I think it's around 2 hours of gaming and a bit longer for media apps. So not exactly great I guess but it's not been an issue for me so far. 2 hours of continuous VRing is a bit intense anyway. And of course you can always use it with the charging cable plugged into the headset.Bob wrote:And battery life
Bob wrote:And battery life
dynamiteReady wrote:It's strange that a new mainstream console from a huge company isn't receiving the usual kind of buzz associated with a Sony/Ninty/Microsoft launch...
Yossarian wrote:I think it’s because VR still isn’t considered mainstream.
Yossarian wrote:I think it’s because VR still isn’t considered mainstream.dynamiteReady wrote:It's strange that a new mainstream console from a huge company isn't receiving the usual kind of buzz associated with a Sony/Ninty/Microsoft launch...
poprock wrote:I’m wary of the Facebook connection, but otherwise this looks like fun. I’ve read something about needing to be logged in to Facebook to use it? And about it being tied to a single Facebook account – so if you pass it to a mate, for example, they’re using it in your account – Is that right? So say I hand my Quest over to Hair, for example, and he goes to watch some VR nympho bongo, then Facebook is stacking that up on my user profile.
poprock wrote:I’ve read something about needing to be logged in to Facebook to use it?
Kow wrote:I have a whole top floor almost completely devoid of furniture, perfect for vr. But I'm still holding out for the perfect pc rig version. Vive 2.0 may get there.
That's definitley not the case. You don't even need to link to a Facebook account. It obviously asks you to but I declined and just set up through an email address.Unlikely wrote:If this is correct then I've gone from nipping down to Argos one lunchtime this week to shoving the whole idea in the bin.poprock wrote:I’ve read something about needing to be logged in to Facebook to use it?
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