monkey wrote:Ooh this is good. I've been trying to get to grips with ZBrush recently. Just as a hobby. I think it's used in the industry as more of a finishing tool for extra detail on Maya and Max models.
Liveinadive wrote:I know there a few of us here that do 3D modelling both professionally and as a hobby, plus it is a pretty key part of the games industry. So I thought i would start a thread to ask stuff, show work off or just generally chinwag about Booleans and UV unwrap tools. I started at Uni learning Maya, then switched to 3DS max after getting a job in a studio that use it, with that I combined with a bit of After Effects using Element 3D and Max2ae plugins. I'm now in a studio that is predominantly Mac based and using Vectorworks (not that I use it myself). There is supposed to be some nice crossover tools between Vectorworks and Cinema4D so I'm currently learning that and finding it fantastic. Oh and I have only ever really used Vray for rendering. Would be interesting to see what everyone else has used.
Liveinadive wrote:
Liveinadive wrote:Here's some model standing in the store in my bottom image.
Liveinadive wrote:Strangely I originally wanted to do realtime games stuff but have fallen into this now and if I'm honest I do like making super shiny things shiny.
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