David Cage, Quantic Dream co-founder"I think emotion is the end goal (of the medium). We can do it using storytelling, which is what we (Quantic Dream) try to achieve. Or you can look at Journey...the goal is still to create emotion and get emotional involvement from the player."
Jenova Chen, Thatgamecompany's creative director"(Journey used to be) a lot more gamey... if it's very challenging, you're set into a mood of problem solving, rather than paying attention to each other. Journey's not about solving puzzles - it's about sharing the same emotional moment together."
Brian Howe on Journey, You're playing it wrong, Edge #241"Not since Shadow Of The Colossus had so little gameplay provoked so much spiritual crisis."
Sasukekun wrote:The art debate has been done to death in the Edge sector, it's a thing that, is a sort of unwritten rule that no one asks. Is it art? I believe this year a US think tank has decreed that they will officially be recognised as such alongside movies, music and books. But otherwise it's entirely subjective.
adkm1979 wrote:Did any of you read the OP? Â Or did you just read the title and decide to throw a hissy fit because you assumed you knew what it was going to be about?
Mouldywarp wrote:So then: emotions. Do we need or even want them in games? Does gameplay and "gamey-ness" really have to be sacrificed to enhahnce emotional content or can more traditional games still have an emotional resonance with gamers? Are so few games emotionally involving because of a lack of imagination on the developers part or is it just that games are not a great medium for dealing with such issues?
Nothing wrong with sacrificing one aspect of a game to achieve another. To answer your OP q's:Mouldywarp wrote:The key issue I have with the emotion thing, and the reason I picked those quotes specifically, is that I generally believe the game aspect of a video game should always come first. I don't believe in the idea of sacrificing good game design just because they believe it interferes with the "emotional experience" they are attempting to create.
Mouldywarp wrote:So then: emotions. Do we need or even want them in games? Does gameplay and "gamey-ness" really have to be sacrificed to enhahnce emotional content or can more traditional games still have an emotional resonance with gamers? Are so few games emotionally involving because of a lack of imagination on the developers part or is it just that games are not a great medium for dealing with such issues?
g.man wrote:Seems to me like designers are forever looking to add some holy grail of emotion to their titles while at the same time completely missing the point that games by their very nature generate emotional response in the player by the bucketload anyway.
WorKid wrote:Spot on. They also tend to focus on a very, very narrow range of "emotions" - ooh boo hoo, fucking Aeris is dead. TBH, I don't want much of that crap in my games. A good story, yes. Nice graphics, yes. A lovely soundtrack, of course.g.man wrote:Seems to me like designers are forever looking to add some holy grail of emotion to their titles while at the same time completely missing the point that games by their very nature generate emotional response in the player by the bucketload anyway.
Mouldywarp wrote:The thing about Cage is that he really seems to be wanting to direct films. Why does he not just do that? Everything he wants to do with video games are things films are great at doing but that games aren't.
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