Nick wrote:As someone with more interest in competitive game design than halo specifically, a slower BR kill time seems to appeal. If I practice enough to get that down every time it's raised an unnecessary barrier that's going to put off newcomers who come late.
Dan_Dare wrote:Personally I fucking hated Halo 2's campaign - a lot of good ideas I think but bogged down by some serious bullshit and terrible testing.
Djornson wrote:The Pit is best map evvarrrrrrrr
Facewon wrote:Perhaps you could put that in the thread about it.
Fentonizer wrote:@Nick The thing is, after a point, it's not really about who is the best shot. Kill times need to be low to stop stupid plays like running out into the middle of the map. Nothing more infuriating than not being able to finish off a guy who has made a really bad mistake in map-movement, purely because my weapon shoots slowly or he has loads of health. There is an ideal middle ground between the COD "I've seen you, so you die." and the slow, bloom fest that turns into luck, whereby the player who has better map position is more likely to win the bout, but better shooting can give you the upper hand in an otherwise bad situation. The problem in Reach, because kill times are so high, it's too easy to make the decision on bail on a losing fight, because it will, 9 times out of 10, save your hide, regardless of the bad position you were in to begin with. Anyway, Knight will tell you why I'm wrong, below.
No no no NO NO NOÂ NO NO.Mod74 wrote:Â Yeah yeah, argue about Halo being better because you need to pull off headshots all you like but I don't like that model and I don't think it's accessible to the general public. Head shots have ruined FPS games. If your spawn weapon can't kill another player in one clip and you need to run in for a melee to finish them it's not a shooter anymore. I note the "weapon" Knight has got the third amount of kills with is still the melee.
tigerswiftly wrote:All the spawn weapons can kill someone in a single clip, FWIW.
Does that mean I should have used bigger text?ÂNexx wrote:Mod was blatantly baiting...
Or replace grenade with a charged shot of a plasma pistol...Dan_Dare wrote:Thing is, you can kill incredibly quickly in Halo - grenades followed by a single shot to the head (after the 'pop') can kill in less than a second.
This is one of the reasons I love Halo – you've always got a chance to fight back or survive. Shields give you the time to improvise, mix things up a little, as opposed to CoD's spot em and drop em approach.Mod74 wrote:I've long thought the kill times in Halo were ridiculous. You should be able to punish someone instantly if you get the drop on them not watch them bunny hop into safety.
Djornson wrote:It's balanced so that the better fighter usually wins, as opposed to the one who knows the map best like in COD.
Mod74 wrote:If you like. To me it always seemed like whoever knew the map best won because they know where the best weapons are and don't have to use the starting pea shooter.It's balanced so that the better fighter usually wins, as opposed to the one who knows the map best like in COD.
Dan_Dare wrote:Almost every game type, yes.
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