GurtTractor wrote:The Sasau Monastery section of Kingdom Come: Deliverance. It really opened my eyes to how games can put you in someone else's shoes and give you an appreciation and empathy for their life experience, if only briefly. Just a totally fantastic bit.
Roujin wrote:Any fighting game where you get to parry someone and then give them the business. That feeling cannot be beat.
Paul the sparky wrote:I sacked that off because it wasn't in the best nick on OG Bone at launch. Must be sorted by now, and the Series X should make it purdy, cheers for the reminderGurtTractor wrote:The Sasau Monastery section of Kingdom Come: Deliverance. It really opened my eyes to how games can put you in someone else's shoes and give you an appreciation and empathy for their life experience, if only briefly. Just a totally fantastic bit.
Eric wrote:Coming across the Flood for the first time in Halo. I was nervous.
hylian_elf wrote:Bestest thing ever is Journey final ascension with Apotheosis (?) playing. Ever.
nick_md wrote:Agree with everything posted about RDR2 above. I too would frequently get a nice meal when passing through town because, why not? Amazing game. We were talking about the R* crunch at work last week, and for sure it's bad, I just hope that everyone who did that crunch knows there are folks out there who utterly fell in love with the game. Was the crunch/pain worth it, the impact on mental health? I wouldn't ask a team to do that. I do hope though that the hard working folks on the team know and at least are pleased to a degree that their work has had such an impact on people like me, and youse.
+also RedDave's zone comment, I get that from IIDX (or atm DJMax, anyway). Give me a slap-chord pattern or some 16th scales, or some chord walls and before I know it I realise I haven't blinked for 2 minutes.
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