In fairness I think the old games are fairly cheap, but they lack features and are hard to play. The most recent few are the ones that are expensive, and only the last one is hundreds as it was a double disc with disc 2 a best of from the series, as a farewell.
Inspired by Davy's cam job in the shmup thread, I thought I'd take a few vids of my progress on bms/iidx/7key today, so here you go.
I think these are all insane level 0, so roughly hard-10/level 11/easy-12 on the iidx scale (difficulty rating on bms is muddy, because the charters rate it themselves, then the community rate it again, but most of these are from the satellite 0 pack, which is insane level 0).
I didn't play much last week at all except some at work on laptop keyboard, so was a bit rusty, these aren't my best or anything.
Also, I didn't realise I do that thing with my right hand where it flicks out far at times... odd.
Also also, my scratching sucks atm, and long notes (where you have to hold them, as seen in 'Sunny') I've never been great at because they were added to the game after I stopped playing for a while, so they're still pretty new to me, and it's more of a head-fuck than you'd think, to keep hold of a key whilst you're pressing others.
These are all on Lunatic Rave 2 client using a Konami J-Koc controller with cardboard-mod (love my Jkoc).
If anyone's interested, everything you see in these vids is free to download, aside from the controller, and even then some of the best in the world play on keyboard; happy to link people up if they like.
I'm playing normal gauge there so you can't bomb out, you just need to finish with your gauge 80% or higher (the meter at the bottom, the red portion at the right end of the meter is 80%+). That does mean ofc that you can not miss a single note, then fuck the end and drop below 80% and fail, or fuck up on the whole song but nail the end to bring your meter to 80% and pass (e.g. on The Lost Dedicated vid above I just scrape back into 80% at the end).
There are other gauges, hard gauge means you bomb out the song if it hits 0% and also you lose more gauge for misses and gain gauge slower, then EX-hard, which is the same but moreso (I think you lose 20% gauge for a miss), plus there's no miss gauge (bomb out if you miss a note) and perfect attack (bomb out if you don't hit every note with a flashing great timing). Btw there are 4 timing windows I think, bad(miss), poor(hit but shite), good, normal great, flashing great(perfect).
I think I stare around at the top o the flashing great text/number. Peripheral vision and muscle memory takes over. All of those vids are random mode btw so sight reading the pattern pretty much.
Currently clearing out the loft and have got a ludicrously unused PS3 Beatles Rockband Value Edition (and I think a version of Guitar Hero’s in there too) boxed up that I’m realistically never actually going to get any more use out of.
Any Badgers in and around the Dartford area fancy taking it off my hands and out of the house? Can get some photos sorted if so.
I'm after guitar hero world tour for the Xbox 360. I don't suppose anybody's got any plastic tat lying around they want to get rid of? My son wants it for his birthday.