acemuzzy wrote:Started Journey to the Savage Planet. Seems airtight, some nice humour, but early days. Is there a thread?
I should try it again. Bounced off it hard in the first 5 minutes. Like, to the point of not even figuring out the controls.yourfavouriteuncle wrote:It’s really really good. Discounting LoU2 it’s been the best game I’ve played in ages.acemuzzy wrote:Started Journey to the Savage Planet. Seems airtight, some nice humour, but early days. Is there a thread?
Hmmm, that could go either way. Crowded market.stormyskiesahead wrote:Can't see that this'll be of interest to many of you, but I've been playing the beta for Ubisoft's upcoming sci-fi urban battle royale, Hyper Scape. It's a game most definitely aimed at the Apex crowd, it's crazy fast with crazy mobility, and some of the plays I've seen have boggled my mind. You get a very nice looking city to explore, pings are in, as are double-jumps as standard, no fall damage, sliding speeds you up a little, and fixed jump pads are all over the place in case all that mobility isn't enough. The weapon pool is small, but on finding another gun the same as yours you can upgrade it. Ammo is all one type, which I appreciate very much. Rather than heroes with set abilities, your choice of character is purely cosmetic and you find abilities as drops. These include armour and healing, so you have to decide between tanking up or being able to teleport, use heat-seeking mines, or whatever else you like the look of. You get to hold two of these at any time, same for guns. The map collapses randomly area by area (with a very cool visual effect) rather than via a closing circle, and every so often limited time events spice things up with modifiers like low grav, infinite ammo, and such. Oh, and dying doesn't end your usefulness to the team as you become a ghost and can scout and ping at will before respawning at the point of a downed enemy. You can win by eliminating everyone else (obvs), or by capturing and holding on to the crown that spawns in the end game. Performance has been pretty damn impressive so far. It runs very nicely on my setup and the connections have been as smooth and stable as I could ask for. It's early days, but I kinda like what I've played. It doesn't shake things up like Apex did, but it does add a cool setting and effortless verticality and platforming to the tried and tested mix. If you like a fast-paced FPS multiplayer I reckon it'll be at least worth trying when it launches on PC and consoles soon.
g.man wrote:Hmmm, that could go either way. Crowded market.Can't see that this'll be of interest to many of you, but I've been playing the beta for Ubisoft's upcoming sci-fi urban battle royale, Hyper Scape. It's a game most definitely aimed at the Apex crowd, it's crazy fast with crazy mobility, and some of the plays I've seen have boggled my mind. You get a very nice looking city to explore, pings are in, as are double-jumps as standard, no fall damage, sliding speeds you up a little, and fixed jump pads are all over the place in case all that mobility isn't enough. The weapon pool is small, but on finding another gun the same as yours you can upgrade it. Ammo is all one type, which I appreciate very much. Rather than heroes with set abilities, your choice of character is purely cosmetic and you find abilities as drops. These include armour and healing, so you have to decide between tanking up or being able to teleport, use heat-seeking mines, or whatever else you like the look of. You get to hold two of these at any time, same for guns. The map collapses randomly area by area (with a very cool visual effect) rather than via a closing circle, and every so often limited time events spice things up with modifiers like low grav, infinite ammo, and such. Oh, and dying doesn't end your usefulness to the team as you become a ghost and can scout and ping at will before respawning at the point of a downed enemy. You can win by eliminating everyone else (obvs), or by capturing and holding on to the crown that spawns in the end game. Performance has been pretty damn impressive so far. It runs very nicely on my setup and the connections have been as smooth and stable as I could ask for. It's early days, but I kinda like what I've played. It doesn't shake things up like Apex did, but it does add a cool setting and effortless verticality and platforming to the tried and tested mix. If you like a fast-paced FPS multiplayer I reckon it'll be at least worth trying when it launches on PC and consoles soon.
Moot_Geeza wrote:Halfway through Portal 2. Outstanding game, co-op was excellent too.
Moot_Geeza wrote:I picked the 360 version up for buttons after the GotG love on here, will pass on when I'm done if anyone wants it (Portal 2). My main memory was of the spectacularly good co-op campaign but the sp mode is doing the business for me atm. I loved Mass Effect 2 and I don't tend to play anything RGPish like that (didn't play the first game and lost interest in the third early on). The sci fi universe was superbly done, better than most TV shows imo. Good music too. Combat might be a bit of a slog nowadays but it's one of the most enjoyable 'build a team' types I've played.
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