Moot_Geeza wrote:I'd like a non rogue arcade mode added as an extra feature in all roguelikes. I don't think it would take much tinkering and could serve as an undercard of sorts. I don't appreciate the roguelike aspects of these games but I often find myself hankering to play them anyway. I paid £6 for Gungeon on Switch, I would've paid £12 for a straight 15 stage non randomised shooter (or the game I bought with that mode bolted on for those stuck in their ways).
Moot_Geeza wrote:I'd like a non rogue arcade mode added as an extra feature in all roguelikes. I don't think it would take much tinkering and could serve as an undercard of sorts. I don't appreciate the roguelike aspects of these games but I often find myself hankering to play them anyway. I paid £6 for Gungeon on Switch, I would've paid £12 for a straight 15 stage non randomised shooter (or the game I bought with that mode bolted on for those stuck in their ways).
hylian_elf wrote:Is FTL a true rogue-like/lite though?
SpaceGazelle wrote:What's a rogue like? I'm not kidding. I've heard it loads lately but never figured it out. Is it a game where the end is never in sight and you get as far as you can?
Tempy wrote:either run ProcGen until they spit out well designed levels, design the levels by hand...
SpaceGazelle wrote:Oh ok. No continues or multiple lives. What's the origin of the term?
Moot_Geeza wrote:The horror. Didn't the Crackdown demo have a completely different balance to the main game? Different genre obviously, but an example of re-balancing. I'm pretty sure other games have been rejigged for demos too (a 2D Metroidvania on 360 maybe?). I'm not trying to squash the genre, I can see it's a wonderful thing, but as someone who has zero knowledge of the development process I still can't see why it'd be the massive undertaking/unravelling of intent you're describing. Just lock a decent pattern in and call it arcade mode. Or don't, as I'm sure it won't happen, but it's something I'd appreciate as someone who keeps poking my nose over the garden fence.either run ProcGen until they spit out well designed levels, design the levels by hand...
WorKid wrote:I've added a wikiwikiwawalinkmedo
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