Time_on_my_hands wrote:Ideally, this format would suit an AR system where several people with AR headsets could gather around an actual board and watch the lpieces come to life - basically like the monster chess game in Star Wars
I backed this so when it turns up (delayed by covid of course) I'll let you know how it goes.djchump wrote:
This annoys me no end. It's got to just be because everyone has heard of DnD, right? It's fucking Heroquest! (ish).FranticPea wrote:I do wish all these reviews and people on Twittwr would stop saying "It plays just like D&D", because it doesn't play just like D&D, or even close. It's not an rpg it's a tabletop dungeon crawl.
Blocks100 wrote:I'm not liking what I'm seeing in that trailer to be honest, it's not what I thought the future of VR games was going to be. I thought the point of VR with to immerse you in a proper virtual world, not to give you a bird's eye view of a tabletop game. I mean, I really I should be the target audience for this type of thing, I'd love to geek out and play play a tabletop crpg but I think I'd rather do that sort of thing on the Switch not on a £500 plus VR headset or whatever.
FranticPea wrote:No it's just that the projectiles don't arch over the scenery. The actual line of sight, I think, is sound on further plays.
bad_hair_day wrote:Wookie bailed late in the second game (on a promise?) and thought my headset would warn me the half charged battery was low before giving up the ghost. I left you in rude health and returned four minutes later to find a vanquished Pea.
Good times!
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