JMW wrote:Time-limited apparently, so it can't be a cloud arf thing.
“Even though the game looks relatively simple, there’s a whole lot of stuff going on under the hood that uses a lot of the firepower,” he says. “But that’s kind of secondary to it. Both the persistent elements and multiplayer are using a lot of the features that are not presently available to us in any current-generation stuff. I think the push towards more connected, more ‘stuff happening in the cloud,’ allows us a lot of opportunity to do really cool stuff.”
LazyGunn wrote:Pretty groovy for a roguelike, graphics are pretty but nothing too hard to achieve, praps given roguelike scale a plethora of such pretty scenes would be an impressive feat
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