Yossarian wrote:But then there’s also a thriving indie scene that offers loads of new experiences and ideas and innovation.
Yossarian wrote:I’m also pretty sure that if we were able to look back at the maroonrum we would find many of the same complaints about risk aversion and samey experiences then as there are now.
The thing is for me, it was 10-15 years ago that it was getting very dull and predictable. More and more games were streamlined, hand-holding cinematic experiences. The early 2000s to the first years of the 360/PS3 were pretty barren for me, and it took Dark Souls and some indies to shake that up. Now there's a wider range of games at all levels than ever. That means more of the same old shit, of course, but also more innovation.stonechalice wrote:The games of today are not even half of what games were ten - fifteen years ago. We're all paying much more for less. Triple A games are so by the numbers now they're barely worth bothering with. It's nice to see a game like Deathloop get some love, but I don't see it as a benchmark for anything.
It's also worth pointing out that Metacritic artificially inflates scores with its method. For them 10/10 or 5/5 = 100. But when you're working on a 5 point scale, it's just meant as a rough guide. If you want to get mathematical about it, it covers 81-100%, an average of 90.5%.drumbeg wrote:I think we may all agree that the high scores across the board have done this game no favours in how it is being received by gamers. I much prefer the Eurogamer style of recommended/essential, but even then, an essential gets interpreted as a 10 by score aggregators.
Yossarian wrote:If the major publishers were offering what the indie scene was offering, there wouldn’t be any need for an indie scene.
Escape wrote:Yossarian wrote:If the major publishers were offering what the indie scene was offering, there wouldn’t be any need for an indie scene.
Depends how you view indie: as too untested to throw money at, or a deliberate counterculture.
I think it'd be good if Sony, Microsoft and Nintendo had ideas divisions, with a single large team split into several middleware-supported groups to punt out six-monthly concepts.
Escape wrote:I think it'd be good if Sony, Microsoft and Nintendo had ideas divisions, with a single large team split into several middleware-supported groups to punt out six-monthly concepts.
stonechalice wrote:The games of today are not even half of what games were ten - fifteen years ago. We're all paying much more for less. Triple A games are so by the numbers now they're barely worth bothering with.
Yossarian wrote:But then there’s also a thriving indie scene that offers loads of new experiences.
The thing is for me, it was 10-15 years ago that it was getting very dull and predictable. More and more games were streamlined, hand-holding cinematic experiences. The early 2000s to the first years of the 360/PS3 were pretty barren for me, and it took Dark Souls and some indies to shake that up. Now there's a wider range of games at all levels than ever. That means more of the same old shit, of course, but also more innovation.
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