acemuzzy wrote:Maybe I should try Godot...
gamerluke wrote:What I've been working on: I've been working on a 2D game whose concept originally stemmed from The Edge's magazine's 'Do Not Harm' competition. I only had the idea after the competition had closed so didn't work on it for a while, and I also knew the amount and quality of graphical and audio artefacts would be too much for me to do. I keep going back to it to try to find an approach that is within my capabilities and not too time consuming. So I went back to it last year and also thought that turning it into a racing game would reduce the landscape required (keep going round in laps and as focussed more on the other racers scenary could take a back seat). Whilst I enjoyed working on the AI having got a lap working it became clear it was too slow and therefore not enjoyable. Then after playing Minecraft I wondered whether a blocky approach to the graphics may be possible. I'm still working on it and as expected it is taking time, and may be too much/too hard (also trying to fit at least a semblance of narrative to it). Still I have a tutorial (too hard at the mo) and some limited gameplay. New Game: Whilst playing on my iPad an advert for a simple but fun looking game appeared, which I downloaded (I think it may have been called Color Bump). It was fun but so many adverts. It also seemed like it would be easy to make. So as a quick distraction I started to try and recreate it, but found it boring and decided maybe the game I'd played had kept interest as the prevalence of adverts always left me wanting/waiting for another level to try. Anyways, I changed the game to a puzzle type affair, whilst keeping the concept of pushing cubes that I appreciated in the game. It just uses cubes, spheres, lighting and the default physics engine so wasn't too hard to do (I would guess at a few months - but looking at the date I created the initial project the first attempt was started in December last year - however I was predominantly working on the 'do not harm' game in my free time and only recently got into working on this new one). Initial plan was for it to be released on just Android as I wasn't too sure how original the concept is and thought maybe it would get rejected in the review process. But this week it has been approved on iOS and today on Android so here are the links: Promo Vid: As it was a small pleasant distraction -currently free, with no adverts, no analytics or tracking. iOS: https://apps.apple.com/gb/app/red-white-and-blue-blocks/id1580281463 Android: https://play.google.com/store/apps/details?id=com.bleatbleat.redwhiteandblueblocks
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