JonB wrote:I'm amazed you aren't even going to try it. There's a lot to be said for unlocking various moves and really getting to grips with the combat systems.
stormyskiesahead wrote:It really is a fantastic game, would be my GotY if not for Elden Ring.
Vela wrote:What's great is learning how good the controls and movement is when you get surrounded. Absolutely fluid switching between targets even though I probably shouldn't be getting in quite so much trouble I assume.
drumbeg wrote:I've had to do a bit of Googling/Reddit to work some stuff out in this game. Latest is the enemy glowing orange attacks. These confused me as initially I thought they were un-blockable and required a dodge, but now I've learnt they can be parried and can actually be blocked if enough structure is present. It's changed my approach a little. For a while I was just dodging everything, but parrying if done right on these attacks appears to do more damage to an opponents structure than usual?
Have I got that right?
drumbeg wrote:So, the first phase of stage 3 boss is really tricky. From what I can work out, it's better to avoid and block than attempt to dodge her attacks. She is so hard to predict.
Phase 2 is a lot easier and more fun, particularly with the missile catching ability.
Thoughts on the game after a good few hours put in (up to end of stage 4)...
I really love it when a game has a singular vision and does not compromise on that vision. It's so hard to do as well. There was a chance that this game would just be downright frustrating, but it's not. Replaying the same sections over and over is fun, because the combat mechanics are so dynamic and satisfying. They thought very carefully about the progression system too. I hear Sloclap are working on a new game...just imagine if they could add this depth of combat to a game with a bigger budget and scope. I really hope they get the chance and they pull off something like the Returnal team did, although I'm not criticising the quality of this game in any way, it's extremely polished.
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