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  • regmcfly wrote:
    I don't know what to do with my life now

    Octopath looks quite pretty.
  • Wait, aren't you meant to be able to grind Xenoblade for thousands of hours or something?
  • regmcfly
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    Yes and I can't
  • How come? Did the ending have that much of an impact on you that you can't go back?
  • It's pretty draining, AJ. I was ready for the end when it came.
  • Emotionally or mechanically? The former I can deal with.
  • Mechanically. It has highs and lows and some of the chapters feel very long. The field skills are a bit daft, and effectively gate your progress if you haven't done side quests. It's a very good game and the first JRPG that I’ve bothered within years, but when the credits rolled I put the cart away and there it will remain.
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    That's kind of how I felt. There also was an emotional attachment to how the game ends and there's a post credit sting that had me a little welling up. I don't know if I want to go back if that's the end point. But Syph is right, mechanically it's also a real slog. From chapter 8 on it's pretty much a run from boss fight to boss fight along with a hell of a gauntlet in chapter 9.
  • Finished Slay the Spire with the Ironcald, Silent and Defect now, so moving onto dailies. My win as the Defect was one of those perfect rougelike things where the items fell into place and the interaction between cards and passives meant I was unstoppable. Loved it.
  • Sucks about Xenoblade. Well, it'll be a while until I have to experience that, anyway.
  • Detroit: Become Human.

    Hmmm....Was okay. Stories were somewhat unconvincing, which in a story driven game is a big problem. Having said that I quite liked a couple of the characters and enjoyed playing as them or alongside them. Ultimately it’s far too simple, too obvious and isn’t that well written. Also the Markus android without his skin looks like Robert Webb which was slightly disconcerting.

    Five predictable plot turns out of ten.
  • Salt and Sanctuary (w10)

    Solid 2d Souls clone. Fight system is decent, as are visual and sound design. The skill tree is a great visual aid to fleshing out and customising your build. Went for a tank like character for my first run as per usual and finished the game with a discovery rate of about 70%. New game+ awaits.

    Not an original game but nevertheless a very solid effort especially since the core Dev team consists of just 2 people (a married couple if I'm not mistaken). I basically copied the Dark Souls button configuration as Salt and Sanctuary plays exactly like a Dark Souls game. That being said the game is excellent in its own right and the Devs succesfully distilled the core essentials of what makes a Souls game work. And that's including level design and enemy placement. Not bad, not bad at all.

    Above average and definitely worth a playthrough.

    7.5 bags of salts out of 10
    Steam: Ruffnekk
    Windows Live: mr of unlocking
    Fightcade2: mrofunlocking
  • Skondo wrote:
    Detroit: Become Human. Hmmm....Was okay. Stories were somewhat unconvincing, which in a story driven game is a big problem. Having said that I quite liked a couple of the characters and enjoyed playing as them or alongside them. Ultimately it’s far too simple, too obvious and isn’t that well written. Also the Markus android without his skin looks like Robert Webb which was slightly disconcerting. Five predictable plot turns out of ten.

    I don't know what makes Cage think he can write.. I mean maybe sketch out a few plot points.. or maybe don't but fuck me pay a writer.
    The Forum Herald™
  • The Sexy Brutale

    Pretty straightforward to finish in the end, despite initial concerns I'd be wandering about trying to work out what I was meant to be doing all the time. Enjoyable and different, if a little hackneyed and buggy. Awesome music. I'll probably but the physical edition for my shelf. 4/5
  • The Lost Bear

    Lovely little 2D puzzle platformer played in VR, where you sit in a changing environment and play on a stage/screen in front of you. Nice and short with some cute uses of VR, would definitely recommend picking up for a couple of quid in a sale, like it is now, if it sounds like your kind of thing.
  • Psychonauts: Rhombus of Ruin

    Another fun little VR thing that isn't too taxing and doesn't outstay it's welcome. Lovely graphics and the occasional smile. Uses the dreaded head aiming, but gets a pass on it because you're using psychic powers which convincingly shoot from your forehead. Recommended at its current sale price.
  • Robinson: The Journey

    One thing I'm enjoying about VR at the moment is that a lot of games are a good length and can be finished in a night or two. This took two sittings. Wasn't anywhere near as bad as it was made out to be, it kept things varied enough that I never got bored and had plenty of enjoyable moments. Looks pretty good on the whole, which was why I picked it up, though the gameplay wasn't anything special. Head aiming again, which is pretty sucky, especially since your hand is permanently glued to your face, but you get used to it. Just about worth the tenner I paid for it, but the normal £40 is far too much.
  • acemuzzy
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    acemuzzy wrote:
    TorqueL

    It's shit

  • Wayward Sky

    I wanted to try a point and click in VR, this was on sale. The level of puzzles in this actually seems to be a lower age than the minimum for VR; they're almost all variations on Lights Out and it's really, really basic. Being a kid's game, the story's nothing to write home about. The art isn't too bad, I guess. Worth it only if you've got a kid who's just old enough for VR and isn't great at puzzles.
  • Heh. Tecoma done.

    Nice little space walking simulator.
    I'm still great and you still love it.
  • Far Cry 3 Classic Edition

    Finished with the Platinum. For me it's still the best location from the Far Cry series. Two Islands in the tropics makes the most perfect, logical and pretty location to explore. It's great fun to explore and I didn't miss many of the later additions from 4 and 5. The towers are still a brilliant way of unlocking the island, taking out the bases is still great.. even if it does sort of distill to the best way of doing it...

    The story missions though.. not as great as I remember, There's an annoying stealth mission, annoying escort mission, an annoying sniper mission and an annoying turret mission all of which break up the flow and don't add much.. apart from annoyance..

    Still a great game though. Just love skinning those digital animals to make purses and rucksacks. 8 out of 10.
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  • Bob wrote:
    Just love skinning those digital animals to make purses and rucksacks. 8 out of 10.

    Oh Bob, you cheeky wee psychopathic digital-animal murdering scamp.
  • I Expect You To Die

    Another short but fun little VR thing. Simple escape room puzzles with a light touch of humour. Optional tasks and developer commentary to make a service run worthwhile. Recommended at the sale price.
  • God of War

    I wasn't massively impressed with this. It looks great, has plenty of spectacle and is polished as fuck, but it didn't provide much in the way of interesting things to do.

    The combat system is a good one, with tons of different options. It never really flowed for me though, with too much stuff packed onto the controller, and the camera angle and poor lock on system got annoying in challenging areas. It also chickened out of meaty boss battles, as the more visually spectacular they got the less control you had over them. Most of the upgrades, meanwhile, just seemed to be there for the sake of it, adding stat bonuses or percentage perks that made no real difference.

    Exploration was better. There's a ton of stuff to find and it's all carefully linked together with puzzles and Metroid style gated areas. Even when you're simply collecting things or opening chests for those pointless upgrades, and even if most puzzles really only involve looking around for certain features to interact with, it's easy to get absorbed in long detours off the main track.

    Storywise, I didn't really care for it. Trying to make Kratos anything more than a massive meat head didn't work for me, and even when the script was good the modern English and accents for other characters never stopped jarring. The use of the mythology and locations was well done though.

    I've done a fair amount of optional stuff along the way, but have not intention of seeing it all. The combat isn't good enough and the fast travel isn't fast enough (the single shot thing it does is very neat, but hiding long loading screens behind enforced waits doesn't stop them being loading screens). There are a couple of things I'll look into (1 more dragon to find) and then I'm done.

    This is definitely an AAA game, with production values off the scale and huge care put into the design to make sure everything is streamlined and works just right. It just all felt a bit too predictable and mechanical to me. I'd accept a few more rough edges in exchange for a leaner feature set and more imaginative gameplay.
  • acemuzzy
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    Needs less words more numbers
  • acemuzzy
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    Your review, and the game
  • Can I assume we learned nothing from u4baftagate?
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  • acemuzzy
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    I'm overdue some scores on me doors...

    Super Stardust Ultra.  Basically the same as the PS3 version, but shinier.  Which is basically a good thing.  Recommended for any who haven't played it before, and I even got me the Platinum.  [8]

    Last Day of June.  Took a while to warm on me, game play really wasn't all that, but a touching story I guess. [7]

    Celeste.  Skill platformer, with some excellent levels and kinda intriguing plot.  At times felt like a slog to get through, but with lots of extras (strawberries and B-Sides), there's a lot to like here.  In fact the core mechanic is fun enough that for me it's a [9].

    Ninja Senki DX.  Old-skool platformer, with double-jump + shuriken.  Just not hugely fun, and levels were hard in a "you'll need to memorize this, there's instance death, very limited lives and checkpoints" kinda way.  And I just couldn't really be arsed.  A stingy [4].

    TorqueL.  Very indie physics platformer.  Very counter intuitive move-set, hard to control, and at times shonky physics makes it seem decidedly random.  Another [4].

    Midway through a few others, nothing massively grabbing me atm though...
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    Gone Home

    Pretty far behind on this one obviously and doubt I've got anything new to add to the conversation but I bloody loved it. It really grabbed me from the start and the way details of the family are slowly uncovered through various mediums was wonderfully done, then gradually the real story starts to shine through but still providing more background and resolutions to other stories.

    Even an hour in, I was still waiting for some kind of jump scare or twist such was the atmosphere that pervades the house. Thoroughly impressed and not sure why I put it off for so long. [9]
  • acemuzzy
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    Half the people say that. They're the wrong half.

    The other half say "meh". They're the right half.

    Tempy is in the wrong half.

    These things are facts.

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