Bob wrote:Now coming to bone
Bob wrote:
The difference in gameplay will be greater than all the changes made from Forza Motorsport 4 and though to Forza Motorsport 7. One of the bigger changes is in the tire collision model, which traditionally has only had one point of contact with the road and refreshed itself at 60Hz. For the next Forza Motorsport, there will be eight points of contact with the track that will run at 360Hz.
"So if you're doing the math there, it's a 48x fidelity jump in a single tire collision itself so there's just a huge amount of work there that has just really paid off for us," Esaki said. "This goes to all the feedback we've got from this last playtest, you can really feel the track surface a lot more, there's a lot more communication to the player and the feeling of the tires on the track is really insane."
In Forza Motorsport, car damage is reproduced down to the individual scratches on the bodywork. There are all-new simulation details in the directionality of damage, how the paint peels away at exposed and raised edges, in the wheel abrasions, and in the dirt build-up. Car damage is a racing reality and has been authentically captured in the new Forza Motorsport.
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