equinox_code wrote:An exciting deck has suddenly appeared. I'm mid way through act 2 and have:
- 2 x pain (lose 1hp each time a card is played). crucially, when both are in hand at the same time, it hits for 1 damage twice, not two damage once
- 2 x upgraded rupture (each time I lose hp from a card, gain 2 strength, of 4 strength if both are in play, or 8 strength if both pains are in hand)
- runic cube (each time I take damage, draw a card, or 2 with both curses)
- some other useful cards, blood letting, anger, blood for blood, all upgraded
The engine on this is mad; unlike anything I have played with before. play a card, draw 2, gain 8 strength, cycle through 0 cost attacks exponentially getting stronger with each one played. Unfortunately I seem to burn through life a bit too fast and currently need all my campfires for resting. All I need is a reaper....
Facewon wrote:Firebreathing is so fun, but yeah, if you don't set up right it dies in the arse second act.
Needs to be paired with some combo of Evolve, Wild Strike (and/or it's block equiv) and other stuff that deliberately puts status cards in your deck. Super cool with Dual wield or if you get the chance, just getting multiple fire breathing. A fully humming deck doing 30 damage per status card is quite a thing.
Dogfingers wrote:Everytime I take Snecko I get shafted, I never take it anymore.
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