Good to see some old faves return at least.RedDave2 wrote:New SFV Trailer dropped for those who care (granted, not many here). Season 3 brings back Sakura, Sagat, Blanka and Cody with 2 new characters in Falke (looks like a female Ed) and G (warped Uncle Sam). Sakura is up first and her trailer is in the tail end of the video.
Roujin wrote:SFV is a game that punishes you if you are used to being able to do certain things like consistently punish jump ins, or do a reaction dp or try to play footsies and get blown out by a crush counter that hit you by the time your move became active once the delay renders out. It makes experienced players freeze up and as soon as you freeze up the delay compounds your already delayed decision making and the aggressor usually has landed the mix up they were looking for.
hunk wrote:you can't punish jump ins on reaction.
hunk wrote:Hope they can keep tweaking the engine and keep minimising input lag. It's the Unreal engine no? Perhaps the epic guys can help them out?
RedDave2 wrote:block the anti air and hit a v-reversal
step in and crouch SP
back jump with LP
So for me there is a lot of single buttons there to work as anti-air
Again, not strictly through. The game at the start had 8 frames of lag and it was by design to allow buffering with online issues (or so I've read) At present its maybe at 5 Frames.Escape wrote:They've shown no interest in reducing it. .
Escape wrote:— But you shouldn't have to block on negative frames just for being fractionally late in reacting to a semi-predicted jump. Plus meter.
— Stepping anywhere has to be done preemptively. It's not like IV where I could shuffle into position for Balrog's cr.HP after seeing a jump.
— You can backjump to a degree, but it's not foolproof when you soon reach the corner or show a willingness to do it, leading to grounded punishes or post-dash pressure. — Necalli's one of the lucky few!
RedDave2 wrote:Certainly enough people complain about it to say yes, but I find a lot of Escapes analysis is way overestimating the problem (from my own experience). You dont have a ton of defence options but they are there...
Escape wrote:It's not like IV where I could shuffle into position for Balrog's cr.HP after seeing a jump.
RedDave2 wrote:I'm not sure what you mean here so ok, you are probably right.
Against Cammy, I have to play a much more turtle game unless the player isn't up on anti air.
dynamiteReady wrote:This is actually one of the changes I respect... Guile, Honda and Blanka were extremely hard to play against in 4. It was almost possible to win fights without leaving your half of the stage with those characters, because AA was so effective...
ChopperByrne wrote:Gief has two of the best AA buttons in the game with st.LP and cr.HP.
And he has lariat for some situations.
ChopperByrne wrote:Fighting EX Layer Demo is available now: https://store.playstation.com/en-ie/product/EP3637-CUSA10552_00-CPS025EUDM001000
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