Tempy wrote:
The more I think about this as well the more it becomes obvious to me that Seeded runs or Daily/Weekly Challenges are already a thing in Roguelikes and basically fulfil what Moot wants. A fixed seed that you get a shot at, and it's always the same if you enter that same seed. It's not designed, and there's always a chance the seed is total bunk, but it's there.
JonB wrote:But there's a reason it doesn't have that, which is that it would be a half-arsed roguelike that wouldn't really please anyone.Moot_Geeza wrote:I've always subscribed to the more options = better school of thought. If Colgate the Viking had a bolted on rogue mode I wouldn't even consider hating it, I just wouldn't bother playing it, which is essentially the flip side of what we're talking about.
Moot_Geeza wrote:Tempy wrote:
The more I think about this as well the more it becomes obvious to me that Seeded runs or Daily/Weekly Challenges are already a thing in Roguelikes and basically fulfil what Moot wants. A fixed seed that you get a shot at, and it's always the same if you enter that same seed. It's not designed, and there's always a chance the seed is total bunk, but it's there.
It sounds like exactly what I'm after. Something I can practice at until I beat it that removes the luck element. I didn't realise these modes existed.
Fair enough. I can't really argue with what you or shadow you might like. Only that I can't see why anyone would want to make it for you.Moot_Geeza wrote:Exactly, this is why I was so pleased with my example. Mirror world me would be chuffed with a crappy rouguelike Colgate.JonB wrote:But there's a reason it doesn't have that, which is that it would be a half-arsed roguelike that wouldn't really please anyone.Moot_Geeza wrote:I've always subscribed to the more options = better school of thought. If Colgate the Viking had a bolted on rogue mode I wouldn't even consider hating it, I just wouldn't bother playing it, which is essentially the flip side of what we're talking about.
mistercrayon wrote:Moot_Geeza wrote:I've always subscribed to the more options = better school of thought. If Colgate the Viking had a bolted on rogue mode I wouldn't even consider hating it, I just wouldn't bother playing it, which is essentially the flip side of what we're talking about.
Does the Mona Lisa need a toaster?
acemuzzy wrote:I think I don't like roguelikes. Or at least I've never had one grab me. Too open. Too much random. Needs more tightness.
Roujin wrote:I see Death Road was also mentioned in the OP. Soz.
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