52 Games a Year 2021 Edition/ Game Record 2021:
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    Let’s go again!’

    Welcome to the 2021 thread for badgers that fancy trying to play 52 games in a year to whatever they decide is some form of completion. Tell us how you're doing and what you are going to play next - either claim a post and update on your progress or keep posting your completions and then do a final count post at the end of the year! Even if you're not gonna make it to 52 and you’ve made efforts before and got nowhere near, it's a good way to record all your completions/failures/hates and give others your impressions or maybe get some info from them on said game!!


    So simple usual stuff!!

    How do I take part?

    Claim a post! Write down the game and your thoughts about each one in this format for your post:


    How do I know when I've completed a game?

    Up to you, it could be completing the game or playing 10hrs+ if it no ending or a multiplayer game. Replays count as long as all the games are completed in 2019.

    Do I have to record time?

    No. But you can if you like!! If so you could potentially see how long you’ve spent on games this year and then wonder how you got away with it!

    Do I have to review or comment on the games I complete?

    No but it'd be nice to give a few words or maybe a quick score. Full blown reviews or mini-reviews aren't necessary and will just make it an incredibly big post,though they will be anyway.

    Do episodic games count as a single game or X amount of games?

    That's up to you. It's alright to count something like Life is Strange as one or five games. Your choice.

    Can I finish a game I started in 1992 and count that?


    What should I do once I've completed the challenge?

    Shoot me a PM! If it takes off and people keep me updated I'm more than happy to FINALLY sort out a prize system?

    Is there a deadline?

    End of the current year!!!!

    People who have completed the challenge will be posted here, please send me a PM once you’re done or if I’ve missed you as it’s hard reading through them all as they end up being recorded everywhere!!



    Winners and in what year:

    Muzzy in 18-52!!
    Wario in 18-52!!
    Moot in 18-72!!!!!!
    Moot in 20 - 111!!!!
    Retro in 20 - 52!!

    Others results in past Years:
    Verecocha: 17-38, 18-22, 19-29 (STILL Pathetic)
    Hylian Elf: 17-25, 18-13, 19-12, 20-19
    Muzzy: 17-59, 18-52
    Webbins: 17-27, 18-41
    Andy: 18-12
    Monkey: 18-7
    Wario: 18-52
    Moot: 18-72!!!
    JonB: 18-30
    Nina: 18-13


    Narrowly missed out last year...and the last 3 years...So I’m gonna need more than luck BUT I’M MORE DETERMINED THAN EVER!!!

    Really though, just a good place to record your games, see what you enjoyed and remember why. Big help in looking at your end of the year Faves.

    ( Will update results and hall of fame ASAP! Just wanted it up and running before I was KILLED!)
  • 1.Godfall - 10 Hours - 6/10 - PS5

    Glad this is over...it wasn’t awful but just so many pieces poorly executed, I imagine it’s much better in a group but as an SP experience little bits became so obvious.

    It’s a nice little hack and slash with a passable story and a decent enough mix of weapons and enemies. The environments are used over and over again and they’re deceptively small. It’s just the usual kill group of enemies, run here and kill another group, then a boss, for a good 8-10 hours. There’s nothing more to it. Which is no bad thing but just wish there was a little more.

    There are a number of weapon systems and layer upon layer of additions to those weapons, I stopped trying to understand after a couple of hours and just got on with what I already knew. There’s certainly a lot of depth here but I couldn’t possibly tell you if it really added anything to it as I just found it over the top.

    At the end of the day it was a run and slash over and over that whilst it was pretty it was completely over the top looks wise and completely oversaturated when it comes to effects. Well worth a quick run through if in and around £20, but the quintessential launch window game.


    2.Gears 5 Hivebusters - 4 Hours - 10/10 - Xbox Series X

    That was awesome! Nice bit of campaign DLC with a new squad and a new mission within the Gears universe. Playing as Scorpio squad you take on the swarm and a big badass bird that spits acid that Colonel Hoffman wants to weaponise!!

    Same cover to cover Gears gameplay with some new added abilities which don’t detract at all from the norm. Corridor shooter so none of the open world stuff, just battle to battle in the most gorgeous game ever.

    Nothing new here just more of the awesome same. Real shame more people haven’t played this as it’s an ace bit of DLC and part of Gamepass. 10/10 as it’s just a perfect short shot of Gears Campaign, nothing more and nothing less.

    3.Halo Wars 2 Spearbreaker DLC - 3 Hours - 6/10 - Xbox Series X

    Really wanna polish of the rest of this so did the first DLC element today. It wasn’t bad by any means but the score reflects it just being ok. Not bad just ok.

    No Spartans involved in these missions which always sucks a little but I just took my time and built a MASSIVE army then slowly destroyed EVERYTHING! Which I always find fun.

    4.Cyberpunk 2077 - 44 Hours - 10/10 - Xbox Series X

    I was going to give this a 9 not a 10, but I absofuckingloutely loved this game. Only met a few tiny tech flaws but in spite of them it drew me in completely, that pushes it passed a 10 in my eyes. Had me really thinking about pretty much every choice as I really struggled as to which one was right for my V. Really made me think about the development of my build and how I wanted to play. Really enjoyed the main story as well as the vast majority of the supplementary story lines and characters. And I’m a total lover of the genre and for me it was nailed.

    I may have overused fast travel and I may have played it a bit too close to a thorough FPS when there are plenty more options, but that’s exactly how I wanted to play it and I love that I could just play it like that and not really feel like I was missing out.

    Will add more but I love that though bits are broken it’s still one of the finest games I’ve played. Loved it. 10/10.

    5.Halo: CE Anniversary - 6 Hours - 10/10 - Xbox Series X

    Going through the books again so couldn’t help but want a quick CE playthrough, and it just never fails.

    It’s not just nostalgia it’s just so perfectly balanced in every way with so many ways to approach every battle, every firefight, every stealth melee section. Even now 20 years on there’s different things that you can throw at the Covenant and then the flood.

    Still just perfect fun for the family, 10/10.

    6.Destiny 2: Beyond Light - 6 Hours - 5/10 - Xbox Series X

    Destiny just gets worse and worse for me. After worshipping the original and putting serious time in on this sequel it’s just become something else entirely.

    Was it always like this and I just didn’t see it? The grind is beyond grind beyond grind. And it’s all just the same stuff it’s been for years. All this is of course well known but christ, just didn’t have any fun with that at all. The new sub-class was seriously awful and the only one I’ve ever immediately thought I don’t want to use this unless I have to. And I had to over and over again.

    Yeah the same great gunplay is there, but most of the weapons are same old, same old as are the enemies, the environments, everything. Hope it’s the last time I get drawn in.

    7.Assassins Creed: Valhalla - 65 Hours - 8/10 - Xbox Series X

    Strange one this as I’m not sure how much I enjoyed it vs how much I wanted to enjoy it. Easy stuff first, it’s stunning, like really stunning. Think I’ve played all the next gen stuff across both and this has impressed the most. The countryside is absolutely beautiful, the detail is incredible. The sky was forever making me stop to have a look and the light through the trees never got old. The weather effects deserve a mention too. Really is a stunner. Sound design was all of that too...just not writing it again.

    Game world was a step up for me over the last two as it did feel tighter, and a smaller map was much easier and more fun to navigate. Didn’t have to travel for a bloody age between fast travel points, sometimes I just wanna get on with it. I enjoyed the story in the fact that I enjoyed the Viking theme, enjoyed the complexities of the brothers etc and their warring and pillaging. Some of the characters and story arcs were excellent. The odd thing here was the inclusion of the Assassins Creed at all, maybe I missed something but it never tied in what part if any of it played in the crazy sci-fi over story, they did with the last two, so though it’s mental it made some sense, but this just threw in 10 minutes of the future stuff making it even more pointless.

    I enjoyed the story, the characters, building a community, the weapon and armour upgrade system was brilliant, it looked stunning so why aren’t I sure? I don’t really know, the combat didn’t feel quite right, and when you’re slaying hundreds of enemies that’s not good. It felt as if it was pointing towards a big ending with you collecting kingdoms fealty to you for when you need call upon them, but when you have them all it just...ends. I just don’t get it. Whilst I enjoyed it though it felt a little long it’s just left me kind of cold as it never really went anywhere or meant anything. I’m a huge fan of the new Assassins Creeds, and this could have been the best, but it ended up leaving me more...confused than disappointed.

    Still gets an 8 as there was so much good, but such a wasted opportunity to be the best Creed.

    8.Halo 2 Anniversary - 6 Hours - 9/10 - Xbox Series X

    Love the chunky militaristic art direction of this Anniversary edition, same with the sound work, seems to stand alone in the series as a slightly different aesthetic. Absolutely love the game but...I only ever play the Chiefs levels after one competition to unlock them all as I hate playing as the Arbiter. Absolutely hate it. Cheating on Chief, hate the weapons, and the levels just feel devoid of character without Cortana and the marines chat etc. Always think if it like MGS2 and playing as Raiden. So strange to have such iconic characters and make you play as others.

    Still, incredible game and whilst nowhere near my favourite Halo it was miles ahead of the competition at the time, and still so now.

    9.The Medium - 8 Hours - 8/10 - Xbox Series X

    I really enjoyed this. Suffered the same issues all games of this type do in being a little limited in scope by its genre, but the story was enjoyable and genuinely had me changing my mind on what was going on right up until the end. Had a couple of jump scares but aside from that created an uncomfortable atmosphere throughout. Looked stunning in places but always had good visuals. Great sound work. Good gameplay but also didn’t last too long so kept a good pace throughout. Another ridiculous little Gamepass deal. Highly recommended.

    10.Little Nightmares 2 - 6 Hours - 6/10 - Xbox Series X

    Gotta admit I found this a little disappointing. Really enjoyed the first and whilst this is a good game it certainly didn’t have as big an impact as the first. More of the same certainty isn’t a bad thing, but it didn’t seem like it really tried to change or improve anywhere. Though it’s not my usual genre so maybe I expected too much? Still, quite enjoyed the storytelling, especially the latter section even though they stretched it out a little far. Some very annoying gameplay where you need control a torch and movement at once and it feels very fiddly and not at all like you’re ever in real control. Decent puzzles but never really a challenge.

    I dunno I wanted more but perhaps it’s just a decent game and I should just accept that like I would if it was a 3rd person shooter?

    11.Ailment - 3 Hours - 6/10 - Xbox Series X

    This was ace. Massive games drought and no idea how I came across this and it’s sequel but just a good fun twin stick shooter with some fun Sci-fi references throughout. Aces fun.

    12.Endurance - 4 Hours - 6/10 - Xbox Series X

    See above but just more of the same. Little bit more added to the mix but doesn’t really add to it, still a fun shooter.

    13.Halo 3 - 7 Hours - 9/10 - Xbox Series X

    Gotta admit, I’m the biggest Halo fan I know and I just didn’t enjoy this as much as I remember. Maybe it’s aged in some way or another but I definitely enjoyed 2 more after recently playing that. Can’t put my finger on exactly why, and it’s still one of the best FPS’s ever, but lots felt a little dull and lacking character somewhat. Think it might just be because the Brutes are just lacking as an enemy in comparison to Elites. Plus...I missed Cortana.

    14.Mafia: Definitive Edition - 12 Hours - 7/10 - Xbox Series X

    Had never played an entry in Mafia series but found the 3 at a good price so thought why not. And I was very surprised at how good this first entry was. Very simple GTA clone, simply a campaign with no side story nonsense, an obvious but good story with the usual Mafia type characters, simple gameplay and a good shooter cover system. It was simply an enjoyable straight forward Mafia romp without all the crap stuck on and icons all over the map. Looked great which was an added bonus too.

    15.Mafia 2: Definitive Edition - 10 Hours - 5/10 - Xbox Series X

    This was rather disappointing after the first. Everything took a downturn. The story, characters, setting, added sides, everything. Just another me too GTA clone that had disappointingly decided to try to be GTA instead of stick to its own strengths. It wasn’t absolutely awful and I still finished it but it certainly wasn’t something I’d advise anyone to play. As the series doesn’t really follow on in terms of story abs shares few characters but of no real importance, I certainly wouldn’t bother with this one. Boring and miserable.

    16.Mafia 3: Definitive Edition - 12 Hours - 10/10 - Xbox Series X

    Now onto 3...Absofuckingloutely incredible game, the story, setting, characters, gameplay, soundtrack, cutscenes, everything, absolutely everything. Easily the best GTA-Like game, surpassing every single GTA for me. And that ending!! How has Mafia III become one of my favourite games ever? Not in a million years would I have thought, That was fucking awesome. Couldn’t recommended this game any more highly. Returns to the tight story of the first game and whilst there’s a couple of side options they don’t show all over the map or add to anything. Suffers the same problem as all these games that really it’s very rinse and repeat in terms of go here, shoot everything to shit, then go there and do the same, but such are games, and the story means that you’re more than happy to do it to get MOAR! Absolutely excellent.

    17. Outriders - 15 Hours - 7/10 - Xbox Series X

    Though it took days for me to even boot the game, this turned into a riot. 3rd Person cover shooter that does nothing new, nothing out of the ordinary, doesn’t do anything incredible or spectacular, in fact, the cover system is a little worse for having it over 2 inputs instead of one. But...it’s ace. Crisp shooting, some really fun weaponry and armour, and some really intense firefights that required a lot of movement and thinking instead of just hiding behind one bit of scenery and waiting for enemies to pop up. Story was enjoyable, Avatar on steroids really, and the characters were fun if uninspired. All in all a good little shooter that I had a lot of fun with.

    18. Mass Effect - 23 Hours - 8/10 - Xbox Series X

    Haven’t played this since it’s original release and obviously it has benefitted much from its remaster, at its unchanged core it’s still such an awesome game and is worthy of the ‘blew me away’ memory I have of it. The characters, setting, story, all such sci-fi tropes that just work perfectly together and somehow though they’re all cliched they feel fresh and right.

    I went with ManShep again as he’s my dude and couldn’t let him down, and we rolled over the galaxy again doing the majority of the game, getting it on with Ashley again as that chemistry is tight, being all paragon as we feel guilty if we bad, and kicked Sarens ass and it was DOPE!

    Onto number 2 again at the expense of Resi and Returnal.

    19. Mass Effect 2 - 30 Hours - 10/10 - Xbox Series X

    This is just so close to perfect it’s incredible. Everything is better than the first in my opinion, it’s like everything got turned up to 10. Even the most boring mini-game of planet scanning is somehow addictive and has you scouring for resources you know you’ll never ever need. Ended up with tons of everything.

    Story, characters, action, choices, everything, everything is ace, the Illusive man is awesome, Mirandas ass is incredible, just can’t fault it really. Absolutely loved every second.

    Onto number 3 at the expense of Resi, Ratchet & Clank, and Returnal.

    20. Mass Effect 3 - ?? Hours - 10/10 - Xbox Series X

    Seriously, the only thing wrong this game is that it doesn’t let you put holster your weapon when you’re not in combat whilst on a mission. That’s it. That’s completely it. And how stupid is that that it’s the only thing I can think of?

    A few little changes from the previous game that weren’t a problem but somehow refines the perfection even more. In my opinion it’s literally perfect. The perfect culmination of the series. It’s just so fucking awesome that I almost feel like it can’t be real as just no game is THAT good.

    Outstanding, I can’t remember how good I thought it was the first time around but simply not good enough. Thank god I got to worship it again.
  • 1. Luigi's Mansion 3 (Switch) 
    2. Jewel Quest 2 (Switch) 
    3. Donkey Kong (NES) 
    4. Chameleon Run (Switch) 
    5. Cosmonauta (Switch) 
    6. New Super Mario Bros U Deluxe (Switch)
    7. Metroid: Zero Mission (GBA)
    8. Chu Chu Rocket (GBA) 
    9. Gris (PC)
    10. Mario + Rabbids Kingdom Battle - Donkey Kong Adventure DLC (Switch)
    11. My Friend Pedro (Switch)
    12. Olija (Switch)

    13. Bowser’s Fury (Switch) Irresistibly good and irredeemably bad. I can’t believe people aren’t marching in the streets about the Bowser bits. I was bored of them after the third or fourth time. Then it just didn’t stop. A regular stream of pointless delays and tediousness. I don’t know what went wrong or what they were thinking. In my day we used comets when we wanted to alter the difficulty or add variety to a level. It seems they’re going for something more dynamic combined with a Minecraft night time bit. There are just such better ways of doing this stuff. They’ve got the balance of it completely wrong, it takes up far too much of the game. Especially during the multiple bits when he doesn’t fuck off. Occasionally it works. The cat heads that are on a moving platform that you need to find a new way up to every time and use the environment in new ways etc.  The rest of it is great. The dino guy is great fun to slide and jump around the place. Could do with a FLUDD though. The islands are pretty well designed. This could be a good mainline Mario (minus bowser). Have the open-world as the map and the islands as the levels. Stopped on 97 cat heads after a stand-off with the kid. Bunnies that have things in them have to be left alone because when you catch them it kills the bunny. This is a rule she established in Odyssey. I caught a couple of them when she wasn’t looking but she was watching me like a hawk at the end and attempts to negotiate this rule didn’t go well. I don't get to finish it, she doesn't get her Bowser-free playground to mess around in.  I don’t care that it’s missing the final layer of graphical polish. The two-player clearly hasn’t had much work done to it though. Anyway, it’s got propellor boxes coming out the wazoo which makes up for a lot. 71%

    14. Ninja Five-O (GBA)
    Shinobi x Bionic Commando. It’s excellent. It controls quite stiffly (like Shinobi) but that gives it the time-your-watch-by-it solidity you need to pull off some red-hot swing, grapple, leap and slash action. Theoretically. The timing windows are a little bit slim for my liking (like Shinobi) meaning there was a lot of bumbling through on my part. But then you feel like a don when you get it spot on. 
    There's about 15 levels and the main theme (which is good) plays through the first 10 or so. Has an inevitable massive twat of a boss at one point.

    15. Ori and the Will of the Wisps (PC)
    There’s nothing wrong with the game aside from niggles but there are quite a long list of those. I twice ended up in areas I wasn’t powerful enough to jump out of. I don’t like Ori’s jump. It’s not high enough. It always needs to be higher. There’s so many bits where you’re hanging down underneath the lip of a ledge and have to dick about trying to jump up a miniscule distance. 

    Combat is a big improvement but I wasn’t thrilled with most of the offensive powers. My moves were quick attack, big smash attack, bouncing and that’s it (which is a pretty satisfying core combo). Use the others only when the game demanded a projectile, or the blowing thing. 

    There’s a lot about it that reminds me of a PS2 game for some reason I can’t put my finger on. The chase sequences are ok but marred by poor checkpointing, which undermines the dramatic effect if you’re just seeing it over and over again. The bosses are all nobs. Your frog man, I was completely underpowered fighting him the first time. I don’t think it should be letting me get that far in the sequence of that story line if I have to walk away and come back later. Spider-person was a bitch as well. And there’s way too many spikes. 

    Most of it though is great. They did such a good job on the look and animation of that frog. Many of the platforming sections are in the top-tier. Projectile-surfing, bouncing and gliding around the place. It is floaty but it’s also extremely fluid. The game is transformed when you get the mid-air self-projectile power but that wasn’t until right at the end. I know that’s sort of the point because now you’re completely OP’d for the environment. But I dunno, it needed to solve the jump issue sooner. 
    Despite all the complaints I began it and then it sunk it’s hooks into me until I completed it. 


    16. Splatoon 2: Octo Expansion (Switch) I think Splatoon MP is very solid but I hate it (except the roller which is immense). Despite much of this being very decent, it’s averages out at arse. There’s one big reason - the range on the guns. They’re aren’t powerful and they feel pathetic to shoot with but that’s not as key as the range. Most of this game is shooting stuff that’s floating in the air and you can’t reach, and you’ve got to get close enough to hit it. But it’s not enough to be on the right platform with the enemy dead in your sights, you’ve got to be right on the edge of the platform, toes hanging off, while avoiding incoming fire, and probably on some time limit, and the platform is a grate so when you need to refill on ink somewhere else but you’ve now got to find cover that isn’t drenched in enemy ink, then back to the edge of the platform, but now the enemies have rotated around to some other side and now you’ve got to wait. But now you’re not close enough to the edge so get closer. Oh they’ve gone again. Fucking great fun.  A lot of it doesn’t have guns, but can still be a grind. There’s one level where you have to smash all the crates on a timer and you’ve got to go round the course with an ink brush. The last crate is armoured so it takes a fair amount of ink to get it. But there’s no time to fill up and there’s one bit in the middle where you have to leather the ink out because you’re on rails and if you miss one of the crates you can’t go back. I reached the end first time but just a of second off the pace or I need to fill up or something so it’s do the thing all over again, trying to shave off milliseconds. So it took me 10-15 goes trying to do something that is piss easy but just set on an overly onerous time limit. Which isn't the sort of challenge I'm looking for.  I should say most of this happens on the stations where you can change lines, the levels that open up new levels and cost more to try and are more of a pain in the arse to complete. Most of the normal station levels are fine. Some it is great fun. Plenty of that inventive, varied, compelling gameplay your expect from top-tier Nintendo, but whoops you’ve got a shit load out.  Splatoon needs someone with some balls to go into the code and stick an extra zero on the values of certain variables. Range on weapons, power / ink output, running speed, movement speed while aiming with some weapons, knock a second off ink refilling, make the ink last an extra few seconds of shooting. Stick the enemy health up as well if you want to balance it, just let me feel like I’m shooting something. Then they’ve got a great game. I'd buy that DLC.  [67%]

    17. Bonanza Bros (MD)
    Last played this a year or two ago but wanted another bash. Hard difficulty this go. Which is the same but you've got less time. Still pretty straightforward as long as you don't hang about. You're given so many lives by default you can sacrifice a couple to get through any tricky bits where you're running out of time. It's still great for a quick bash. Almost timeless. Simple but rock solid fundamentals. 90%

    18. Ninja Gaiden (Game Gear)
    Starts off ok but goes the full nob halfway through it's three and a half levels. Had this at the time and remembered the first couple of levels. Then there’s a stupid skyscraper climbing bit with stuff being dropped from above that is simply impossible to dodge (without save states). No familiarity with the game after that difficulty spike so that was probably as far as I got. Then a piss easy boss, then a piss easy final level then a dreaded cunt from hell as the final boss which I’m going to go out on a limb and say is uncompletable without modern assistance. You’ve got to dodge between a load of fireballs and the hit zones are well off. Tiny little spaces to jump through and even if you dodge properly it might still decide you haven’t and take off 3/4 of your life.

    Plays alright aside from the difficulty spikes. Straightforward 8-bit run and slash 'em up but your man is nice and fluid. Two tracks in the whole game. Both good though.
    19. The G. G. Shinobi (Game Gear)
    I'm pretty sure I still own this cart. For whatever reason, the Game Gear is the only thing that survived my Dad's car-boot culling of my childhood. So complete guilt-free cheating here because I know I've sunk the hours into this before. It's good but it's tough as old boots. You can play any of the first four levels immediately, then onto the last one once you've done all of them. Only the default first level is mild and then they step up into tough, then the last level is a nightmare maze of experimentation, back-tracking, wrong doors taken and death. The Megaman structure is really decent, and it makes the levels and gameplay nice and varied. It does the Shinobi thing of giving you the time you need to react but not a split second more. 

    They've really put a lot of time and care into this, unlike Ninja Gaiden which felt quickly shat out. They've done their best at bringing in the MD Revenge look into the graphics, they don't have the pixels to work with but it's a good effort. Strong soundtrack. The bosses are a slight weak point as they're considerably easier to deal with. I managed to work out cheesing methods for a couple of them straight off the bat. I don't really have anything bad to say about it. It's too brutal really. There's a million ways to die instantly, some of the enemies are an absolute nightmare. The design really shines through though. It's constantly changing and evolving as you progress through. Half-tempted to play through the levels in a different order to see how they pan out. Not going to though. 
  • 1.) Katamari damarci reroll. 8/10. Ps4pro.

    A remake of the original in everyway including some of the jank like falling thru the floor in one particular level.
    It really is such a happy fun game and one I might even platinum as its so enjoyable.

    2.) Ghost of tshumia. 10/10. Ps4pro

    Game of the year for me last year but I stopped short of actually finishing it and with a few side quests left I was hopelessly addicted to the co op multiplayer.
    Went back and finished it all and got the platinum trophy to boot becouse it was so enjoyable and I still look forward to more multiplayer.

    3.) Gears of war hivebusters. 4/10 xss.

    Son who lent me this told me how beautiful it was and it was short enough it might just get me itching for more.
    He was wrong it was like uncharted bit flat.
    Just nothing making me want to play it and after I finished it I stuck the last of us 2 on ps4pro and it looks so much better and organic.
    I don't even know how to describe why I didn't enjoy it.
    Just wasn't good or bad, just meh.

    4.) The division 2. 8/10 ps4pro.

    Took me ages to play thru this as its been a stop start affair and the loading at start is annoying (3 load menus before you even start)
    I also hate having to micromanage all my inventory and look at numbers to be competitive.
    But it plays nice-ish and looks pretty.
    (Pissed that my dlc isn't shareable with account sharing)

    5.) Mother Russia bleeds. 7/10 Ps4pro.

    Kinda like a really bloody and messed up final fight or streets of rage but better and more funked up than either of them.
    2d scrolling beat-em-up with up to 4 players.
    I finally finished this late last night with my step son and it was fun.

    6). Destiny 2 beyond light. 8/10 ps4pro.

    I enjoyed this campaign more for what comes after it and the new location.
    Of course the raid is really good and having lots of folks demanding I raid with them meant I didn't have time for much of any other game for a while but I enjoyed my time with it.
  • acemuzzy
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    Acemuzzy (aka murray200)
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    Right then...

    1) Late Shift [7]
    2) Ghost of Tsushima [8]
    3) We Were Gone [6]
    4) Little Nightmares [6]
    5) Birthday of Midnight [3]
    6) Call of the Sea [6]
    7) Carto [7]
    8 ) Monster Boy and the Cursed Kingdom [7]
    Desperados III
    The Medium
    Plague Tail
    Ys Celceta
    Yoshi 3DS
    Mini Metro
    Final Station
    Monsters Expedition

    Coming soon: Stuff from the Fiscal Prudence thread (here), DQXI, FC5, Sundered, Mosaic Maze, Light Fall, Induction, Four Sided Fantasy, Tetrobot, DLC Quest, Shuggy, Sokobond, Jazzpunk, Hellblade, Ashen, Below, The Shivah, Rive, Quantum Break, Slay the Spire, Into the Breach, Spiderman, Hitman, AC Origins, Dying Light, FFXV, Diablo III, The Surge, Rayman Legends, COD IW, Nier, Nier Automata, Little Nightmares, Rime, DkS 3 DLC, GoW4, Sunset Overdrive, Bayonetta 1 & 2, Resi 4, Pandora's Tower, Downwell, Monkey Island 1 & 2 Remastered, Grim Fandango Remastered, Day of the Tentacle Remastered,Trine 1-3, Catherine, Rogue Legacy, Saints Row: Gat out of Hell, Sleeping Dogs, Binding of Isaac, Gravity Rush, Stealth Inc 2, Transistor, Broforce, Magicka 1&2, Kentucky Route Zero, 1001 Spikes, Remember Me, Catherine, MGS V/GZ, Danganronpa, DmC, Dust, From Dust, Gears of War (1-4), God of War, Hitman (early ones), Splinter Cell, I Am Alive, Outlast,  SotC HD, Styx, Thief, The Crew, Ys, Yakuza, XCOM, Suikoden, TWD (s2), The Evil Within, The Banner Saga, Sniper Elite, Richard & Alice, Hydrophobia, Gunpoint, Else Heart.Break(), Door Kickers, Malicious, Castevania: Lord of Shadows, No Time to Explain, Apotheon, Capsized

    Movies/TV Shows:
    1) Mean Girls
    2) Spy
    3) A Teacher
    4) Perfect Planet
    5) Predestination
    6) The Usual Suspects
    7) Fargo
    8 ) LA Confidential
    9) Seven
    10) The Dig
    11) WILTY (s14)
    12) The Line of Duty (s6)
    13) Behind Her Eyes
    14) Interstellar
    15) Ad Astra
    16) Limitless
    17) Passengers
    18) Too Close
    19) Marcella (S3)
    20) Nomadland
    21) Motherland (S1)
    22) Motherland (S2)
    23) Innocent (S1)
    24) Innocent (S2)
    25) Promising Young Woman
    26) Expendables
    John Wick
    Motherland (S3)

    Seven Worlds One Planet
    Flora & Ulysses

    1) The Curse of Bigness
    2) Leave the World Behind
    3) American War
    4) The Man Who Was Thursday
    5) Blood and Bone
    Eat & Run

    Book club p1

    My 2017 link (59 completed, [394], average [6.68]; 25 books; 33 shows/movies)
    My 2018 link (52 completed, [342], average [6.58]; 18 books; 26 shows/movies)
    My 2019 link (15 games, [TBD], average [TBD], only 7 books :-|, 49 shows/movies)

    My 2020 link
    My 2021 link
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    1 - Bloodborne Just Completed Post

    2 - Agent A: A Puzzle in Disguise Post with thoughts on it

    3 - Until Dawn
  • Remember it’s also a great way to record your games, even Chuck in your failures or discontinues.
  • 1. Kentucky Route Zero
    What do you say about this? Probably loads once you really get going, but no time for that now. The best brief thing to say is that it's not like anything else I've played before. I mean, it's not a game, is it, or even a walking sim? More like an interactive theatrical production, but also a bit like a novel due to all the text. It's fascinating, and not just for being weird, which it definitely is, but for being properly surreal in a way that brings out the strangeness of everyday (American) lives. And for being playful with your perspective and your role, ensuring that you're always taking part in the story, not just a spectator, even when there's not really much to do.

    I did think it was a bit too stretched out though, especially in parts 3 and 4. Not enough to break up the endless conversations, no matter how well written they are. But even then, it's interesting to think about that in terms of how the game branched out over time between episodes and got more ambitious. I think it would have been a different experience again to play it in pieces, as originally intended.

    2. Demon's Tilt [8]
    Not one you can really finish, but I set myself a target of getting the two big trophies - access Wizard mode (doing all the ritual challenges on the table in one game) and reaching 1 billion points - and managed those, so that'll  do.

    This is pretty much what I hoped it would be. I'm not really interested in pinball, but always loved Devil Crash on the MD, and Demon's Tilt is clearly channelling its spirit. A little more like a proper table than DC, but also includes all the moving parts and monsters that being a video game allows. Hitting targets is one thing, smashing the ball into bullet-spewing hell spawn takes it to a different level. There's tons to do and every challenge requires strategies, practice and a bit of skill to get it done reliably. The main table is even better than DC's, which is definitely something.

    The only issue really is the rather rigid front end. To get a satisfactory control set up I had to change the PS4 settings. There's an Ex-mode which adds bonus screens, but is also more difficult. Why not have the extras on the standard difficulty too? The game itself is good enough to deserve a little more care in this area.

    3. Woodsalt [4]
    A British developed visual novel that in the end tries to be too clever for its own good. There are some OK themes and ideas, but not a great deal to do as you select people to hang out with each day Persona style, and make dialogue choices that rarely feel consequential. Then reach the end and realise you're supposed to do it all over again to find out what's really going on. No thanks.

    4. Little Nightmares 2 [7]
    Slightly bigger sequel that improves on the first game. Visuals and sound are absolutely spot on and some of the adults you run into are truly horrific. Frustrations with the fixed camera angle feel quite deliberate as a means to make the simple actions more difficult, and it's a shame so much work has gone into creating a world that there's no reason to stay in for too long. But for as long as it lasts it's a wonderfully horrible ghost train ride.

    5. Gods Will Fall [7]
    Loads of original little risk-reward mechanics almost add up to something quite special. You take your randomly generated bunch of warriors to the isle of the gods with the aim of venturing through their domains and killing them. It's up to you what order you tackle the levels in and which warrior you send in to try and do it. Die and you can send another fighter in to rescue the lost one, or leave them till later and try a different level. Combat is solid, and the best thing is the way the game injects each character with a bit of personality and biographical detail, with stats going up or down depending on various factors. The problem is that once you've seen each level a few times, it gets predictable. All the neat little ideas and random factors actually offer much depth. Its compromise between a one-and-done adventure and a Roguelike experience ends up being a bit awkward.

    6. Bravely Default 2 [6]
    JRPG with a really nice set of systems in its jobs that offer good tactical depth, but otherwise rather plain. Characters, locations and storylines don't stand out at all, and dungeon crawling can be tedious due to the constant interruptions. And while most of it is mindless enough, some of the bosses are needlessly tough, leading to very uneven progress. In fact, I haven't really finished it because of that. I gave up on the final run of bosses because I was getting sick of it. But after 50 hours I'm counting it as done.

    7. Ghosts n Goblins Resurrection [8]
    A very clever reworking of the classics, which seems to understand them very well. Levels tend to remix the familiar in new ways, but also have a more dynamic feel, and the new versions of zombies etc. have a bit of added character. There are some collectibles too that let you unlock extra powers, but mainly it sticks to the simple 2-button control system of old and is all the better for it. It's also a good job that it has four different difficulty levels, because it's an utter utter bastard. It gets away with so much because of its audacity and cheeky personality, but there's no hiding that it's really difficult and at times frustrating. Lower settings with more checkpoints, fewer enemies and more health are an excellent compromise however. Still tricky but fair for the likes of me.

    8. Ghouls n Ghosts [8]
    A quick replay of this to compare on the new Capcom collection. I was surprised to find out that the English language arcade version here actually has frequent checkpoints, making it much easier to get through. So much so that I did it without quick saving, which I wasn't expecting. Only the Japanese version has the classic single checkpoint per level system. Anyway, it's still pretty great.

    9. Curse of the Dead Gods [8]
    I don't know what counts as completed exactly, but I beat all the chapter 3 bosses, which seems good enough, even though it then adds on a tough four chapter run. Either way, I thought it was very good in the end. Cribs off the most successful modern Roguelike design sensibilities (Hades, Slay the Spire, Dead Cell) to form a very well balanced experience. Its biggest success is making every decision meaningful, whether it's which route to take, or which upgrade, or weapon, or whether to refuse new stuff altogether and take a minor cash boost or health refill instead. The combat is solid too - meaty, deliberate, testing and varied. The slight issues are repetition in the early stages after a while and the main curse gimmick often being a bit of a non-event.

    10. Astro's Playroom [9]
    Did everything in this in short order. It has such momentum that it's hard to stop. I think it really benefits from being effectively an extended demo, in that it gets to just chuck different things at you every few seconds. But what's amazing is just how intuitive and slick every one of those things is. You can segue from jumping to shooting to gliding to rolling in a big ball and get what you're supposed to be doing instantly. Even with the controller functionality being put through its paces (often in very clever ways), it just clicks into place and you rarely have to break your rhythm (the monkey climbing bit was one exception, but it ended up being one of my favourite parts). In that sense, each stage is more deliriously enjoyable than almost any Mario level (with the balance point that if it ever was expanded into a full game, there's no way it would be able to maintain the pace). Plus, it's just great to have a pack-in game on a new console again, which has been made to showcase the hardware. For all the PlayStation nostalgia on show, that's something I'd really missed from 'the old days'.

    11. Narita Boy [7]
    The pixel art and soundtrack are fantastic. The game itself is rather ordinary. Platforms, sword combat, lots of running around. The fighting is fairly good, but otherwise the design is rather loose. Go here, get a key, open a door, get another key, etc. True, there is some variety in the action, but not much that will really stick in the memory. And that's a real shame because everywhere you go the backgrounds and character designs are stunning, and there are loads of standout tunes. You won't hear many better soundtracks this year or see better 2D visual design. Worth playing an average game for that? I think so.

    12. Mundaun [7]
    Pencil-shaded, black and white eeriness in the Swiss mountains. It's all a bit low-tech and clumsy, and the early pacing is a too rapid. But once it gets going there's a quality horror tale here and some nice little details and twists in your means of interaction. It smartly avoids trying to outright scare you most of the time, so doesn't fall back on common horror tropes. Instead it aims for the unease of unfamiliarity, and towards the end of the game it all really comes together. I also particularly liked that it's not simply the walking-sim with a few puzzles it initially appears, as it has some properly smart layout design and chucks in segments of stealth, driving and more besides. It's quite rudimentary, and not too taxing (thankfully), but it melds with the overall sense of strangeness and unpredictability.

    13. The Last Campfire [5]
    It's all very nicely presented and the structure of semi-open areas with puzzles to find and solve is one I can appreciate. But the puzzles are really quite dull, with an array of block rolling and switch pulling that I've seen in some form or another before. Few of them put up much of a fight either. In some cases it's hard not to solve them just by moving a few pieces around. I know it's supposed to be gentle and soothing, but you've got to liven things up now and again. Still, I stuck around, so I guess that counts for something. It's pleasant enough to drift through enjoying the scenery and the occasional bit that does keep you guessing for a while.

    14. Oddworld: Soulstorm [5]
    There's plenty to this and I enjoyed the variety of ideas and changes of pace. But the execution of so much of it is off, and it drags its levels on too long. Stodgy controls and poor visual communication make some pretty exacting action platform business much less fun than it should be.

    15. Demon's Souls [9]
    It's a bit of strange coming to this for the first time after all these years. So much of what would have been mind blowing has been repeated in later games, so it's familiar now. But the structure and much of the level design still really stands up. It's more imaginative and experimental than the Dark Souls sequels, and that still shines through. I like that the bosses are more interesting ideas than brick wall challenges too (actually, the latter stages of the game were pretty easy). And playing it on the PS5 is pretty great - even if it were just for the loading times, an absolute marvel. The first Dark Souls is still the sweet spot for me for this bunch, but this can tuck in behind, next to Bloodborne and ahead of Darks 2 and 3.

    16. I Saw Black Clouds [3]
    Look at me playing an interactive movie. In 2021. I expected the cheap production values, and didn't have an issue with that. And a few suspense/danger sequences use the format reasonably well, forcing you into quick decisions. But so much of the execution is off - pauses, skips, looping scenes - and some baffling plot decisions ruin it in the end. It turns out early decisions can take you into either of two entirely separate stories, yet they still share scenes and can even lead to the same ending. It's as daft as it sounds.

    17. Returnal [9]
    Does everything just right really. The movement, the shooting, the weapons, of course. The environment design and lore and not Roguelike meets Metroid structure. The surround sound effects and music and all the colourful orbs and the tentacles. And the protagonist and her story and the emotional journey you share with her. It's rare to see a game of this production level deliver something so pure and focused. It's only a few little things away from a 10.

    18. R-Type Final 2 [6]
    It's got some of the characteristic R-Type level design, the tricky, slow, slightly strategic approach to shooting things from the side on. It's got a ton of ships to unlock and take out for a spin, and branching routes towards the end. But it's always a little too ugly for its own good, plasticky monsters and purple lights. And the early levels wear thin too soon.

    19. Resident Evil: Village [8]
    It's not very scary and it mucks up an early nod to Resident Evil 4's opening village section. But if you're in for RE at its daftest and least predictable, it turns out rather well in the end. It gets away with a few weaker sections by constantly changing the pace and the environment. A keys and puzzles section goes into a creepy bit then a big dumb boss fight. In between the village itself opens up to reveal more secrets. And the cast of pantomime villains all perform well.

    20. World Splitter [6]
    A decent parallel worlds platform puzzler, with the twist that rather than just switching between worlds you control the line that separates them, moving and rotating it around to reveal just the right parts to make a path forward. It does just enough with the concept to be engaging without ever pulling any really clever tricks out of it. The local co-op mode (which I've only played briefly) also has potential, with both players controlling their own line and character, demanding a lot of careful co-ordination.

    21. Ninja Gaiden Sigma [7]
    Showing it age a bit, especially with the camera and a lack of QoL features that we're used to these days, and some bits of cheap level design. But this is still the most well-rounded of the NG games, with a winding structure to explore, and the combat is still slick and brutal. 

    22. Ninja Gaiden Sigma 2 [7]
    The basic combat is even better here, and the weapon selection is inspired, not least the tonfa and kusari-gama. However, it's a lot more one-dimensional in its focus than the first game, and this Sigma version strips it down even further, virtually turning it into nothing but a long series of repetitive battles. It also drops the difficulty down too much to compensate for the original version's frustrations.

    23. Final Fantasy VII Remake: INTERmission [9]
    Yuffie returns in a good sized slice of DLC. They do a good job fleshing out the bratty, boisterous character and making her distinctive in combat. There's also some good side content, including a revamp of the Fort Condor RTS from the original. By the end of it, the Midgar scenery is wearing thin, but it was good to revisit it through fresh eyes.

    24. Necromunda: Hired Gun [5]
    Warhammer 40K FPS that does a great job with the setting and for a while feels like it could be a solid B-tier Doom-alike. But it's actually rather messy mechanically and doesn't have the variety of enemies to keep it tactically interesting. And for all its character progression systems, the best thing to do most of the time is select your biggest gun and run towards things shooting them in the face, then finish them off with invincible melee attacks up close.
  • 1. Kentucky Route Zero (PS4) - 6/2 - 10hrs
    If ever there was a 'game' that I couldn't really rate, this was it.  It's so different, and so surreal and weird; it just doesn't lend itself to being judged in the same way as conventional games, if judged at all.  There is nothing else out there like this that I have played.  You could call it a point-and-click adventure but even that is a stretch.

    All in a really good way.  The writing is superb, the script often dealing with or commenting on relevant real-life contemporary issues (debt, slavery, overpowering conglomerates/companies).  The art-style and sound are very apt and only add to the strangeness of it all.  There were one or two genuinely standout moments for me, in particular around a couple of the songs.

    My only gripe was that it seemed to drag in a couple of places and could've done with being a little shorter for what it is, occasionally feeling like art for art's sake.  Nonetheless, it is something everyone should try at some point.  Nothing else quite like it.
    [?] ESSENTIAL [?]

    2. Astro’s Playroom (PS5) - 7/5 - 5hrs
    Wow. First completed game in 3 months! And what a joyous and charming little platformer this is, showcasing what the PS5 controller can do. Brought many a smile to my face with its celeberation of the Playstation brand and series. If only there was more of it!

    3. Returnal (PS5) - 23/5 - 40hrs
    Where to start?!  As a Housemarque fan, I was hyped for this when announced but slowly became nonplussed.  Thanks to mega hype reignited by Cinty & Co in the Returnal thread, I became desperate to source a PS5 to play this.  After much twisting of arms, I got one to play it on and it did not disappoint.

    The Pew Pew is solid, that much was guaranteed given Housemarque's pedigree.  What I didn't expect was the atmosphere and the general feeling of isolation and dread, and how close it felt to Metroid - in a good way, of course, in terms of exploration and atmosphere and progression.  Production values and polish on this are top notch and particular mention has to go to the sound effects and sound design.  There are subtle sound cues to aid in the combat as well as navigating the environment and the game uses the controllers speakers to great effect too.

    Shooting aside, there is also the roguelite aspect of the game.  Randomisation of which rooms you get and what order you get them in adds variety and complexity to the game and makes each run (of which there will be many) interesting, different.  Even after finishing the main game, you will only have seen part of the pool of rooms and new areas/rooms will open up as you unlock more permanent items and traits.  There is a lot to do and see here.

    Can't not mention the story, which is functional at least and intriguing, and quite deep and thought provoking if you 'get' it - which I didn't, not completely, but I am not fussed.  I came for the Pew Pew.  Guns are various and different, shooting is manic, beautiful, a dance with balls of colours and tentacled monstrosities.  Not all guns are great and I ended up with 2 favourites which I was always on the lookout for.  But I'm happy to replay to see how I do with other guns and unlocking their traits to spice things up.

    The game isn't without faults. There are bugs, there are crashes, but these are minor and few and far between.  Given there is no save option for partway through run, crashes can be frustrating but I only had one in my 40 hours.  The save system itself is a nuisance but only if you're fussed about playing any other games you have on the go or if someone else uses your PS5.  I also found myself exasperated a little in returning to the start after a long good session and a bad death, knowing I have to do it all again - but that's part of the roguelite nature of the game, although quicker shortcuts to where you had gotten to would have been helpful.

    But these are minor gripes on a game that overall is remarkable piece of entertainment and the first current gen exclusive that I think is worth bothering with - a real system seller (for me).  No regrets.

    I shall return to lots more Pew Pew and also try daily challenges.

    4. Super Mario 3D World (Switch) - 28/5 - c15hrs
    Did almost everything (fuck Champion’s Road) in the WiiU and loved it. Replayed on Switch now in co-op with the kids. Frantic and equal parts fun and frustrating in co-op, but that’s more due to the kids just messing around and also not being great. Not much else to say except that it’s still one of the best Mario games around despite how easy the main areas are with only the post-credits areas providing any challenge. It’s just as well, because even the first post-credits area was too frustrating in co-op and we stopped halfway through the area. I’ll do the rest by myself, but onto Bowser’s Fury with the boy. Loving it already.
    I am a FREE. I am not MAN. A NUMBER.
  • I'm gonna do a youtube thing this year to force me to play games, as I'll have to do a weekly update, and not just play Destiny/Minecraft forever.
  • I'll give it a go, again. Failed miserably last year, movies were king. I should review what I did get through and do a small recap.

    1. Carrion
    Metroidvania type 'reverse horror' game. You play an escaping monster, battling through a facility, discovering genetic upgrades that enhance your abilities, your way blocked by inaccessible areas and enemies of various strengths.

    An entertaining little game with a nifty pixel art style. Fun combat and creature abilities, the movement and animation of the creature very well realised. Doesn't hang around too long and not overly difficult. I had to refer to a map on a couple of occasions, usually after saving and coming back to it a day later after the flow had been lost. Good effort. 7

    2. Donut County
    Simplistic, indie puzzle game. Each level sees you moving a hole to swallow objects that increases the size of the hole allowing you to swallow larger objects. Kinda neat at first but not much substance, I think I was hoping or expecting something more akin to Katamari. Cutscenes got old really quick, the script mercifully skippable. Short enough to not irritate too much but a passing, uninspiring fancy. 5
    GT: WEBBIN5 - A life in formats: Sinclair ZX81>Amstrad CPC 6128>Amiga 500>Sega Megadrive>PC>PlayStation 2>Xbox>DS Lite>Xbox 360>Xbox One>Xbox One X>Xbox Series X
  • Dark Soldier
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    1. ABZU - 2 HOURS [9]

    What an utterly joyous experience. Two hours, stunningly beautiful, simple. Delightful.

    2. AXIOM VERGE - 10 HOURS [8]

    A very enjoyable Metroidvania which has some ridiculous difficulty spikes in certain areas. Score dropped from an [8] as it did the one thing these things should never do, allowed me to access a section which I didn't have the powers to then escape from. Was stuck and had to reload save sending me way back to a save point, hate that shit. Fairly sure I sequenced boke or something but still. A few of the weapons are meh, but a decent map, story and some great bosses.

    EDIT: Changed to an 8 as I'm a fucking idiot.

    3. CLOSE TO THE SUN - 5 HOURS [6.5]

    An Epic Games freebie so can't complain. A 'horror' explorathon plot thingy. We've all played them. Tesla, electricity, science, ship, nonsense.

    Fairly enjoyable, in a go here and do this then go there kinda way. Let down by some real shit chase sequences and it all kinda just dribbles out in the last couple chapters. Its horror but isn't scary in the slightest. I still fairly enjoyed it though and as I said, for free can't complain.
  • 1: Cyberpunk 2077 (PS5) 7/10
    2: Doom Eternal (PC) 9/10
    3: Ridge Racer Unbounded (PC) 6/10
    4: Super Mario 3D World + Bowsers Fury (Switch) 10/10
    5: Rock N Roll Racing (SNES/SWITCH) - 7/10
    6: God Of War ‘18 (PS5) - 10/10
    7: Cricket '19 (PC) 4/10
    8: Windjammers (Switch) 8/10
    9: Persona 5 Strikers (PS5) 8/10
    10: What The Golf (Ipad) 8/10
    11: Yakuza: Like a Dragon (PS5) 9/10
    12: Returnal (PS5) 10/10
    13: Mass Effect 1 (PC) 6/10
    14: Mass Effect 2 (PC) 10/10
    15: Metroid Zero Mission (Wii U) 8/10
    16: Warioware (Wii U/GBA) 8/10
    When you got movies like Tom Cruise in them, you can't lose
  • 1: Cyberpunk 2077 (PS5) 7/10

    This is mostly a 2020 game obviously!  Couldn't QUITE get there over the Christmas break.

    There's a quote the Eurogamer Reader's GOTY post that says this must be a great game if it can crash 15 times and still make you come back.  15 is underselling it though.  My game was well into the dozens of crashes.  I haven't played anything this flaky in 15 odd years, when I played Vampire The Masquerade Bloodlines and Star Wars KOTOR back to back (games that had an even chance of crashing every time I loaded a new area) on PC.  Cyberpunk takes the cake.   It even crashed on the fucken end credits! 

    Aside from the crashing there were lots of visual bugs.  At the start my character's willie was peeking through his leather trousers.  Later I got given a jacket that made the rest of my clothes invisible; I didn't realise for a while and was just getting around like an old school flasher and none of my friends told me.  A bloke was playing guitar loudly, but the guitar didn't load in so he was just thrashing away at nothing.  Maybe it was just a tribute to that funny noise bloke from Police Academy that I didn't get at the time.  People will be kissing, but they will both be facing the same direction, so the bloke is going to town on the back of the girl's head and she's pashing the air.  Etc.

    Luckily it was mostly playable and the important stuff didn't bug out all that much.  There were some bits that turned sombre moments into slapstick farces and all that, but my game never broke irreparably.  

    And there WAS plenty to like - I don't have anything new to say but the dialogue bits really do set a new standard with their body language and they really help sell the stories.  I quite like CDPR's style of role playing where you have a fairly defined character but a bit of wriggle room to play them your way.  There are some great side stories and characters to meet.    Even though I got a bit lost with the main story (there was like a 20 hour period where I just did side content, which is not the correct way to play!  When I tried to get back into the main quest I couldn't remember half the shit I was doing or people's names) there were still a bunch or really memorable sections.  Mostly involving Keanu Reeves who I reckon did a great job.  

    The fighting was quite good though I'm not a huge fan of the endless looting.  Too many hours spent after a shoot out picking up things, then going through your inventory to upgrade your gear, and selling the stuff you don't need.  There's too much of it!  Nearly everything's obsolete after a few fights.   Really wish you could upgrade your clothes more effectively - nothing worse than having a cool outfit then having to swap out your cowboy hat for a baseball helmet because it has +20 armour!

    Even though the side stories are of a high quality, you also get a heap of interchangeable missions where you have to kill a regular gang bloke in his hideout.  Sometimes they want you to sneak or steal something but it doesn't matter.  Maybe they're well written but I didn't care about them.  They were just shit clogging up the map and journal.

    Also, your mobile phone is worst than in real life!  God no one will leave you alone for five minutes.  Sometimes people called when I was talking to someone else!  It would say press [button] to answer.  But even if you don't press the button, you still answer it!  Ridiculous.  Every bastard texting you and trying to sell you cars and shit.  

    Writing this out, I'm mostly just whinging about the game - this reminds me of how I talk about Witcher 3.  It's one of my favourite games.  When I try and summarise my thoughts I say I enjoy the stories characters and dialogue, then spend half an hour complaining about everything else in the game!  Even though there's plenty I'd change about the game, that stuff matters less than the stuff that sucks me in.

    I had an eye on a second playthrough from the beginning, too.  Beyond hoping all the bugs and crashing get cleaned up I'm keen to see it looking like a PS5 game should, and playing as a character I can better relate to. Hopefully a quality expansion or two as well.  I really hope it can come good.
    When you got movies like Tom Cruise in them, you can't lose
  • Questor
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    Placeholder - see if I can do better than last year - had some hefty games last year though...
  • 2.Gears 5 Hivebusters - 4 Hours - 10/10 - Xbox Series X

    That was awesome! Nice bit of campaign DLC with a new squad and a new mission within the Gears universe. Playing as Scorpio squad you take on the swarm and a big badass bird that spits acid that Colonel Hoffman wants to weaponise!!

    Same cover to cover Gears gameplay with some new added abilities which don’t detract at all from the norm. Corridor shooter so none of the open world stuff, just battle to battle in the most gorgeous game ever.

    Nothing new here just more of the awesome same. Real shame more people haven’t played this as it’s an ace bit of DLC and part of Gamepass. 10/10 as it’s just a perfect short shot of Gears Campaign, nothing more and nothing less.
  • Nice, downloaded that last night.
  • It’s so good. It’s absolutely nothing different or special but if you like Gears it’s perfect.
  • I used to like it. Gears Tactics might've pulled me back in.
  • Moot_Geeza wrote:
    I used to like it. Gears Tactics might've pulled me back in.

  • Dark Soldier
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    1. ABZU - 2 HOURS [9]

    What an utterly joyous experience. Two hours, stunningly beautiful, simple. Delightful.
  • Nice. Wasn't keen on that one myself but it's definitely a looker.
  • Abzulutely wonderful.
    I am a FREE. I am not MAN. A NUMBER.
  • Dark Soldier
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    2. AXIOM VERGE - 10 HOURS [8]

    A very enjoyable Metroidvania which has some ridiculous difficulty spikes in certain areas. Score dropped from an [8] as it did the one thing these things should never do, allowed me to access a section which I didn't have the powers to then escape from. Was stuck and had to reload save sending me way back to a save point, hate that shit. Fairly sure I sequenced boke or something but still. A few of the weapons are meh, but a decent map, story and some great bosses.

    EDIT: Changed to an 8 as I'm a fucking idiot.
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