SpaceGazelle wrote:Did Dark Souls have anything to do with this rogue thing?
Dark Soldier wrote:They're primarily made by small devs. Crackdown has MS backing and millions flung at it.
Facewon wrote:A more straight ahead SF fps is on my Wishlist.
Destiny 2 flirted with Rogue like in one of the dlcs, didn't it, but it was shit.
Tempy wrote:Arcade games don't just work because they aren't randomised, they work because time and care is taken to arrange obstacles and enemies and concepts in logical chunks that teach you how to deal with them. The reason a lot of devs might prefer the proc-gen route is because it's tool based rather than design based, disciplines that are very different.
WorKid wrote:What's that one where you wake up on an island and need to not die? I enjoyed that for a while.
JonB wrote:If you play through it once you'll only see a fraction of the stuff on offer.
I don't think you can just extract that quote without taking on board the other stuff around it though. I also think if they did take time to make such a mode it would likely be not very good compared to other games that were designed for a single play through from the ground up. Dead Cells or Spelunky or whatever would be very underwhelming unless you started to understand the different possibilities they offer from long term play.Moot_Geeza wrote:We've got some pretty good mileage out of my initial pie in the sky thing. Hopefully I've got another post or two in me before I start to become too irritating. One you say? Ah. Most of the counter arguments are strong and better informed than mine, but......is both correct and also not something that would bother me. Done in two hours, cut out the water magic or whatever (joke! I'm sure it has no equivalent because live testing) - that would be preferable to missing out completely. My fomo itch would've been scratched. I'm not suggesting it would be worth anyone's while to add such a mode, I'm just saying I'd be all over it if they did.If you play through it once you'll only see a fraction of the stuff on offer.
WorKid wrote:Just my 2p Civ is all about proc gen and emergent behaviour. But I do like the scenarios too. I can't see why you can't have both. Won't work for all games I grant you, and isn't a perfect analogue neither.
Moot_Geeza wrote:I've always subscribed to the more options = better school of thought. If Colgate the Viking had a bolted on rogue mode I wouldn't even consider hating it, I just wouldn't bother playing it, which is essentially the flip side of what we're talking about.
But there's a reason it doesn't have that, which is that it would be a half-arsed roguelike that wouldn't really please anyone. Or they'd have to put major time into developing it properly, and might as well call it a different game.Moot_Geeza wrote:I've always subscribed to the more options = better school of thought. If Colgate the Viking had a bolted on rogue mode I wouldn't even consider hating it, I just wouldn't bother playing it, which is essentially the flip side of what we're talking about.
It looks like you're new here. If you want to get involved, click one of these buttons!