seaside's main claim to fame seem to be the mechanic of Duration cards that do something this turn and stay in play to do something next turn, and I'm a big fan.  Having lots of duration cards in play can require a bit of book keeping, but really opens up the possibilities.
  • Also I've become a huge fan of trashing the entire start deck having just a few cards (maybe 12 comprising 6 actions and high level money).

    Apparently the latest expansion, Dark Ages, focuses heavily on trashing. Looks really cool but is said to be for the more experienced player, so may put off the other half. Will likely go for Prosperity or Intrigue when I decide to get an expansion.

    Live & PSN (Vita only) - MattTheSurveyor
  • Guys you clearly want to buy some more boardgames right so buy Libertalia, ace.

    It is Pirate themed (hot diggidiy) and is essentially a kind of 'car superiority' game with a turn mechanic. 

    pic1364049_md.jpg

    As seen here (someone elses picture) you have a Den, a bunch of cards and a Ship with 6 holds of loot that you and your Pirate opponents raid. You all start off with the same 9 cards as each other, they are randomly determined at the start. They all have abilities on, either Daytime, Dusk, Nighttime or End of Campaign, and a number at the top signifying rank, Captain is 30, Parrot is 1. The game happens like so:

    Sunrise: Everyone picks a card from their hand and lays it facedown
    Daytime: You board the ship in ascending order, using any daytime abilities on the card
    Dusk: You leave the ship in descending order and choose one piece of loot from the hold for that day (dusk abilities are also used). Any character who leaves the ship safely then goes to your den.
    Nighttime: All characters in the den get to use their nighttime abilities.

    This happens six times in a row. Loot is always divided up, but it is worth different amounts and the order is determined by the Dusk phase. Goods are 1 dubloon, Jewels 3, Chests are 5, whilst Maps are 0 unless you have three, then they amount to 12, cursed relics are -3 and special Sabres and Spanish Officers let you off a player from an opponent to your left or your right, whilst the Spanish Officer sends the card who collects it to the discard pile. After those 6 turns, you play the end campaign phase and any actions, total up your loot and dubloons and move your marker on the score track.

    Then 6 more cards are picked (to add to your left over 3) and everyone adds them to their hands, the treasure is dealt out again into the holds and you play 6 days plus the campaign. You do it once more, so you play three campaigns in total, and then you decide the winner.

    It probably sounds guff, but there is a mental amount of strategy going on here. You have your ascending turn, descending turn, and cards with abilities such as "earn 2 dubloons per character discarded" so you might actually want to play your best card to win a Spanish Officer, just to set you up with more cards later. Some other cards rely on other players not using theirs, so are best saved until the second or third round when you know you have the only one. I played three games tonight and each was outrageously different. It really is a hell of a lot of fun.
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    I'm not sure I follow that but pirates YES.
  • It's got a big element of gambling in, you all start with the same 9 cards, so how do you beat your opponent? Do you go low and hope, or go high and risk a it? Afterwards a lot of backstabbing happens and choosing which cards to keep until round 2 and 3 becomes an art. It is hard to convey via text, but you can be a bastard in it and that is the best thing in gaming.
  • Does it work for two players?
  • I believe so, but BGG has a list of which decks are fairest against each other as they are a bit unbalanced as each card has a 'tie-breaker' value in case two of the same are played, which is could for 4-6 players but can make some decks overpowered in 2-3 player games, luckily people have done the analysis for me.
  • Cool definitely one for the "may consider buying" list.

    The list currently includes:
    Dominions seaside;
    Mice and mystics and
    Some dungeon crawler type game where you hit monsters by throwing dice onto a target in nonsense ways (spinning, under your leg etc). I forget what its called but it looks like a right laugh!
  • Cool definitely one for the "may consider buying" list.

    The list currently includes:
    Dominions seaside;
    Mice and mystics and
    Some dungeon crawler type game where you hit monsters by throwing dice onto a target in nonsense ways (spinning, under your leg etc). I forget what its called but it looks like a right laugh!

    I think the latter is called Dungeon Fighter (generic-much?), i have heard Tom Vasel talk about it a few times on the Dice Tower Podcasts, sounds like a blast.

    Live & PSN (Vita only) - MattTheSurveyor
  • Prosperity appears to have some monster cards, and they cost 7+. Woah.
    I'm still great and you still love it.
  • Very jealous of all you lot playing Dominion, Mrs Surveyor hates all the shuffling so I have to resort to the ios app for my fix, which is a very bland experience.

    In more positive news, we have some family round for dinner on Sunday, so I have 'Ca$h n Guns' and 'Dixit Journey' ready to show them that board gaming is not all orcs and trading in the Mediterranean.
    Live & PSN (Vita only) - MattTheSurveyor
  • Explain Ca$h and Guns plz.

    Girlfriend has bought herself A Murder of Crows so we'll be trying that tonight, along with some more Libertalia I guess as it is ace.
  • Ca$h n Guns is a sort of Reservoir Dogs theme, you are all gang members in the warehouse after a job splitting the money.

    Each player gets a foam gun and 8 bullet cards, 5 read click, 2 read bang and 1 trumps with bang-bang-bang.

    Each of the 8 rounds a random amount of money is put in the middle for the gangsters to battle over, you submit your bullet card face down and then on the count of 3 everyone points their gun at the gangster of their choice. Once you know how much heat is on you there is another count to 3 and everyone has the chance to back down and lower their gun.

    If you stand fast you might get shot, but can shoot if you laid a bang card, 3 wounds and you die, if you chicken out you get a shame token which loses you $5,000 at the end of the game.

    Anyone left in and not wounded in each round splits the pot.

    30mins ish, 4-6 players, nice light game with a bit of strategy and a cool theme.



    Live & PSN (Vita only) - MattTheSurveyor
  • That sounds pretty amazing.
  • Shuffling is made much easier by buying card slips; highly recommended.
  • Yes.

    Meanwhile, Prosperity is amazing.

    After a big session saturday with SG trying out a few of the variants, tried another couple with the missus on Sunday.

    Some very very clever stuff.

    Starting set called Lucky Sevens which mixes Intrigue and Prosperity is very very good. It's basically designed to force you to rely on more luck than usual. Tribute, Swindler, Wishing Well etc, and then a bunch of the cost 7 prosperity cards. The way they've balanced the cards you can swap when you use swindler is genius. (There's only 2 4 cost cards, one useful, the other useless, if you use swindler and a colony comes up, you basically burn a colony to trash and the other player just gets it back. This is bad if you're already behind.)

    The game isn't as fast as some of the other variants, but it's great fun.

    Time to start thinking through some other clever variants. (I've not found any websites that have further starting suggestions. only ways of randomising.) Anyone?
    I'm still great and you still love it.
  • Face, have you had a look at Dominion Strategy? Lots of stuff on there about combos etc so I assume plenty of talk of what kingdom cards play well together as well.

    I managed to get our vanilla version of Dominion to the table for a quick game at the weekend, my Laboratory, Festival and Moneylender engine got me through. Mrs Surveyor went Duchy's early, but I was patient and got 6 of the 8 Provinces in consecutive turns.

    Also played 'Ca$h & Guns' and 'Dixit Journey' for the first time, both very enjoyable, light-hearted games. Played Ca$h before alcohol and Dixit afterwards, which was definately the wrong way round as the latter is a bit more of a thinker.
    Live & PSN (Vita only) - MattTheSurveyor
  • Surveyor wrote:
    Face, have you had a look at Dominion Strategy? Lots of stuff on there about combos etc so I assume plenty of talk of what kingdom cards play well together as well.

    You'd assume, wouldn't you? I certainly assumed that when I trawled through the site the other day, but no, they don't. Certainly not anywhere obvious. Lots of general strats for attack cards and defense cards, but not specifics.

    It seems really really strange to me that there's not more of a focus on it.

    Just tried out the "All along the Watchtower" starting set, which is prosp and intrigue again. It's brilliant, and very dependant on the specific cards they chosen. It's just so clever; we played 3 hands and I still have ways I think could work better. Very very strategic, and definitely 2-3 very viable and very different approaches could win it.
    I'm still great and you still love it.
  • @The Daddy yup, one page back. I reckon it'll hold its value too.
  • Wife's response to me putting it on my Xmas list:

    Are you fucking kidding me? You've got about 8 versions of monopoly already, and you don't play any of them.

    She kind of has a point, but that one is sooooooo cool.
  • Almost bought Mage Knight today. However, at £65.99, I passed. Really want to play it but that price seems a bit steep. The board game shop was stacked to the ceiling with interesting titles, though but I'll need to do a bit of research before diving in properly.

    I've played a bunch of iOS versions of board games - which has switched me on to the real thing - Le Havre, Puerto Rico etc. Anyway, my wife says she'll play something "as long as it's not too complicated" so I plumped for Ticket to Ride, which should appeal. First board game I've bought in 20 years.
  • I'm tempted by Mage Knight, despite the price.

    Has anyone here spent much time with it?

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